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Energy Energy requirement

Activation Activation time

Recharge Recharge time

Spawning Power

Anguished Was Lingwah Anguished Was Lingwah Item Spell. Hold Lingwah's ashes for up to 10...50...60 seconds. While you hold her ashes, your Ritualist hexes cost 1...4...5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged.
    5 Energy 2 Activation 30 Recharge
Factions    
Attuned Was Songkai Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41...50% of the base Energy to cast.
    10 Energy 2 Activation 60 Recharge
Factions    
Boon of Creation Boon of Creation Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy.
    10 Energy 2 Activation 45 Recharge
Factions    
Consume Soul Consume Soul Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
    5 Energy 1 Activation 5 Recharge
Factions    
Doom Doom Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every recharging binding ritual you have.
    10 Energy 1 Activation 8 Recharge
Factions    
Empowerment Empowerment Binding Ritual. Create a level 1...11...14 spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This spirit dies after 15...51...60 seconds.
    5 Energy ¾ Activation 30 Recharge
Nightfall    
Energetic Was Lee Sa Energetic Was Lee Sa Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Explosive Growth Explosive Growth Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage.
    5 Energy 2 Activation 45 Recharge
Factions    
Feast of Souls Feast of Souls Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90...100 Health.
    10 Energy ¼ Activation 10 Recharge
Factions    
Ghostly Haste Ghostly Haste Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy 1 Activation 20 Recharge
Factions    
Reclaim Essence Reclaim Essence Elite Spell. All of your spirits die. You gain 5...17...20 Energy and all of your Binding Rituals are recharged if a spirit died in this way.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Renewing Memories Renewing Memories Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item spells you cast cost 5...29...35% less Energy.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Ritual Lord Ritual Lord Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.
2% Sacrifice       45 Recharge
Factions    
Rupture Soul Rupture Soul Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50...122...140 lightning damage and become blinded for 3...10...12 seconds.
    10 Energy ¾ Activation 5 Recharge
Factions    
Sight Beyond Sight Sight Beyond Sight Enchantment Spell. For 8...18...20 seconds, you cannot be Blinded.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Signet of Binding Signet of Binding Signet. You lose 200...80...50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)
        2 Activation 15 Recharge
Nightfall    
Signet of Creation Signet of Creation Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10...12 Energy).
        1 Activation 20 Recharge
Factions    
Soul Twisting Soul Twisting Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Rituals.
    5 Energy   15 Recharge
Factions    
Spirit Channeling Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    
Spirit to Flesh Spirit to Flesh Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198...240.
    10 Energy ¾ Activation 15 Recharge
Factions    
Spirit's Gift Spirit's Gift Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 condition.
    10 Energy 1 Activation 45 Recharge
Nightfall    
Spirit's Strength Spirit's Strength Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon spell.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Weapon of Renewal Weapon of Renewal Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack skill, that ally gains 1...6...7 Energy.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Wielder's Remedy Wielder's Remedy Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Wielder's Zeal Wielder's Zeal Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, you gain 1...4...5 Energy.
    10 Energy 1 Activation 10 Recharge
Nightfall    
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