GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Register
m (Adding de: language link)
 
(31 intermediate revisions by 19 users not shown)
Line 1: Line 1:
  +
{{split skill}}
{{Shatter Delusions }}
+
{{Shatter Delusions}}
== Progression ==
 
{{progression top|attrib=[[Domination Magic]]}}
 
{{progression main|effect=Damage|15|19|23|27|31|35|39|43|47|51|55|59|63|67|71|75|79|83|?|N/A|N/A}}
 
{{progression bottom}}
 
   
 
== Acquisition ==
 
== Acquisition ==
 
'''[[Skill Quests]]''':
 
'''[[Skill Quests]]''':
*[[Domination Magic (Quest)|Domination Magic]] ([[Foible's Fair]])
+
*[[Domination Magic (quest)|Domination Magic]] ([[Foible's Fair]])
'''[[Skill Trainer]]s''' who will teach this skill before it is [[unlock]]ed:
+
'''[[Skill Trainer]]s''':
 
*[[Sir Bertran]] ([[Ascalon City (Post-Searing)|Ascalon City]])
 
*[[Sir Bertran]] ([[Ascalon City (Post-Searing)|Ascalon City]])
 
*[[Dakk]] ([[Ember Light Camp]])
 
*[[Dakk]] ([[Ember Light Camp]])
   
 
== Notes ==
 
== Notes ==
  +
*Consider using Shatter Delusions to end a hex that causes degeneration 1-2 seconds early. In most cases the damage from Shatter Delusions would be greater than letting the hex last for its full duration.
Shatter Delusions is an extremely powerful spell for those who can time it correctly. If used in conjunction with a lot of Hexes, you can time Shatter Delusions within 1-2 seconds of their end to get a lot of "free" damage. Consider that if you end [[Conjure Phantasm]] 1 second early (10 damage normally) with Shatter Delusions, you "gain" damage by using Shatter Delusions with any level of Domination Magic. The more Domination Magic points you have invested, the bigger the gains, and the more leeway you have. You can also use Shatter Delusions on Hexes placed by other Mesmers, as long as your target is an enemy player.
 
   
  +
*Consider using Shatter Delusions with hexes that have an end effect; [[Phantom Pain]], [[Shrinking Armor]] and [[Web of Disruption]] are great choices.
If you have one Hex on a foe and that foe is using a skill to remove it, use Shatter Delusions before their heal resolves. You will get in cheap damage and cause the target to have wasted a skill that probably has a very long recharge time. Because Shatter Delusions is cast almost instantly, wait until the target is almost done removing the Hex before Shattering it, so the Hex you have in place gets to last a little longer.
 
   
  +
== Related skills ==
Many Hexes, especially [[Phantom Pain]], have special effects upon ending that make powerful combinations with Shatter Delusions. Since Phantom Pain causes a Deep Wound that will substantially lower a player's maximum and current health, using Shatter Delusions will cause a massive damage spike on a target. Many players with 1/3 or less life may simply die, depending on their maximum life and how much damage your Shatter Delusions does.
 
  +
*{{skill icon|Drain Delusions}}
   
  +
== Related articles ==
Also consider that in multi-team PvP tournaments, you can use Shatter Delusions on an enemy that is afflicted with a Hex from another team's Mesmer in order to disrupt both teams' strategies, giving your team a slight edge.
 
  +
*[[Hex removal skills quick reference]]
  +
  +
[[de:Täuschungen brechen]]

Latest revision as of 16:13, 7 December 2010

Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Shatter Delusions (PvP).
Skill details
Shatter Delusions
Shatter Delusions
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Domination Magic
Type Spell
    5 Energy ¼ Activation 6 Recharge

Full: Remove one Mesmer hex from target foe. If a hex is removed, that foe and all adjacent foes take 15...63...75 damage.

Concise: Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes.

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 15 19 23 27 31 35 39 43 47 51 55 59 63 67 71 75 79 83 87 91 95 99

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Notes[ | ]

  • Consider using Shatter Delusions to end a hex that causes degeneration 1-2 seconds early. In most cases the damage from Shatter Delusions would be greater than letting the hex last for its full duration.

Related skills[ | ]

Related articles[ | ]