GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
m (→‎Notes: obvious and redundant. True for quite a lot of skills)
Line 7: Line 7:
 
==Notes==
 
==Notes==
 
* Combines well with skills which transfer conditions, such as [[Plague Touch]], [[Plague Sending]], and [[Epidemic]].
 
* Combines well with skills which transfer conditions, such as [[Plague Touch]], [[Plague Sending]], and [[Epidemic]].
* It also has a good synergy with skills which increase chances to miss an attack, such as [[Spirit of Failure]] and [[Price of Failure]].
 
* Also combines well with [[Signet of Malice]].
 
 
* It is more beneficial to casters than it is to attackers, as casters generally are unaffected by the Blind condition.
 
* It is more beneficial to casters than it is to attackers, as casters generally are unaffected by the Blind condition.
 
* This skill is much more useful defensively than offensively due to its touch range.
 
* This skill is much more useful defensively than offensively due to its touch range.

Revision as of 17:01, 22 March 2009

Skill details
Signet of Midnight
Signet of Midnight
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Unlinked
Type Elite Touch Signet
        2 Activation 10 Recharge

Full: You and target touched foe become Blinded for 15 seconds.

Concise: (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds).

Acquisition

Signet of Capture:

Notes

  • Combines well with skills which transfer conditions, such as Plague Touch, Plague Sending, and Epidemic.
  • It is more beneficial to casters than it is to attackers, as casters generally are unaffected by the Blind condition.
  • This skill is much more useful defensively than offensively due to its touch range.

Related articles