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Warning: The following text contains spoilers relating to the plot of the Prophecies Campaign.

Profession: Necromancer Necromancer-icon.png
Level(s): 30

Location of Seer in Mineral Springs, leaving from Granite Citadel, through Tasca's Demise.


The Seers are mysterious humanoid creatures found in the later parts of the Prophecies campaign. They hover a few feet above the ground, are dressed in black, and have very dark skin, large eyes, small mouth, four arms, and a raspy high-pitched discordant voice. Their appearance is reminiscent of aliens from popular culture.

Seers profess an enmity between their kind and the Mursaat, though the reasons for the feud are left unexplained. They are also opposed to the Titans, but it is not clear if this is because of a long-term rivalry or simply a reaction to the obvious general threat the Titans posed. The Seers assist the players by infusing their armor with a ward against Spectral Agony, the racial skill of the Mursaat, by use of the Spectral Essence dropped by the Eidolon and the Ice Beast.


Seers can be found in the following places:


  • The best way to get (new) armor infused is in the Iron Mines of Moladune mission. A running character can race to the Seer's position and trigger the cinematic, thus teleporting the entire party to the area required to gain infusion. (See the mission outline for details).
  • There is speculation that the Seers may in fact be cousins of the Mursaat, due to their remarkably similar appearance (and their shared habit of floating above the ground), and this may explain their connection and possibly the reason for their feud.
  • According to Goetic demonology, a Seere is a demon that possesses the power to travel anywhere on Earth in a matter of seconds and is known to accomplish the will of the conjurer, bring abundance, help in finding hidden treasure, or help in robbery. They are also known for being demons of a good nature, being mostly indifferent when it comes to evil.