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(added contagion ;))
m (→‎These skills involve sacrifice in other ways:: Clarification. It halves the percentage, QUARTERING the actual number because of AotL)
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===These skills involve sacrifice in other ways:===
 
===These skills involve sacrifice in other ways:===
 
*{{mo}} [[Scourge Sacrifice]] increases the cost of sacrifices by foes.
 
*{{mo}} [[Scourge Sacrifice]] increases the cost of sacrifices by foes.
*{{n}} [[Aura of the Lich]] halves the amount of health sacrificed and therefore an interesting combination with [[Dark Aura]].
+
*{{n}} [[Aura of the Lich]] halves the percentage of health sacrificed and therefore an interesting combination with [[Dark Aura]].
 
*{{n}} [[Awaken the Blood]] increases its user's sacrifice costs.
 
*{{n}} [[Awaken the Blood]] increases its user's sacrifice costs.
 
*{{n}} [[Cultist's Fervor]] reduces energy cost of spells and sacrifices health.
 
*{{n}} [[Cultist's Fervor]] reduces energy cost of spells and sacrifices health.

Revision as of 23:25, 12 June 2007

Sacrifice skills are skills that decrease the health of the caster, ranging from 5% to 33% of the caster's maximum health depending on the skill. Health is only sacrificed if the skill is performed successfully. Cancellation or interruption of the skill will not trigger the sacrifice effect. Only Necromancers and Ritualists have skills that require sacrifice.

  • Because sacrifices are based on the caster's maximum health and not current health, it is possible for a caster to kill himself by sacrificing more than his remaining health.
  • The math for sacrificing health rounds the health loss. This means that a caster with a maximum of 1 health will not actually sacrifice any health (since 33% of 1 health rounds down to zero life lost). One way this could happen is by dying as an Invincimonk and being resurrected with 100% health, through a Resurrection Signet or Shrine.

Note: Sacrifice is not counted as damage by the game mechanics. Therefore, damage mitigation skills such as Protective Spirit/Bond, Reversal of Fortune, Shielding Hands, Dark Bond, Shelter, etc. will have no effect on the sacrifice. The sole exception is Aura of the Lich which will also cut life sacrifice by half: this is believed to be an anomaly.

Related Skills

These skills sacrifice health (sacrificed amount is shown in parentheses):

Necromancer-iconBlood Magic Necromancer-iconCurses Necromancer-iconDeath Magic Necromancer-iconSoul Reaping
Barbed Signet (8%)

Blood Renewal (25%)
Blood Ritual (17%)
Blood is Power (33%)
Blood of the Aggressor (5%)
Dark Fury (17%)
Dark Pact (10%)
Demonic Flesh (20%)
Jaundiced Gaze (10%)
Offering of Blood (20%)
Order of Pain (17%)
Order of the Vampire (17%)
Signet of Agony (10%)
Touch of Agony (10%)
Wallow's Bite (10%)

Defile Flesh (10%)

Enfeebling Blood (10%)
Lingering Curse (10%)
Meekness (17%)
Rip Enchantment (30...14%)
Plague Sending (10%)

Blood of the Master (5+%)

Verata's Aura (33%)
Verata's Sacrifice (15%)
Order of Undeath (10+%)
Contagion (10...6%)

Wail of Doom (10%)
Ritualist-iconChanneling Magic Ritualist-iconRestoration Magic

Offering of Spirit 17% (if not near a spirit)

Generous Was Tsungrai (10%)

Spirit Light 17% (if not near a spirit)


These skills involve sacrifice in other ways:

  • Monk Scourge Sacrifice increases the cost of sacrifices by foes.
  • Necromancer Aura of the Lich halves the percentage of health sacrificed and therefore an interesting combination with Dark Aura.
  • Necromancer Awaken the Blood increases its user's sacrifice costs.
  • Necromancer Cultist's Fervor reduces energy cost of spells and sacrifices health.
  • Necromancer Dark Aura deals damage to foes near target ally and removes health from its caster whenever target ally sacrifices.