Skill details
Shadow Walk | ||||||||||||
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Full: Shadow Step to target foe. For 15 seconds, nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.
Concise: (15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your enchantments and stances for 10 seconds.
Acquisition
Notes
- This skill is the fastest recharging, non-Elite Shadow Step which targets a foe, the drawback being you are unable to cast Enchantments for 30 seconds. This prevents the usual forms of self-heal for an Assassin (Feigned Neutrality and Shadow Refuge). As per the description, this drawback only lasts while you have Shadow Walk on you.
- To counter this drawback, a cancel-stance such as Dash or Dark Escape can be used to bring you back to your original location, hopefully out of harms way.
- If you re-cast Shadow Walk while it is still active, you will return to your original location, NOT to your target.
- If you try to use an Enchantment while in this stance, it will say that you cannot use Spells, although non-Enchantment spells (such as Death's Retreat) will still work.
Related Articles
- Shadow Stepping skills quick reference