Crasher17446@legacy41699648 (talk | contribs) (→Notes) |
Crasher17446@legacy41699648 (talk | contribs) (→Notes: Removed a redundant third point that more or less stated, it a worse way, the skill description.) |
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*Consider using Shatter Delusions with hexes that have an end effect; [[Phantom Pain]], [[Shrinking Armor]] and [[Web of Disruption]] are great choices. |
*Consider using Shatter Delusions with hexes that have an end effect; [[Phantom Pain]], [[Shrinking Armor]] and [[Web of Disruption]] are great choices. |
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− | *Shatter Delusions will also work on hexes cast by other mesmers as long as your target is an enemy. |
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== Related skills == |
== Related skills == |
Revision as of 17:13, 14 September 2009
Skill details
Shatter Delusions | ||||||||||||
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Full: Remove one Mesmer hex from target foe. If a hex is removed, that foe and all adjacent foes take 15...63...75 damage.
Concise: Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes.
Domination Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 15 | 19 | 23 | 27 | 31 | 35 | 39 | 43 | 47 | 51 | 55 | 59 | 63 | 67 | 71 | 75 | 79 | 83 | 87 | 91 | 95 | 99 |
Acquisition
Notes
- Consider using Shatter Delusions to end a hex that causes degeneration 1-2 seconds early. In most cases the damage from Shatter Delusions would be greater than letting the hex last for its full duration.
- Consider using Shatter Delusions with hexes that have an end effect; Phantom Pain, Shrinking Armor and Web of Disruption are great choices.