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Skill details
Signet of Weariness
Signet of Weariness.jpg
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Domination Magic
Type Signet
        2 Activation.png 30 Recharge.png

Full: Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 seconds.

Concise: Also affects foes near your target. Causes 3...7...8 Energy loss and inflicts Weakness (1...10...12 seconds).

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy loss 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10
Weakness 1 2 2 3 4 5 5 6 7 8 8 9 10 11 11 12 13 13 14 15 16 16

Acquisition[]

Skill Trainers:

Signet of Capture:

Notes[]

  • Signet of Weariness does have a high recharge time, but it could be useful in an Energy denial build. Energy is rarely a problem for Elementalist primaries, but most other professions rarely have more than 40 or 50 Energy, usually resulting in a strategy which requires careful budgeting of energy use. Removing 8 Energy from enemy Monks, Rangers, or Warriors at no cost to you, especially if you can hit multiple targets while they are clustered, could turn the tides in a tight PvP or GvG battle.
  • When combined with other Mesmer skills such as Keystone Signet, Mantra of Signets, and Mantra of Inscriptions, it can severely hamper your enemies.
  • If triggered repeatedly on the same target, this signet's effect is a little less than Energy degeneration of one pip.

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