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Paragons gain energy from all allies that are affected by their shouts and chants, so they do not need to worry about energy management.
   
 
==Paragon/Warrior==
 
==Paragon/Warrior==
*[["For Great Justice!"]] is an unlinked non-elite alternative to [[Focused Anger]], which can be useful to get adrenaline. When using both simultaneously, with enough ranks in leadership, a player can have double the adrenaline in PvE permanently (but not PvP due to the nerfs).
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*[["For Great Justice!"]] is an unlinked non-elite alternative to [[Focused Anger]], which can be useful to get adrenaline. When using both simultaneously, with enough ranks in leadership, a player can have double the adrenaline in PvE permanently.
*Shouts such as [["Watch Yourself!"]] are effective for energy management and triggering echoes and "chorus" chants but the shout itself got nerfed making it much less useful.
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*Shouts such as [["Watch Yourself!"]] are effective for energy management and triggering echoes and "chorus" chants.
 
*[["Coward!"]] can be used with the fast adrenaline gain of the Paragon.
 
*[["Coward!"]] can be used with the fast adrenaline gain of the Paragon.
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*[["Save Yourselves!"]] is a very useful party support skill, especially used in conjunction with [["There's Nothing to Fear!"]].
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*Many warrior shouts, skills, and stances synergize with paragon echoes, shouts, and chants, such as [[Soldier's Strike]]
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*It should be noted that paragons can affect more allies with their shouts and chants from a mid-party position, so it is advisable to use a spear over melee weaponry.
   
 
==Paragon/Ranger==
 
==Paragon/Ranger==
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*Shouts and chants that affect allies also affect [[pets]]
*[[Nature Rituals]] can be useful with Paragons attacks and adrenaline but should be created by another ally instead.
 
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*[[Beast Mastery]] shouts will benefit from Leadership, though they will only affect one ally and the energy return will reflect this.
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*[[Poison Tip Signet]] and [[Apply Poison]] work well for spreading conditions to trigger skills such as [[Disrupting Throw]], although not with the first throw.
   
 
==Paragon/Monk==
 
==Paragon/Monk==
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*Occasionally, Paragons are used in supporting roles with skills such as [[Song of Restoration]] and [[Infuse Health]] in PvP.
*[[Balthazar's Spirit]] is sometimes used on an [[Angelic Bond]] Paragon but Angelic Bond has been nerfed heavily since its inception.
 
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*[[Rebirth]] is useful for PvE paragons working on the [[Survivor]] title.
*With the high energy gain of Leadership, certain maintained enchantments such as [[Strength of Honor]] can be maintained on frontline characters with almost no negative consequences to the paragon.
 
   
 
==Paragon/Necromancer==
 
==Paragon/Necromancer==
*[[Rend Enchantments]] can be used in PvP to provide prepping for a spike.
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*Occasionally, Paragons take skills such as [[Rend Enchantments]] and [[Rigor Mortis]] for spikes.
*[[Blood is Power]] is sometimes used on Paragons in PvE and very rarely in specialized gimmick builds in PvP to help midline and backline casters in managing their energy pools.
 
*A few Paragon skills inflict conditions on yourself; [[Plague Sending]] or [[Plague Signet]] can be used to transfer these conditions.
 
   
 
==Paragon/Mesmer==
 
==Paragon/Mesmer==
*[[Expel Hexes]] and [[Shatter Storm]] are often used in PvP.
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*[[Expel Hexes]] and [[Shatter Storm]] are occasionally used in PvP.
*[[Mirror of Disenchantment]] can be used in PvP to debuff [[Aegis]] or Conjures. Good teams with multiple conjures always alternate them however: one person takes Conjure Flame, the second takes Conjure Lightning, etc.
 
*[[Power Return]] is often used as a fast recharging interrupt in both PvP and PvE.
 
   
 
==Paragon/Elementalist==
 
==Paragon/Elementalist==
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*The conjure skills, such as [[Conjure Lightning]] can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.
*[[Conjure Flame]] and other conjure spells can work well with a spear, buffing DPS slightly.
 
*[[Shell Shock]] with [[Chest Thumper]] can also be used for a good combination. (Usually coordinated PVP)
 
*Combining [[Shock]] with [[Awe]] creates an easy one-two combination leaving you able to decimate casters before they can sync into a rhythm. With the correct distribution of attribute points, dazed can be kept up indefinitely.
 
   
 
==Paragon/Assassin==
 
==Paragon/Assassin==
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*[[Shadow Refuge]] for fast healing.
*[[Deadly Arts]] offer specialized skills for a specifically tuned offensive Paragon.
 
   
 
==Paragon/Ritualist==
 
==Paragon/Ritualist==
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*[[Vocal Was Sogolon]] increases shout and chant durations for support paragons.
*[[Vocal was Sogolon]] is an item spell designed particularly for Paragons, extending the length of shouts and chants. Most of the chants that it worked well with however, such as [["Incoming!"]] have been nerfed due to the overpoweredness of this combination.
 
*[[Splinter Weapon]] is a weapon spell that can be effective with spear mastery based Paragons, causing splash damage to enemies surrounding the target foe, [[Brutal Weapon]] can be used to boost damage output (much like Conjure element for the P/E but without risk of disenchantment), and other weapon spells enhance the abilities of an offensive Paragon. Splinter Weapon, however, is better placed on a caster that isn't attacking all the time so the paragon can get the benefits of the weapon, such as an ally.
 
 
 
==Paragon/Dervish==
 
==Paragon/Dervish==
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*This profession combination is relatively useless for a primary Paragon.
*Ebon Dust Aura can be a slightly useful skill for a Paragon to spread blind around except that it is done far better by a ranger using [[Volley]].
 
   
 
{{SecondaryProfessionsNavBox}}
 
{{SecondaryProfessionsNavBox}}
 
[[Category:Profession combinations|Paragon]]
 
[[Category:Profession combinations|Paragon]]
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[[de:Zweitklasse für den Paragon]]

Latest revision as of 16:09, 7 December 2010

Paragons gain energy from all allies that are affected by their shouts and chants, so they do not need to worry about energy management.

Paragon/Warrior[ | ]

  • "For Great Justice!" is an unlinked non-elite alternative to Focused Anger, which can be useful to get adrenaline. When using both simultaneously, with enough ranks in leadership, a player can have double the adrenaline in PvE permanently.
  • Shouts such as "Watch Yourself!" are effective for energy management and triggering echoes and "chorus" chants.
  • "Coward!" can be used with the fast adrenaline gain of the Paragon.
  • "Save Yourselves!" is a very useful party support skill, especially used in conjunction with "There's Nothing to Fear!".
  • Many warrior shouts, skills, and stances synergize with paragon echoes, shouts, and chants, such as Soldier's Strike
  • It should be noted that paragons can affect more allies with their shouts and chants from a mid-party position, so it is advisable to use a spear over melee weaponry.

Paragon/Ranger[ | ]

  • Shouts and chants that affect allies also affect pets
  • Beast Mastery shouts will benefit from Leadership, though they will only affect one ally and the energy return will reflect this.
  • Poison Tip Signet and Apply Poison work well for spreading conditions to trigger skills such as Disrupting Throw, although not with the first throw.

Paragon/Monk[ | ]

Paragon/Necromancer[ | ]

Paragon/Mesmer[ | ]

Paragon/Elementalist[ | ]

  • The conjure skills, such as Conjure Lightning can provide additional damage when wielding an elemental weapon for a very small investment of attribute points.

Paragon/Assassin[ | ]

Paragon/Ritualist[ | ]

Paragon/Dervish[ | ]

  • This profession combination is relatively useless for a primary Paragon.


Secondary professions for ...
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish