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m (Undo revision 1251511 by Buzzer (talk) - By running up and poking someone with its touch range)
(→‎Notes: This note suggests that you shouldn't help out a caster being attacked by melee, instead waiting for the warrior to come to you. Rubbish.)
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==Notes==
 
==Notes==
* This skill is much more useful defensively than offensively due to its touch range.
 
 
* Combines well with skills which transfer conditions, such as [[Plague Touch]], [[Plague Sending]], and [[Epidemic]].
 
* Combines well with skills which transfer conditions, such as [[Plague Touch]], [[Plague Sending]], and [[Epidemic]].
 
* It also has a good synergy with skills which increase chances to miss an attack, such as [[Spirit of Failure]] and [[Price of Failure]].
 
* It also has a good synergy with skills which increase chances to miss an attack, such as [[Spirit of Failure]] and [[Price of Failure]].
 
* Also combines well with [[Signet of Malice]].
 
* Also combines well with [[Signet of Malice]].
* It is more beneficial to casters than it is to attackers, as casters generally are unaffected by the Blind condition.
 
 
* Very effective on a D/Me or a Me/D with [[Sand Shards]].
 
* Very effective on a D/Me or a Me/D with [[Sand Shards]].
   

Revision as of 13:31, 23 April 2008

Skill details
Signet of Midnight
Signet of Midnight
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Unlinked
Type Elite Touch Signet
        2 Activation 10 Recharge

Full: You and target touched foe become Blinded for 15 seconds.

Concise: (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds).

Acquisition

Signet of Capture:

Notes

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