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{{disambigMsg|the monster skill used by [[Mursaat]]|the temporary skill available during [[The Rise of the White Mantle]]|Spectral Agony (Saul D'Alessio)}}
[[Spectral Agony]] is a [[monster skill]] that can only be used by [[Mursaat]], [[Jade Armor]]s, and [[Jade Bow (monster)|Jade Bow]]s. Mursaat cast it as a skill, but Jade inflict it to an unaffected character with each hit in combat.
 
   
 
{{Spectral Agony}}
 
{{Spectral Agony}}
   
== Analysis ==
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== Notes ==
  +
*Spectral Agony is used by all [[Mursaat]] and their [[Jade (species)|Jade constructs]].
Spectral Agony can very quickly kill an unprotected character. To make things worse, Mursaat and Jade enemies will use this skill frequently - especially upon being initially [[aggro|aggroed]]. The only way to protect against it is [[infusion]]. Infusing your armor will reduce all of the effects of Spectral Agony to very manageable levels.
 
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*Unlike Mursaat, Jade do not cast Spectral Agony. Instead, it is automatically inflicted with each successful attack.
 
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*Spectral Agony is virtually guaranteed to kill an unprotected target. The best protection against Spectral Agony is [[infusion]]. Simply [[prot]]ting or [[healing]] through Spectral Agony is not advised.
Spectral Agony was changed in [[Game updates/20050608|a previous patch]], but the in-game description does not reflect this. Our own analysis on damage follows:
 
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*Each piece of infused armor will reduce the damage dealt by Spectral Agony. A full set (5 pieces) of infused armor will reduce the damage to much more manageable levels.
 
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*The progression of the green numbers is based on the number of infused armor pieces the target is wearing. This progression is as follows:
{| border="1"
 
  +
<!-- Hiding this here since some people may find it interesting, but most people won't care.
! [[Infusion|Number of Infused<br>Pieces Worn]] !! Direct Damage<br>Per Second !! Health<br>Degeneration !! Total Damage<br>Taken<sup>1</sup>
 
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Infused armor pieces || Equivalent "attribute" level
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0 || 15
  +
1 || 6
  +
2 || 4
  +
3 || 3
  +
4 || 2
  +
5 || 1
  +
-->
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:{| class="stdt"
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! Armor pieces<br />[[Infusion|infused]] !! Health loss<br />per second !! Health<br />degeneration !! Total health<br />lost
 
|- align="center"
 
|- align="center"
| 0 || 100 || 30<sup>2</sup> || 600<sup>3</sup>
+
| 0 || 100 || 30<sup>1</sup> || 600<sup>2</sup>
 
|- align="center"
 
|- align="center"
| 1 || 42 || 13<sup>2</sup> || 310<sup>3</sup>
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| 1 || 42 || 13<sup>1</sup> || 310<sup>2</sup>
 
|- align="center"
 
|- align="center"
 
| 2 || 29 || 9 || 235
 
| 2 || 29 || 9 || 235
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| 5 || 9 || 3 || 75
 
| 5 || 9 || 3 || 75
 
|}
 
|}
<sup>1</sup> The total damage done is the total health lost due to direct damage and health degeneration over Spectral Agony's 5 second span.<br>
 
<sup>2</sup> Health degeneration is subtracted from regeneration to find the actual health "balance." A character cannot actually suffer from more than 10 net health degeneration (or benefit from more than 10 net health regeneration).<br>
 
<sup>3</sup> Assumes an effective net penalty of 10 health degeneration.
 
 
The exact slowing effect of Spectral Agony is unknown. When wearing a fully infused set, little or no slowing is experienced. With each piece less, a character suffers from progressively worse slowing.
 
 
Spectral Agony's direct damage ignores armor like [[Obsidian Flame]] and [[Crystal Wave]]. This means infusion and protective skills such as [[Protective Spirit]] and [[Shelter]] are the only defense. Any infused piece of armor is effective as another.
 
 
Shields which feature damage reduction cannot reduce the damage done by Spectral Agony, as shields and armors featuring such damage reduction affect only physical damage as of the 7/13/06 update.
 
 
Spells that reduce damage taken such as [[Healing Hands]] and [[Life Sheath]] are triggered by the direct damage of [[Spectral Agony]] and therefore can counter that damage, but not the health degeneration. This is in contrast with the skill's description stating that the target "loses health" rather than taking damage.
 
 
The final word on Spectral Agony is that when fighting Mursaat or Jade, make sure you're wearing a fully [[Infusion|infused]] set of armor.
 
 
As Spectral Agony is not a spell, it will go through anti-spell skills such as [[Spell Breaker]], [[Shadow Form]], [[Obsidian Flesh]] and [[Vow of Silence]].
 
   
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:# [[Health degeneration]] is capped at 10 pips. Any further degeneration serves only to hinder regeneration.
== Heroes ==
 
 
:# Assumes a net total of 10 health degeneration.
   
 
*The exact progression of the slowdown is unknown. When wearing a fully infused set of armor, little to no slowdown is experienced.
Heroes always have 5 infused pieces of armor, even if you have no infused parts, and is not based on level. Pets are considered to have 3 infused pieces of armor.
 
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*[[Hero]]es and [[pet]]s are always considered to be fully infused.
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*[[Henchmen]] are considered to be infused from [[Thunderhead Keep]] onwards. Henchmen in other campaigns are not infused.
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*[[Minion]]s, [[spirit]]s, and all other [[NPC]]s, including the Mursaat themselves, are considered to be completely uninfused. This makes plot-critical NPCs, like [[Jalis Ironhammer]], difficult to keep alive when fighting Mursaat.
   
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== Related Skills ==
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*{{skill icon|Weight of Dhuum}}
   
 
== See also ==
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*[[Mursaat]]
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*[[Jade (species)]]
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*[[Infusion]]
   
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[[de:Spektralqual]]
[[Category:Monster skills]]
 

Latest revision as of 16:04, 8 September 2011

Disambiguous This article is about the monster skill used by Mursaat. For the temporary skill available during The Rise of the White Mantle, see Spectral Agony (Saul D'Alessio).
Skill details
Spectral Agony
Monster skill
Campaign Prophecies
Profession None
Attribute Unlinked
Type Skill
        ¼ Activation 15 Recharge

Full: For 5 seconds, target foe moves, attacks, and uses skills up to 80% slower; suffers -1...24...30 Health degeneration; and loses 3...81...100 Health each second.

Concise: (5 seconds.) Target foe has -1...24...30 Health degeneration; moves, attacks, and uses skills 80% slower; and loses 3...81...100 Health each second.

Notes[ | ]

  • Spectral Agony is used by all Mursaat and their Jade constructs.
  • Unlike Mursaat, Jade do not cast Spectral Agony. Instead, it is automatically inflicted with each successful attack.
  • Spectral Agony is virtually guaranteed to kill an unprotected target. The best protection against Spectral Agony is infusion. Simply protting or healing through Spectral Agony is not advised.
  • Each piece of infused armor will reduce the damage dealt by Spectral Agony. A full set (5 pieces) of infused armor will reduce the damage to much more manageable levels.
  • The progression of the green numbers is based on the number of infused armor pieces the target is wearing. This progression is as follows:
Armor pieces
infused
Health loss
per second
Health
degeneration
Total health
lost
0 100 301 6002
1 42 131 3102
2 29 9 235
3 22 7 180
4 16 5 130
5 9 3 75
  1. Health degeneration is capped at 10 pips. Any further degeneration serves only to hinder regeneration.
  2. Assumes a net total of 10 health degeneration.
  • The exact progression of the slowdown is unknown. When wearing a fully infused set of armor, little to no slowdown is experienced.
  • Heroes and pets are always considered to be fully infused.
  • Henchmen are considered to be infused from Thunderhead Keep onwards. Henchmen in other campaigns are not infused.
  • Minions, spirits, and all other NPCs, including the Mursaat themselves, are considered to be completely uninfused. This makes plot-critical NPCs, like Jalis Ironhammer, difficult to keep alive when fighting Mursaat.

Related Skills[ | ]

See also[ | ]