GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
Skill details
Signet of Creation
Signet of Creation
Campaign Factions Ritualist
Profession Ritualist
Attribute Spawning Power
Type Signet
        1 Activation 20 Recharge

Full: You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10...12 Energy).

Concise: Gain 4 Energy (maximum 3...10...12) for each summoned creature you control within earshot.

Spawning Power 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Max Energy gain 3 4 4 5 5 6 7 7 8 8 9 10 10 11 11 12 13 13 14 14 15 16

Acquisition

Skill Trainers:

Notes

  • Using this signet multiple times will not extend the life of spirits or minions. Once they have been affected by this signet (as seen by the shimmering white circle that surrounds them for a moment upon use), they will last a maximum of 30 seconds. Additional uses of this signet have no further effect.
  • Use Signet of Creation to help keep Destruction, Life, or any other spirit that automatically dies after 30 seconds alive with no penalty.
  • Keep in mind this works on enemy minions and spirits as well as allied. Though risky, it's possible to destroy an entire enemy minion master army if you run straight into the group of minions and activate the signet.
  • If there are any minion masters in your party, it's generally a bad idea to bring this skill without discussing it with them.
  • Due to the fact that it causes these summoned creatures to die simultaneously, it is possible to create a massive explosion of minions if many are enchanted with Death Nova.
Bug Bug! The actual range of the signet is much smaller than earshot range. The actual range is about nearby.

Related articles

Advertisement