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+ | Paragons gain energy from all allies that are affected by their shouts and chants, so they do not need to worry about energy management. |
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==Paragon/Warrior== |
==Paragon/Warrior== |
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− | *[["For Great Justice!"]] is an unlinked non-elite alternative to [[Focused Anger]], which can be useful to get adrenaline. |
+ | *[["For Great Justice!"]] is an unlinked non-elite alternative to [[Focused Anger]], which can be useful to get adrenaline. When using both simultaneously, with enough ranks in leadership, a player can have double the adrenaline in PvE permanently. |
*Shouts such as [["Watch Yourself!"]] are effective for energy management and triggering echoes and "chorus" chants. |
*Shouts such as [["Watch Yourself!"]] are effective for energy management and triggering echoes and "chorus" chants. |
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+ | *[["Coward!"]] can be used with the fast adrenaline gain of the Paragon. |
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− | *Combining Warrior shouts with Paragon chants can create extremely effective support. |
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+ | *[["Save Yourselves!"]] is a very useful party support skill, especially used in conjunction with [["There's Nothing to Fear!"]]. |
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+ | *Many warrior shouts, skills, and stances synergize with paragon echoes, shouts, and chants, such as [[Soldier's Strike]] |
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+ | *It should be noted that paragons can affect more allies with their shouts and chants from a mid-party position, so it is advisable to use a spear over melee weaponry. |
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==Paragon/Ranger== |
==Paragon/Ranger== |
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+ | *Shouts and chants that affect allies also affect [[pets]] |
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− | *[[Animal companion]]s can be useful in smaller teams to utilize higher [[leadership]] energy gain potential. |
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+ | *[[Beast Mastery]] shouts will benefit from Leadership, though they will only affect one ally and the energy return will reflect this. |
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− | *[[Nature Rituals]] can be useful with Paragons attacks and adrenaline, but can be created by another ally instead. |
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+ | *[[Poison Tip Signet]] and [[Apply Poison]] work well for spreading conditions to trigger skills such as [[Disrupting Throw]], although not with the first throw. |
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==Paragon/Monk== |
==Paragon/Monk== |
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+ | *Occasionally, Paragons are used in supporting roles with skills such as [[Song of Restoration]] and [[Infuse Health]] in PvP. |
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− | *[[Balthazar's Spirit]] is sometimes used on an [[Angelic Bond]] Paragon. |
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+ | *[[Rebirth]] is useful for PvE paragons working on the [[Survivor]] title. |
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==Paragon/Necromancer== |
==Paragon/Necromancer== |
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+ | *Occasionally, Paragons take skills such as [[Rend Enchantments]] and [[Rigor Mortis]] for spikes. |
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− | *A few Paragon skills inflict conditions on yourself; [[Plague Touch]], [[Plague Sending]], or [[Plague Signet]] can be used to transfer these conditions. |
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==Paragon/Mesmer== |
==Paragon/Mesmer== |
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− | *[[Expel Hexes]] and [[Shatter Storm]] are |
+ | *[[Expel Hexes]] and [[Shatter Storm]] are occasionally used in PvP. |
− | *[[Mirror of Disenchantment]] can be used in PvP to debuff [[Aegis]] or Conjures. |
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==Paragon/Elementalist== |
==Paragon/Elementalist== |
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+ | *The conjure skills, such as [[Conjure Lightning]] can provide additional damage when wielding an elemental weapon for a very small investment of attribute points. |
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− | *[[Conjure Flame]] and other conjure spells can work well with a spear, certain skills that trigger or cause burning can also be synergistic |
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− | **For example, [[Conjure Flame]] and [[Mark of Rodgort]] combined with a Fiery Spearhead causes almost constant burning. This also works well when combined with AoE Elementalists. |
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− | *[[Shell Shock]] with [[Chest Thumper]] can also be used for a good combination. (Usually coordinated PVP) |
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− | *Combining [[Shock]] with [[Awe]] creates an easy one-two combination leaving you able to decimate casters before they can sync into a rhythm. With the correct distribution of attribute points, dazed can be kept up indefinitely. |
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==Paragon/Assassin== |
==Paragon/Assassin== |
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+ | *[[Shadow Refuge]] for fast healing. |
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− | *[[Shadow Arts]] provides placement skills that can be useful in conjunction with shouts/chants. |
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− | *[[Deadly Arts]] offer specialized skills for a specifically tuned offensive Paragon. |
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==Paragon/Ritualist== |
==Paragon/Ritualist== |
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+ | *[[Vocal Was Sogolon]] increases shout and chant durations for support paragons. |
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− | *A Ritualist hard res ([[Death Pact Signet]] or [[Flesh of My Flesh]]) may be preferred over the low heal and slower cast time of [[Signet of Return]]. |
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− | *[[Vocal was Sogolon]] is an item spell designed particularly for Paragons, extending the length of shouts and chants. |
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− | *[[Splinter Weapon]] is a weapon spell that can be effective with spear mastery based Paragons, causing splash damage to enemies surrounding the target foe, [[Brutal Weapon]] can be used to boost damage output (much like Conjure element for the P/E but without risk of disenchantment), and other weapon spells enhance the abilities of an offensive Paragon. |
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==Paragon/Dervish== |
==Paragon/Dervish== |
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− | *This profession combination is |
+ | *This profession combination is relatively useless for a primary Paragon. |
{{SecondaryProfessionsNavBox}} |
{{SecondaryProfessionsNavBox}} |
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[[Category:Profession combinations|Paragon]] |
[[Category:Profession combinations|Paragon]] |
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+ | [[de:Zweitklasse für den Paragon]] |
Latest revision as of 16:09, 7 December 2010
Paragons gain energy from all allies that are affected by their shouts and chants, so they do not need to worry about energy management.
Paragon/Warrior[ | ]
- "For Great Justice!" is an unlinked non-elite alternative to Focused Anger, which can be useful to get adrenaline. When using both simultaneously, with enough ranks in leadership, a player can have double the adrenaline in PvE permanently.
- Shouts such as "Watch Yourself!" are effective for energy management and triggering echoes and "chorus" chants.
- "Coward!" can be used with the fast adrenaline gain of the Paragon.
- "Save Yourselves!" is a very useful party support skill, especially used in conjunction with "There's Nothing to Fear!".
- Many warrior shouts, skills, and stances synergize with paragon echoes, shouts, and chants, such as Soldier's Strike
- It should be noted that paragons can affect more allies with their shouts and chants from a mid-party position, so it is advisable to use a spear over melee weaponry.
Paragon/Ranger[ | ]
- Shouts and chants that affect allies also affect pets
- Beast Mastery shouts will benefit from Leadership, though they will only affect one ally and the energy return will reflect this.
- Poison Tip Signet and Apply Poison work well for spreading conditions to trigger skills such as Disrupting Throw, although not with the first throw.
Paragon/Monk[ | ]
- Occasionally, Paragons are used in supporting roles with skills such as Song of Restoration and Infuse Health in PvP.
- Rebirth is useful for PvE paragons working on the Survivor title.
Paragon/Necromancer[ | ]
- Occasionally, Paragons take skills such as Rend Enchantments and Rigor Mortis for spikes.
Paragon/Mesmer[ | ]
- Expel Hexes and Shatter Storm are occasionally used in PvP.
Paragon/Elementalist[ | ]
- The conjure skills, such as Conjure Lightning can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.
Paragon/Assassin[ | ]
- Shadow Refuge for fast healing.
Paragon/Ritualist[ | ]
- Vocal Was Sogolon increases shout and chant durations for support paragons.
Paragon/Dervish[ | ]
- This profession combination is relatively useless for a primary Paragon.
Secondary professions for ... |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |