Cobalt2273@legacy41685488 (talk | contribs) m (Undo revision 1251511 by Buzzer (talk) - By running up and poking someone with its touch range) |
Buzzer1790@legacy41685046 (talk | contribs) (→Notes: This note suggests that you shouldn't help out a caster being attacked by melee, instead waiting for the warrior to come to you. Rubbish.) |
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==Notes== |
==Notes== |
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− | * This skill is much more useful defensively than offensively due to its touch range. |
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* Combines well with skills which transfer conditions, such as [[Plague Touch]], [[Plague Sending]], and [[Epidemic]]. |
* Combines well with skills which transfer conditions, such as [[Plague Touch]], [[Plague Sending]], and [[Epidemic]]. |
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* It also has a good synergy with skills which increase chances to miss an attack, such as [[Spirit of Failure]] and [[Price of Failure]]. |
* It also has a good synergy with skills which increase chances to miss an attack, such as [[Spirit of Failure]] and [[Price of Failure]]. |
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* Also combines well with [[Signet of Malice]]. |
* Also combines well with [[Signet of Malice]]. |
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− | * It is more beneficial to casters than it is to attackers, as casters generally are unaffected by the Blind condition. |
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* Very effective on a D/Me or a Me/D with [[Sand Shards]]. |
* Very effective on a D/Me or a Me/D with [[Sand Shards]]. |
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Revision as of 13:31, 23 April 2008
Skill details
Signet of Midnight | ||||||||||||
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Full: You and target touched foe become Blinded for 15 seconds.
Concise: (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds).
Acquisition
Notes
- Combines well with skills which transfer conditions, such as Plague Touch, Plague Sending, and Epidemic.
- It also has a good synergy with skills which increase chances to miss an attack, such as Spirit of Failure and Price of Failure.
- Also combines well with Signet of Malice.
- Very effective on a D/Me or a Me/D with Sand Shards.