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Skill details
Spirit Light Weapon
Spirit Light Weapon
Campaign Factions Ritualist
Profession Ritualist
Attribute Restoration Magic
Type Elite Weapon Spell
    5 Energy 1 Activation 5 Recharge

Full: For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.

Concise: (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit.

Restoration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health gain 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Health gain 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18 19 20 21

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • This spell is best used when one's allies are predominantly ranged, as melee allies are much more likely to move out of range of your Spirits.
  • This can be an excellent counter versus heavy degen builds.
  • Using this skill in combination with a long lasting spirit such as Recovery provides added functionality for a Restoration Ritualist.

Trivia[ | ]

Related articles[ | ]

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