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== Notes == |
== Notes == |
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− | *This skill is the fastest recharging, non-Elite [[Shadow Step]] which targets a foe, the drawback being you are unable to cast [[Enchantment]]s for 30 seconds. This prevents the usual forms of self-heal for an Assassin ([[Feigned Neutrality]] and [[Shadow Refuge]]). As per the description, this drawback only lasts while you have Shadow Walk on you. |
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*If you re-cast Shadow Walk while it is still active, you will return to your original location, NOT to your target. |
*If you re-cast Shadow Walk while it is still active, you will return to your original location, NOT to your target. |
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− | *If you try to use an |
+ | *If you try to use an enchantment while in this stance, it will say that you cannot use [[spell]]s, although non-enchantment spells will still work. |
− | == |
+ | ==Related skills== |
+ | *{{skill icon|Aura of Displacement}} |
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+ | *{{skill icon|Shadow of Haste}} |
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+ | == Related articles == |
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+ | *[[Action prevention skills quick reference]] |
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+ | *[[Shadow stepping skills quick reference]] |
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+ | [[de:Schattenmarsch]] |
Latest revision as of 16:12, 7 December 2010
Skill details
Shadow Walk | ||||||||||||
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Full: Shadow Step to target foe. For 15 seconds, nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.
Concise: (15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your enchantments and stances for 10 seconds.
Acquisition[ | ]
Notes[ | ]
- A cancel-stance such as Dash or Dark Escape should be used to bring you back to your original location.
- If you re-cast Shadow Walk while it is still active, you will return to your original location, NOT to your target.
- If you try to use an enchantment while in this stance, it will say that you cannot use spells, although non-enchantment spells will still work.