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== Notes ==
 
== Notes ==
   
*This skill is the fastest recharging, non-Elite [[Shadow Step]] which targets a foe, the drawback being you are unable to cast [[Enchantment]]s for 30 seconds. This prevents the usual forms of self-heal for an Assassin ([[Feigned Neutrality]] and [[Shadow Refuge]]).
+
*This skill is the fastest recharging, non-Elite [[Shadow Step]] which targets a foe, the drawback being you are unable to cast [[Enchantment]]s for 30 seconds. This prevents the usual forms of self-heal for an Assassin ([[Feigned Neutrality]] and [[Shadow Refuge]]). However, contrary to the description, the drawback only lasts while you have Shadow Walk on you.
 
*To counter this drawback, a cancel-stance such as [[Dash]] or [[Dark Escape]] can be used to teleport you back to your original location, hopefully out of harms way.
 
*To counter this drawback, a cancel-stance such as [[Dash]] or [[Dark Escape]] can be used to teleport you back to your original location, hopefully out of harms way.

Revision as of 02:36, 13 December 2006

Skill details
Shadow Walk
Shadow Walk
Campaign Nightfall Assassin
Profession Assassin
Attribute Unlinked
Type Stance
    5 Energy     30 Recharge

Full: Shadow Step to target foe. For 15 seconds, nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.

Concise: (15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your enchantments and stances for 10 seconds.

Acquisition

Skill Trainers:

Hero Skill Trainers:

Notes

  • This skill is the fastest recharging, non-Elite Shadow Step which targets a foe, the drawback being you are unable to cast Enchantments for 30 seconds. This prevents the usual forms of self-heal for an Assassin (Feigned Neutrality and Shadow Refuge). However, contrary to the description, the drawback only lasts while you have Shadow Walk on you.
  • To counter this drawback, a cancel-stance such as Dash or Dark Escape can be used to teleport you back to your original location, hopefully out of harms way.