Warrior[ | ]
Strength[ | ]
Battle Rage [edit]
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Elite Stance. For 5...17...20 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills. |
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Core | |||||||||||||
Berserker Stance [edit]
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Stance. For 5...10...11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. |
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Core | |||||||||||||
Bull's Charge [edit]
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Elite Stance. For 5...10...11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. |
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Prophecies | |||||||||||||
Burst of Aggression [edit]
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Stance. For 2...8...10 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline. |
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Nightfall | |||||||||||||
Charging Strike [edit]
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Elite Stance. For 1...8...10 seconds, you run 33% faster. Your next successful melee hit does +10...34...40 damage and this stance ends. This stance ends if you use a skill. |
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Nightfall | |||||||||||||
Dwarven Battle Stance [edit]
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Elite Stance. For 5...10...11 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit. |
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Prophecies | |||||||||||||
Enraging Charge [edit]
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Stance. For 5...13...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...2...3 strikes of adrenaline if you hit with a melee attack. |
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Nightfall | |||||||||||||
Flail [edit]
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Stance. For 1...12...15 seconds, you attack 33% faster but move 33% slower. |
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Nightfall | |||||||||||||
Primal Rage [edit]
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Elite Stance. For 1...12...15 seconds, you attack 33% faster and move 25% faster, but you take double damage. |
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Factions | |||||||||||||
Rush [edit]
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Stance. For 8...18...20 seconds, you move 25% faster. |
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Prophecies | |||||||||||||
Sprint [edit]
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Stance. For 8...13...14 seconds, you move 25% faster. |
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Core | |||||||||||||
Tiger Stance [edit]
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Stance. For 4...9...10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. |
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Factions |
Tactics[ | ]
Auspicious Parry [edit]
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Elite Stance. For 8 seconds, the next attack against you is blocked. You gain 1...3...4 strikes of adrenaline when this stance ends. |
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Factions | |||||||||||||
Balanced Stance [edit]
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Stance. For 8...18...20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
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Core | |||||||||||||
Bonetti's Defense [edit]
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Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
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Prophecies | |||||||||||||
Defensive Stance [edit]
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Stance. For 1...4...5 seconds, you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...3...4). |
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Core | |||||||||||||
Deflect Arrows [edit]
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Stance. For 1...5...6 seconds, you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5...13...15 seconds. |
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Prophecies | |||||||||||||
Disciplined Stance [edit]
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Stance. For 1...3...4 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. |
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Prophecies | |||||||||||||
Gladiator's Defense [edit]
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Elite Stance. For 5...10...11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29...35 damage. |
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Prophecies | |||||||||||||
Shield Stance [edit]
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Stance. For 1...5...6 seconds, while using a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). |
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Prophecies | |||||||||||||
Soldier's Defense [edit]
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Stance. For 1...5...6 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack. |
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Nightfall | |||||||||||||
Soldier's Speed [edit]
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Stance. For 3...15...18 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout. |
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Eye of the North | |||||||||||||
Soldier's Stance [edit]
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Elite Stance. For 5...13...15 seconds, you have a 75% chance to block. You attack 33% faster while under the effects of a shout or chant. |
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Nightfall | |||||||||||||
Steady Stance [edit]
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Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3...3 strikes of adrenaline and 1...6...7 Energy instead. |
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Nightfall | |||||||||||||
Wary Stance [edit]
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Stance. For 1...5...6 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. |
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Prophecies |
No Attribute[ | ]
Flurry [edit]
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Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. |
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Prophecies | |||||||||||||
Frenzied Defense [edit]
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Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. |
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Nightfall | |||||||||||||
Frenzy [edit]
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Stance. For 8 seconds, you attack 33% faster but take double damage. |
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Core |
Ranger[ | ]
Beast Mastery[ | ]
Bestial Fury [edit]
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Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. |
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Factions | |||||||||||||
Heket's Rampage [edit]
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Stance. For 5...10...11 seconds, you attack 33% faster. This stance ends if you use an attack skill. |
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Nightfall | |||||||||||||
Run as One [edit]
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Stance. For 5...13...15 seconds, you and your pet run 25% faster. |
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Factions | |||||||||||||
Tiger's Fury [edit]
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Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. |
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Prophecies |
Expertise[ | ]
Dodge [edit]
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Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack. |
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Prophecies | |||||||||||||
Escape [edit]
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Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks. |
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Core | |||||||||||||
Expert's Dexterity [edit]
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Elite Stance. For 1...16...20 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2. |
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Nightfall | |||||||||||||
Lightning Reflexes [edit]
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Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. |
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Core | |||||||||||||
Practiced Stance [edit]
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Elite Stance. For 20...32...35 seconds, your preparations recharge 50% faster and last 30...126...150% longer. |
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Prophecies | |||||||||||||
Trapper's Speed [edit]
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Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack. |
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Nightfall | |||||||||||||
Whirling Defense [edit]
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Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage. |
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Core | |||||||||||||
Zojun's Haste [edit]
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Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack. |
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Factions |
Wilderness Survival[ | ]
Dryder's Defenses [edit]
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Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage. |
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Prophecies | |||||||||||||
Melandru's Resilience [edit]
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Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering. |
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Prophecies | |||||||||||||
Natural Stride [edit]
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Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. |
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Nightfall | |||||||||||||
Serpent's Quickness [edit]
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Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. |
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Prophecies | |||||||||||||
Storm Chaser [edit]
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Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage. |
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Core |
No Attribute[ | ]
Storm's Embrace [edit]
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Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. |
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Nightfall |
Mesmer[ | ]
Fast Casting[ | ]
Mantra of Recovery [edit]
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Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster. |
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Core | |||||||||||||
Symbolic Posture [edit]
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Stance. For 5...17...20 seconds, the next signet you activate recharges 20...68...80% faster. |
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Nightfall |
Domination Magic[ | ]
Hex Breaker [edit]
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Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage. |
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Core |
Illusion Magic[ | ]
Distortion [edit]
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Stance. For 1...4...5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. |
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Prophecies |
Inspiration Magic[ | ]
Elemental Resistance [edit]
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Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage. |
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Prophecies | |||||||||||||
Mantra of Concentration [edit]
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Stance. For 1...31...38 seconds, the next time you would be interrupted, you are not interrupted. |
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Prophecies | |||||||||||||
Mantra of Earth [edit]
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Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Flame [edit]
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Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Frost [edit]
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Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Inscriptions [edit]
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Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster. |
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Core | |||||||||||||
Mantra of Lightning [edit]
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Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Persistence [edit]
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Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer. |
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Core | |||||||||||||
Mantra of Resolve [edit]
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Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends. |
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Core | |||||||||||||
Mantra of Signets [edit]
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Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49...60 Health. |
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Prophecies | |||||||||||||
Physical Resistance [edit]
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Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage. |
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Prophecies |
Assassin[ | ]
Critical Strikes[ | ]
Way of the Assassin [edit]
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Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit. |
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Nightfall |
Dagger Mastery[ | ]
Flashing Blades [edit]
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Elite Stance. For 5...25...30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5...17...20 damage. |
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Factions |
Deadly Arts[ | ]
Deadly Paradox [edit]
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Stance. All of your attack skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin skills activate and recharge 33% faster. |
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Nightfall |
Shadow Arts[ | ]
Dark Escape [edit]
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Stance. For 5...13...15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
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Factions | |||||||||||||
Shadow of Haste [edit]
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Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location. |
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Factions | |||||||||||||
Smoke Powder Defense [edit]
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Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5...6 seconds. |
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Eye of the North | |||||||||||||
Unseen Fury [edit]
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Stance. All adjacent foes are Blinded for 3...9...10 seconds. For 10...26...30 seconds, you cannot be blocked by Blinded foes. |
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Factions |
No Attribute[ | ]
Dash [edit]
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Stance. For 3 seconds, you run 50% faster. |
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Factions | |||||||||||||
Shadow Walk [edit]
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Stance. Shadow Step to target foe. For 15 seconds, nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location. |
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Nightfall |
Dervish[ | ]
Earth Prayers[ | ]
Pious Concentration [edit]
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Stance. For 5...17...20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends. |
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Nightfall |
Mysticism[ | ]
Heart of Fury [edit]
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Stance. For 2...8...10 seconds, you attack 25% faster. |
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Nightfall | |||||||||||||
Pious Fury [edit]
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Stance. Remove 1 Dervish enchantment. For 1...6...7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. |
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Eye of the North | |||||||||||||
Pious Haste [edit]
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Stance. You remove 1 Dervish enchantment and for 1...6...7 seconds you move 25% faster. If an enchantment was removed you run 50% faster instead. |
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Nightfall |
Common PvE Skills[ | ]
Deldrimor Title Track[ | ]
Drunken Master [edit]
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Stance. For 72...90 seconds, your movement and attack speeds are increased by 10...15%. If you are drunk while activating this skill, your movement and attack speeds are increased by 25...33% instead. |
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Eye of the North | PvE only |