m (→Notes: obvious and redundant. True for quite a lot of skills) |
@DeletedUser40329927 (talk | contribs) m (→Notes) |
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==Notes== |
==Notes== |
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* Combines well with skills which transfer conditions, such as [[Plague Touch]], [[Plague Sending]], and [[Epidemic]]. |
* Combines well with skills which transfer conditions, such as [[Plague Touch]], [[Plague Sending]], and [[Epidemic]]. |
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− | * It also has a good synergy with skills which increase chances to miss an attack, such as [[Spirit of Failure]] and [[Price of Failure]]. |
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− | * Also combines well with [[Signet of Malice]]. |
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* It is more beneficial to casters than it is to attackers, as casters generally are unaffected by the Blind condition. |
* It is more beneficial to casters than it is to attackers, as casters generally are unaffected by the Blind condition. |
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* This skill is much more useful defensively than offensively due to its touch range. |
* This skill is much more useful defensively than offensively due to its touch range. |
Revision as of 17:01, 22 March 2009
Skill details
Signet of Midnight | ||||||||||||
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Full: You and target touched foe become Blinded for 15 seconds.
Concise: (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds).
Acquisition
Notes
- Combines well with skills which transfer conditions, such as Plague Touch, Plague Sending, and Epidemic.
- It is more beneficial to casters than it is to attackers, as casters generally are unaffected by the Blind condition.
- This skill is much more useful defensively than offensively due to its touch range.