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(tested this in Isle of the Nameless, condition is applied first, then the energy gain.)
m (→‎Notes: Warrior's Endurance)
Line 11: Line 11:
 
*Synergizes well with [[Apply Poison]] or [[Barbed Arrows]], and also consider using a [[IAS]] skill for a considerable amount of energy gain.
 
*Synergizes well with [[Apply Poison]] or [[Barbed Arrows]], and also consider using a [[IAS]] skill for a considerable amount of energy gain.
 
*When using skills like [[Barbed Arrows]] or [[Poison Tip Signet]], the condition is applied first, follow by the energy gain from the skill.
 
*When using skills like [[Barbed Arrows]] or [[Poison Tip Signet]], the condition is applied first, follow by the energy gain from the skill.
*Even with limited attribute investment on [[Wilderness Survival]], this skill can be useful for condition-inflicting [[Warrior]]s when it comes to spamming [[Power Attack]] or [[Soldier's Strike]].
 

Revision as of 12:46, 18 November 2008

Skill details
Scavenger's Focus
Scavenger's Focus
Campaign Nightfall Ranger
Profession Ranger
Attribute Wilderness Survival
Type Elite Skill
    5 Energy     20 Recharge

Full: For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10...12 Energy.

Concise: (10 seconds.) You gain 3...10...12 Energy if you strike a foe who has a condition.

Wilderness Survival 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Energy gain 3 4 4 5 5 6 7 7 8 8 9 10 10 11 11 12 13 13 14 14 15

Acquisition

Signet of Capture:

Notes