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Skill details
Splinter Weapon
Splinter Weapon
Campaign Factions Ritualist
Profession Ritualist
Attribute Channeling Magic
Type Weapon Spell
    5 Energy 1 Activation 5 Recharge

Full: For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage to up to 4 adjacent foes.

Concise: (20 seconds.) Attacks deal 5...41...50 damage to 3 adjacent foes. Ends after 1...4...5 attacks.

Channeling Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 5 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68
Attacks affected 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition

Skill Trainers:

Notes

  • When used with attack skills that hit multiple targets (e.g. Barrage), Splinter Weapon triggers once for each time a target is hit up to the maximum allowable hits splinter weapon is attributed to.
  • Note that this damage is only dealt to foes adjacent to the target, not to the target itself.
  • As this spell is cheap, has a long duration, and a short recharge time, it is a good spell to use to provide the "if you are under the effects of a weapon spell" condition that some other skills require (e.g. Wielder's Strike).
  • This skill does physical damage, benefiting from Winnowing and triggering Mark of Pain.

Related skills

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