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Full: When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
This trap deals no damage, so it will work with hexes that end on damage, such as Pacifism.
Though useful in certain situations, it is usually more practical to use Barbed Trap instead, as the extra damage and bleeding proves to be far more energy efficient than just the crippled.