Rot Wallow Tusk | ||||||||||||||||
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Trophy | ||||||||||||||||
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Nicholas the Traveler | ||||||||||||||||
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What drops it[ | ]
Collectors[ | ]
General collectors[ | ]
Losi Hapatu[ | ]
Location: Maishang Hills outside of Bai Paasu Reach
Collecting: 5 Rot Wallow Tusks
Item | Stats | Reqs. | Mods | Value |
---|---|---|---|---|
Dirks | Piercing damage: 7-17 | 9 Dagger Mastery | Damage +15% (while enchanted) | 125 |
Wicked Staff | Energy +10 Cold damage: 11-22 |
9 Curses | Halves casting time of Curses spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Air Wand | Lightning damage: 11-22 | 9 Air Magic | Halves skill recharge of Air Magic spells (Chance: 20%) Energy +5 (while Health is below 50%) |
125 |
Healing Ankh | Energy +12 | 9 Healing Prayers | Healing Prayers +1 (20% chance while using skills) Health +30 |
125 |
Melon Hammer | Blunt damage: 19-35 | 9 Hammer Mastery | Damage +15% (while Health is above 50%) | 125 |
Ritualist Wand | Dark damage: 11-22 | 9 Communing | Halves skill recharge of Communing spells (Chance: 20%) Energy +5 (while Health is below 50%) |
125 |
Catrine Embolom[ | ]
Location: Boreas Seabed next to the portal leading to Mount Qinkai
Collecting: 5 Rot Wallow Tusks
Item | Stats | Reqs. | Mods | Values |
---|---|---|---|---|
Butterfly Knives | Slashing damage: 7-17 | 9 Dagger Mastery | Damage +15% (while in a Stance) | 125 |
Jeweled Chakram | Energy +12 | 9 Illusion Magic | Illusion Magic +1 (20% chance while using skills) Health +30 |
125 |
Evil Eye Staff | Energy +10 Dark damage: 11-22 |
9 Blood Magic | Halves casting time of Blood Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Cleaver | Slashing damage: 6-28 | 9 Axe Mastery | Damage +20% (while Health is below 50%) | 125 |
Shortbow | Piercing damage: 15-28 | 9 Marksmanship | Damage +20% (while Health is below 50%) | 125 |
Channeling Staff | Energy +10 Lightning damage: 11-22 |
9 Channeling Magic | Halves casting time of Channeling Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Farming[ | ]
Locations[ | ]
- Pongmei Valley
- Just outside Boreas Seabed are two colonies of Rot Wallows, each with an Island Guardian. A third colony can be found just to the south, and two more some distance to the west. Generally it is more efficient to only farm the 3 colonies near Boreas, but some farmers prefer the variety of farming all 5.
- Maishang Hills
- Travel between Eredon Terrace and Bai Paasu Reach. This route is significantly more difficult, as it crosses the path of two Elementalist bosses: Seacrash, a guardian, and Sarss, a naga. It's also a less tedious route than the first, since the foes and landscape vary more. Seacrash can easily be pulled from the surrounding allies; it's dangerous to tackle this guardian alongside the many wallows.
- Farm Scourgewind, Elder Guardian's group just south of Leviathan Pits. This is more beneficial for farming Guardian Moss, as the boss has the possibility of dropping multiple trophies at once.
Tactics[ | ]
- Spike and AoE damage helps since the Rot Wallows tend to mob a single target.
- Hexes from the Rot Wallows can present a danger for a group. Their Vampiric Bite bypasses various protections and is particularly dangerous to a number of standard builds. Weaken Knees causes degeneration to those trying to run away.
- Always pull the Rot Wallows away from the Island Guardians.
- Knockdown prevention is very advisable, as the wallows can cause knockdown with their critical hits and the guardians with Signet of Judgment; the wallows will follow a knockdown with Fetid Ground to inflict poison.
Solo farming[ | ]
- Typical Perma Shadow Form builds work well here, with only minor danger from two skills: Signet of Judgment and Vampiric Bite. Neither will present much of a danger in normal mode.
- Spirit farmers also work well. Spam your spirits just out of range, then use a Longbow or Flatbow to pull the wallows from their guardian (even solo novices should be able to handle 3-4 wallows). If you choose to take down the guardian, target it with your wand or staff so that you reach optimal range; if you stay at that distance, you often won't suffer any damage at all.