Dark Paladin X@legacy41685951 (talk | contribs) (tested this in Isle of the Nameless, condition is applied first, then the energy gain.) |
Entropy3927@legacy41687027 (talk | contribs) m (→Notes: Warrior's Endurance) |
||
Line 11: | Line 11: | ||
*Synergizes well with [[Apply Poison]] or [[Barbed Arrows]], and also consider using a [[IAS]] skill for a considerable amount of energy gain. |
*Synergizes well with [[Apply Poison]] or [[Barbed Arrows]], and also consider using a [[IAS]] skill for a considerable amount of energy gain. |
||
*When using skills like [[Barbed Arrows]] or [[Poison Tip Signet]], the condition is applied first, follow by the energy gain from the skill. |
*When using skills like [[Barbed Arrows]] or [[Poison Tip Signet]], the condition is applied first, follow by the energy gain from the skill. |
||
− | *Even with limited attribute investment on [[Wilderness Survival]], this skill can be useful for condition-inflicting [[Warrior]]s when it comes to spamming [[Power Attack]] or [[Soldier's Strike]]. |
Revision as of 12:46, 18 November 2008
Skill details
Scavenger's Focus | ||||||||||||
| ||||||||||||
|
Full: For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10...12 Energy.
Concise: (10 seconds.) You gain 3...10...12 Energy if you strike a foe who has a condition.
Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Energy gain | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 7 | 8 | 8 | 9 | 10 | 10 | 11 | 11 | 12 | 13 | 13 | 14 | 14 | 15 |
Acquisition
Notes
- Synergizes well with Apply Poison or Barbed Arrows, and also consider using a IAS skill for a considerable amount of energy gain.
- When using skills like Barbed Arrows or Poison Tip Signet, the condition is applied first, follow by the energy gain from the skill.