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* In [[PvE]] scenarios, this skill can be incredibly useful since the enemy groups you meet will often be of the same species. Attract the aggro of enemy warriors so that they may catch the condition and pass it on to the rest.
 
* In [[PvE]] scenarios, this skill can be incredibly useful since the enemy groups you meet will often be of the same species. Attract the aggro of enemy warriors so that they may catch the condition and pass it on to the rest.
 
* As the [[disease]] condition is spread among a type of foe disregarding its party, the "tainted caster" has to [[spam]] it all over his team. Otherwise, targets infected by your melee attacker will spread the disease among untainted team mates.
 
* As the [[disease]] condition is spread among a type of foe disregarding its party, the "tainted caster" has to [[spam]] it all over his team. Otherwise, targets infected by your melee attacker will spread the disease among untainted team mates.
* The spam can be done, in almost 10s (8*(1(Activation)+0.25(Reload)), and with the use of an upgraded weapon of enchanting, tainted flesh can last more than 55s with 16 attributed points in Death magic.
+
* The spam can be done, in 14 seconds (8*(1(Activation)+0.75(Reload)), and with the use of an upgraded weapon of enchanting, tainted flesh can last more than 55s with 16 attributed points in Death magic.
 
* As it is a long lasting enchantment with a low cost, it can be use as a cover for other expensive enchantment or to protect team mates from a troublesome enchantment debuff, like Recall for an Assassin, Protective Spirit, Divine Boon, Smite skills...
 
* As it is a long lasting enchantment with a low cost, it can be use as a cover for other expensive enchantment or to protect team mates from a troublesome enchantment debuff, like Recall for an Assassin, Protective Spirit, Divine Boon, Smite skills...
 
* Some drawbacks about the Tainted Flesh use:
 
* Some drawbacks about the Tainted Flesh use:

Revision as of 11:46, 29 October 2006

Skill details
Tainted Flesh
Tainted Flesh
Campaign Core Necromancer
Profession Necromancer
Attribute Death Magic
Type Elite Enchantment Spell
    5 Energy 1 Activation    

Full: For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds.

Concise: (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Disease 3 4 5 5 6 7 8 9 9 10 11 12 13 13 14 15 16 17 17 18 19 20
Duration 20 22 23 25 26 28 30 31 33 34 36 38 39 41 42 44 46 47 49 50 52 54

Acquisition

Signet of Capture:

Notes

  • Casting Tainted Flesh on someone who is already diseased will cure them of it.
  • In PvE scenarios, this skill can be incredibly useful since the enemy groups you meet will often be of the same species. Attract the aggro of enemy warriors so that they may catch the condition and pass it on to the rest.
  • As the disease condition is spread among a type of foe disregarding its party, the "tainted caster" has to spam it all over his team. Otherwise, targets infected by your melee attacker will spread the disease among untainted team mates.
  • The spam can be done, in 14 seconds (8*(1(Activation)+0.75(Reload)), and with the use of an upgraded weapon of enchanting, tainted flesh can last more than 55s with 16 attributed points in Death magic.
  • As it is a long lasting enchantment with a low cost, it can be use as a cover for other expensive enchantment or to protect team mates from a troublesome enchantment debuff, like Recall for an Assassin, Protective Spirit, Divine Boon, Smite skills...
  • Some drawbacks about the Tainted Flesh use:
    • A bad spam of the enchantment, could imply reverse pressure on your own backline team (caster and monk.)
    • Enchanted teams become more vulnerable to mesmer debuff.
  • It may be effective to use this skill in conjunction with the Ranger's Nature Ritual, Toxicity.

Related builds

  • N/E Tainted Warder