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General[ | ]

A staff is a two handed, projectile weapon that can require one of a variety of monk, mesmer, elementalist, necromancer, or ritualist attributes.

Staves are the two-handed alternative to the combination of a right-hand Wand and a left-hand Focus Item. There are various, complex pros and cons for using a staff as opposed to a righthand/offhand set. Upgrades and modifiers below briefly discusses the differences between staves and wands.

Inherent stats[ | ]

  • Ranged weapon, with height affecting amount of damage done
  • Minimum damage range: 2-4
  • Maximum damage range: 11-22 (average approx. 16.66)
  • Damage type: Depends on linked attribute. Possibilities: Cold, Earth, Fire, Lightning, Chaos, Dark, or Holy. (See staff types below for details.)
  • Attack interval: 1.75 seconds
  • Range: Recurve Bow range (~1.2 aggro circle radii); equivalent to standard casting range; not affected by height, unlike bows
  • Arc size: Small
  • Projectile flight time: ~0.6 seconds at Shortbow range.
  • Energy +3..10
  • Halves skill recharge of spells (Chance: 10-20%)

Staves with no attribute requirement have been observed with a damage range as high as 7-11 and energy as high as 10, although higher than 6 has not been seen to drop since the early days of Guild Wars.

Upgrades and Modifiers[ | ]

Staves, unlike wands, always come with an energy bonus included. The max possible energy bonus of all staves is +10 (excluding the energy added by Insightful Staff Heads). The normal max energy plus is slightly less than a focus, which has +12. This disparity is somewhat offset by the fact that one need not meet the attribute requirement of a staff in order to get the full +10 energy from it whereas with a focus not meeting the requirement will drop the energy down to +3 or +6. Furthermore, a staff may come with a number of non-salvagable magical modifiers (with the coming of Nightfall all modifiers are able to be salvaged except 'Halves Spell recharge', which is part of the staff itself), just like any other weapon, focus, or shield.

Staves can be upgraded with Swift, Adept, Defensive, Hale, and Insightful Staff Heads and Staff Wrappings of Defense, Shelter, Warding, Enchanting, Fortitude, Mastery, <Attribute>, and <Species> slaying.

Staff types[ | ]

Please consult our visual gallery or see them listed by campaign below.

Core[ | ]

MonkMonk Staves[ | ]

NecromancerNecromancer Staves[ | ]

MesmerMesmer Staves[ | ]

ElementalistElementalist Staves[ | ]

Universal Staves1[ | ]

Prophecies Campaign[ | ]

NecromancerNecromancer Staves[ | ]

Universal Staves1[ | ]

Factions Campaign[ | ]

MonkMonk Staves[ | ]

NecromancerNecromancer Staves[ | ]

MesmerMesmer Staves[ | ]

RitualistRitualist Staves[ | ]

Universal Staves1[ | ]

Nightfall Campaign[ | ]

MonkMonk Staves[ | ]

NecromancerNecromancer Staves[ | ]

MesmerMesmer Staves[ | ]

ElementalistElementalist Staves[ | ]

Universal Staves[ | ]

Eye of the North Expansion[ | ]

NecromancerNecromancer Staves[ | ]

MesmerMesmer Staves[ | ]

ElementalistElementalist Staves[ | ]

RitualistRitualist Staves[ | ]

Universal Staves[ | ]

Bonus Mission Pack[ | ]

Universal Staves[ | ]

Notes[ | ]

Staff type notes:

  1. The uninscribable universal staves have been observed linked to all caster attributes except for Healing Prayers, Protection Prayers, Soul Reaping, Fast Casting or Inspiration Magic. The inscribable universal staves which drop from dungeon reward chests in GW:EN as well as the inscribable Zodiac Staves are only available in primary caster attributes except for Mesmer, where they are linked to Inspiration Magic.
  2. These staves are only available from collectors
  3. These staves are only available from collectors and weaponsmiths.
  4. These staves are only available from weaponsmiths
  5. These staves are only available in Guild Wars Nightfall or as PvP weapons.

Other notes:

  • Non-unique staves obtained as loot before the October 25th, 2006 update do not have the "halves skill recharge of spells" inherent property. Unique, crafted, and collector staves have been retroactively updated, gaining the "Halves skill recharge of spells (Chance: 20%)" property and losing any other "halves skill recharge" properties they previously had.
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