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m (→‎Movement Animation: grammar and spelling cleanup)
Line 19: Line 19:
 
*'''Warrior:'''
 
*'''Warrior:'''
 
**Female:
 
**Female:
***attack skills use the standard weapon attack animation.
+
***Attack skills use the standard weapon attack animation.
***all other use a single casting animation based on the weapon the warrior is using. the animation speed and length is varied for the casting time.
+
***All other use a single casting animation based on the weapon the warrior is using. The animation speed and length is varied for the casting time.
****when wielding a hammer, the warrior leans down and concentrates, then arches upwards holding the hammer vertical in front of the chest.
+
****When wielding a hammer, the warrior leans down and concentrates, then arches upwards holding the hammer vertical in front of the chest.
 
::::{|
 
::::{|
 
|[[Image:warrior-skill-animation-two-hand-down.jpg|thumb|85px|casting]]
 
|[[Image:warrior-skill-animation-two-hand-down.jpg|thumb|85px|casting]]
 
||[[image:warrior-skill-animation-two-hand-arch.jpg|thumb|85px|skill completion]]
 
||[[image:warrior-skill-animation-two-hand-arch.jpg|thumb|85px|skill completion]]
 
|}
 
|}
:::*when wielding a sword or axe, the warrior waves the weapon above their head, then swings the weapon downward and finally arches upwards holding the weapon extended above the head.
+
:::*When wielding a sword or axe, the warrior waves the weapon above her head, then swings the weapon downward and finally arches upwards holding the weapon extended above the head.
 
::::{|
 
::::{|
 
|[[Image:warrior-skill-animation-one-hand-wave.jpg|thumb|85px|casting]]
 
|[[Image:warrior-skill-animation-one-hand-wave.jpg|thumb|85px|casting]]
Line 34: Line 34:
 
*'''Ranger:'''
 
*'''Ranger:'''
 
**Female:
 
**Female:
***short skills are cast simply by the ranger crossing their arms and throwing them backwards
+
***Short skills are cast simply by the ranger crossing her arms and throwing them backwards
 
:::{|
 
:::{|
 
|[[Image:ranger-female-skill-animation-end1.jpg|thumb|85px|shoulders back]]
 
|[[Image:ranger-female-skill-animation-end1.jpg|thumb|85px|shoulders back]]
 
|}
 
|}
::*preparations cause the ranger to kneel, and work their fingers against the bow
+
::*Preparations cause the ranger to kneel, and work her fingers against the bow
 
:::{|
 
:::{|
 
|[[Image:ranger-female-skill-animation-prep-rit.jpg|thumb|85px|preparation]]
 
|[[Image:ranger-female-skill-animation-prep-rit.jpg|thumb|85px|preparation]]
 
|}
 
|}
::*longer skills cause the ranger to reach their arms back, and pull their arms forward in a sweeping motion. long skills end with the short animation.
+
::*Longer skills cause the ranger to reach her arms back, and pull her arms forward in a sweeping motion. Long skills end with the short animation.
 
:::{|
 
:::{|
 
|[[Image:ranger-female-skill-animation-long1.jpg|thumb|85px|reach back]]
 
|[[Image:ranger-female-skill-animation-long1.jpg|thumb|85px|reach back]]
Line 48: Line 48:
 
||[[Image:ranger-female-skill-animation-end1.jpg|thumb|85px|shoulders back]]
 
||[[Image:ranger-female-skill-animation-end1.jpg|thumb|85px|shoulders back]]
 
|}
 
|}
::*touch skills use a seperate animation where the ranger reachs up with their draw hand, and casts it out to touch the target.
+
::*Touch skills use a seperate animation where the ranger reachs up with her draw hand, and casts it out to touch the target.
 
:::{|
 
:::{|
 
|[[Image:ranger-female-skill-animation-touch1.jpg|thumb|85px|reach back]]
 
|[[Image:ranger-female-skill-animation-touch1.jpg|thumb|85px|reach back]]
 
||[[Image:ranger-female-skill-animation-touch2.jpg|thumb|85px|pull forward]]
 
||[[Image:ranger-female-skill-animation-touch2.jpg|thumb|85px|pull forward]]
 
|}
 
|}
::*Nature Rituals use the long animation, but end with the preperation animation.
+
::*Nature Rituals use the long animation, but end with the preparation animation.
 
:*Male:
 
:*Male:
 
*'''Necromancer:'''
 
*'''Necromancer:'''
Line 61: Line 61:
 
**Female:
 
**Female:
 
***All skills that cast in 0.5 seconds or faster are performed by a quick move of the hand so that the left palm is pointing towards the target (or forward if the target is the caster).
 
***All skills that cast in 0.5 seconds or faster are performed by a quick move of the hand so that the left palm is pointing towards the target (or forward if the target is the caster).
***Skills slower than 0.5 seconds that target the caster herself: The elemenatlist will rise in the air, bow forward then arch her back and land back gracefully.
+
***Skills slower than 0.5 seconds that target the caster herself: The elementalist will rise in the air, bow forward then arch her back and land back gracefully.
 
***Skills that target others and are longer than 0.5 seconds but no slower than 2 seconds: The elementalist rises in the air, thrusts her weapon forward pointing to the target.
 
***Skills that target others and are longer than 0.5 seconds but no slower than 2 seconds: The elementalist rises in the air, thrusts her weapon forward pointing to the target.
 
***Skills that are 2 seconds (whether on others or self): The elementalist floats in the air holding her arms straight until a second or so is left in the cast time then she either brings her arms down and performs a thrusting motion as if throwing something at the target (if the target is someone else) or arches her back if the target is herself.
 
***Skills that are 2 seconds (whether on others or self): The elementalist floats in the air holding her arms straight until a second or so is left in the cast time then she either brings her arms down and performs a thrusting motion as if throwing something at the target (if the target is someone else) or arches her back if the target is herself.
Line 77: Line 77:
 
|[[Image:monk-female-skill-animation-jab.jpg|thumb|85px|short casting jab]]
 
|[[Image:monk-female-skill-animation-jab.jpg|thumb|85px|short casting jab]]
 
|}
 
|}
::*Long casting skills all begin with the same animation. the monk enters a wide stance, placed the weapon above their head, and cycles their offhand away from and back twords their torso.
+
::*Long casting skills all begin with the same animation. The monk enters a wide stance, placed the weapon above her head, and cycles her offhand away from and back towards her torso.
 
:::{|
 
:::{|
 
|[[Image:monk-female-skill-animation-casting.jpg|thumb|85px|long cast animation]]
 
|[[Image:monk-female-skill-animation-casting.jpg|thumb|85px|long cast animation]]
 
|}
 
|}
::*long spells without a target, or where the target is the caster, end with the monk pulling the weapon around their body, and slashing it back and downward.
+
::*Long spells without a target, or where the target is the caster, end with the monk pulling the weapon around her body, and slashing it back and downward.
 
:::{|
 
:::{|
 
|[[image:monk-female-skill-animation-self1.jpg|thumb|85px|step backwards]]
 
|[[image:monk-female-skill-animation-self1.jpg|thumb|85px|step backwards]]
Line 87: Line 87:
 
||[[image:monk-female-skill-animation-self3.jpg|thumb|85px|slashing downward and backward]]
 
||[[image:monk-female-skill-animation-self3.jpg|thumb|85px|slashing downward and backward]]
 
|}
 
|}
::*long spells with a target end with the monk pulling the equipped weapon upward over their head, then stabbing forward as in the short animation.
+
::*Long spells with a target end with the monk pulling the equipped weapon upward over her head, then stabbing forward as in the short animation.
 
:::{|
 
:::{|
 
|[[Image:monk-female-skill-animation-other1.jpg|thumb|85px|over and behind]]
 
|[[Image:monk-female-skill-animation-other1.jpg|thumb|85px|over and behind]]
Line 100: Line 100:
 
|[[Image:mesmer-skill-animation-female-short.jpg|thumb|85px|short cast stab]]
 
|[[Image:mesmer-skill-animation-female-short.jpg|thumb|85px|short cast stab]]
 
|}
 
|}
::*Long casting skills all use the same animation. the mesmer enters wide stance, reaches forward with their offhand, and drags it away from the target, as if pulling something out of the target. this repeats until near the end of the casting time, when the mesmer pirouettes, ending with their weapon pointing at the target.
+
::*Long casting skills all use the same animation. The mesmer enters a wide stance, reaches forward with her offhand, and drags it away from the target, as if pulling something out of the target. This repeats until near the end of the casting time, when the mesmer pirouettes, ending with her weapon pointing at the target.
 
:::{|
 
:::{|
 
|[[Image:mesmer-female-skill-animation-long1.jpg|thumb|85px|Reach]]
 
|[[Image:mesmer-female-skill-animation-long1.jpg|thumb|85px|Reach]]
Line 108: Line 108:
 
|}
 
|}
 
**Male:
 
**Male:
***All skills that cast in 0.5 seconds or faster cause the Mesmer to perform a fast pose with the weapon hand extended and the off hand poised upwards, similar to a fencing maneuver.
+
***All skills that cast in 0.5 seconds or faster cause the Mesmer to perform a fast pose with the weapon hand extended and the offhand poised upwards, similar to a fencing maneuver.
 
*'''Assassin:'''
 
*'''Assassin:'''
 
**Female:
 
**Female:

Revision as of 15:43, 28 July 2006

Skill animation refers to the graphical animation that a character makes while performing a skill.

If you watch a foe or ally closely while he is activating a skill you can tell a lot about the skill he is using, without even checking him on the Skill Monitor.

The animation has up to 4 parts:

  1. the movement animation of the caster
  2. a "casting symbol" appearing above the caster's head (optional)
  3. an "aura" around the body of the caster (optional)
  4. an "aura" around the body of the target


Movement Animation

For each skill there is a movement animation, the basic type of animation depends on the type of skill and the duration of casting:

  • If the skill is activated on another or on the character himself/herself.
  • How long the cast time for the skill is: Very Fast (less than 0.5 seconds cast time), Fast (more than 0.5 seconds, less than 2 seconds), Medium (more than 1 and less than 3) and Long (3 seconds activation or longer).

Each of the eight professions displays a different way of portraying these four combinations, some classes displaying more variety than others:

  • Warrior:
    • Female:
      • Attack skills use the standard weapon attack animation.
      • All other use a single casting animation based on the weapon the warrior is using. The animation speed and length is varied for the casting time.
        • When wielding a hammer, the warrior leans down and concentrates, then arches upwards holding the hammer vertical in front of the chest.
Warrior-skill-animation-two-hand-down

casting

Warrior-skill-animation-two-hand-arch

skill completion

  • When wielding a sword or axe, the warrior waves the weapon above her head, then swings the weapon downward and finally arches upwards holding the weapon extended above the head.
Warrior-skill-animation-one-hand-wave

casting

Warrior-skill-animation-one-hand-arch

skill completion

  • Male:
  • Ranger:
    • Female:
      • Short skills are cast simply by the ranger crossing her arms and throwing them backwards
Ranger-female-skill-animation-end1

shoulders back

  • Preparations cause the ranger to kneel, and work her fingers against the bow
Ranger-female-skill-animation-prep-rit

preparation

  • Longer skills cause the ranger to reach her arms back, and pull her arms forward in a sweeping motion. Long skills end with the short animation.
Ranger-female-skill-animation-long1

reach back

Ranger-female-skill-animation-long2

pull forward

Ranger-female-skill-animation-end1

shoulders back

  • Touch skills use a seperate animation where the ranger reachs up with her draw hand, and casts it out to touch the target.
Ranger-female-skill-animation-touch1

reach back

Ranger-female-skill-animation-touch2

pull forward

  • Nature Rituals use the long animation, but end with the preparation animation.
  • Male:
  • Necromancer:
    • Female:
    • Male:
  • Elementalist:
    • Female:
      • All skills that cast in 0.5 seconds or faster are performed by a quick move of the hand so that the left palm is pointing towards the target (or forward if the target is the caster).
      • Skills slower than 0.5 seconds that target the caster herself: The elementalist will rise in the air, bow forward then arch her back and land back gracefully.
      • Skills that target others and are longer than 0.5 seconds but no slower than 2 seconds: The elementalist rises in the air, thrusts her weapon forward pointing to the target.
      • Skills that are 2 seconds (whether on others or self): The elementalist floats in the air holding her arms straight until a second or so is left in the cast time then she either brings her arms down and performs a thrusting motion as if throwing something at the target (if the target is someone else) or arches her back if the target is herself.
Ele Very Fast

Under 0.5 cast

Ele fast

more than 0.5 sec on others

Ele Slow Self

more than 0.5 on self

Ele Slow

more than 2 seconds

  • Male:
  • Monk:
    • Female:
      • All skills that cast in 0.5 seconds or faster are performed by a quick jab of the equipped weapon forward.
Monk-female-skill-animation-jab

short casting jab

  • Long casting skills all begin with the same animation. The monk enters a wide stance, placed the weapon above her head, and cycles her offhand away from and back towards her torso.
Monk-female-skill-animation-casting

long cast animation

  • Long spells without a target, or where the target is the caster, end with the monk pulling the weapon around her body, and slashing it back and downward.
Monk-female-skill-animation-self1

step backwards

Monk-female-skill-animation-self2

drawn across the body

Monk-female-skill-animation-self3

slashing downward and backward

  • Long spells with a target end with the monk pulling the equipped weapon upward over her head, then stabbing forward as in the short animation.
Monk-female-skill-animation-other1

over and behind

Monk-female-skill-animation-jab

jab at target

    • Male:
      • Identical with female animations.
  • Mesmer:
    • Female:
      • All skills that cast in 0.5 seconds or faster are performed by a swift point of the weapon/wand.
Mesmer-skill-animation-female-short

short cast stab

  • Long casting skills all use the same animation. The mesmer enters a wide stance, reaches forward with her offhand, and drags it away from the target, as if pulling something out of the target. This repeats until near the end of the casting time, when the mesmer pirouettes, ending with her weapon pointing at the target.
Mesmer-female-skill-animation-long1

Reach

Mesmer-female-skill-animation-long2

Pull

Mesmer-female-skill-animation-long3

Spin

Mesmer-female-skill-animation-long4

Point

    • Male:
      • All skills that cast in 0.5 seconds or faster cause the Mesmer to perform a fast pose with the weapon hand extended and the offhand poised upwards, similar to a fencing maneuver.
  • Assassin:
    • Female:
    • Male: All skills that cast in a short amount of time (like most Assassin skills and hexes) result in the Assassin spreading one leg out to the side, bending the other, then reaching upwards and throwing something to the ground- all in quick succession. Skills and spell with longer casting times result in a similar animation, but the Assassin will hold his hand in the air for as long as the spell takes to cast before throwing it downwards.
  • Ritualist:
    • Female:
    • Male:

Casting Symbols

The Casting Symbol is a symbol that appears above the head of the caster. Typically it appears during the whole process of activation.

The Casting Symbol is optional and the type depends on type of the used skill:

Spells

For Spells (including hexes and enchantments) the casting symbol usually indicates the linked attribute, for example most Healing Prayers spells have the "ankh" symbol, most Divine Favor spells have the "vortex" symbol, etc.

However, there are exceptions from this rule:

  • Some few spells have no Casting Symbol at all.
  • Some few spells have a unique casting symbol, for example Vampiric Gaze has a green skull instead of the typical red blood-dripping ring of a Blood Magic spell.
  • Some few spells have the "wrong" casting symbol, for example Life Attunement has the "ankh" symbol of a Healing Prayers spell altough it is a Protection Prayers spell.


Profession Spells (by Attribute)
Elementalist
Elementalist-icon
Air Magic:
Air Symbol 2
Water Magic:
Water Symbol
Earth Magic:
Earth Symbol 2
Fire Magic:
Fire Symbol
Energy Storage:
EnergyStorage Symbol
Monk
Monk-icon
Healing Prayers:
Healing Symbol
Protection Prayers:
Protection Symbol
Smiting Prayers:
Smiting Symbol
Divine Favor:
DivineFavor Symbol
Necromancer
Necromancer-icon
Curses:
Curses Symbol
Blood Magic:
Blood Symbol
Death Magic:
Death Symbol
Special:
NecroSkull Symbol
Mesmer
Mesmer-icon
Domination Magic:
Domination Symbol
Inspiration Magic:
Inspiration Symbol 2
Illusion Magic:
Illusion Symbol
 
Assassin
Assassin-icon
Deadly Arts:
Deadly Symbol
Shadow Arts:
Shadow Symbol
 
Ritualist
Ritualist-icon
Communing Magic:
Communing Symbol
Channeling Magic:
Channeling Symbol
Restoration Magic:
Restoration Symbol
Spawning Power:
Spawning Symbol
 

Signets

Signets have the same "rose" symbol for all professions and attributes:

SignetCastingSymbol

Glyphs

Glyphs have the same "rune ring" symbol for all Elementalist attributes:

File:Glyph animation.png


Nature Rituals

Nature Rituals have two casting symbols:

  1. a symbol that is unique (actually, it might be part of the "aura", see next paragraph)
  2. a symbol that appears at the very end of activation, which is identical for all Nature Rituals:
  3. a spinning ring appearing around the middle of the character.
NatureRitual Symbol

Other Skills

Most "other" skills (especially those that activate instantly) have no Casting Symbol at all:

Again, there are exceptions from the rule. There are plain Skills and Stances that use the Casting Symbol of their linked attribute or a unique symbol.

Caster/Target Aura

The "aura" is some kind of visual effect that appears around the body of the caster (optional) and/or the target.

  • The auras are unique for each skill.
  • They are usually nicely animated: Swirling, rotating, pulsing, sparkling, flashing, ... there are countless variations.
  • In case there is an aura for both the caster and the target, these two auras are usually different.

Caster Aura

  • Many spells do not have a caster aura.
  • Most non-spell skills have a caster aura (instead of or in addition to a Casting Symbol).
  • The caster aura appears either during the whole process of activation (typical for non-spell skills) or at the end, right before or right after the activation is complete (typical for spells).
  • In case of a self-targeting skill the target aura appears on the caster, blending in with the caster aura.
  • All Warrior shout skills can be easily identified by a balloon above their user's head. Ranger shouts do not have this bubble.

Target Aura

  • Virtually all skills (including non-spell skills) have a target aura of some kind.
  • The target aura appears upon "impact" of the skill, i.e. after successful activation.