Unlike "conventional" interrupt skills like Power Drain, Shame preemptively prevents a spell from being cast. In this case, Shame prevents players from healing, protecting, or enchanting allies. This can be very useful for when an enemy player is casting spells too quickly to interrupt (many Monk and Mesmer spells cast very quickly), or when you want to control two targets at once (by Shaming one, then using a regular interrupt on the other, knowing Shame will do its job unaided).
This page was last edited on 7 December 2010, at 16:13.
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