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** A bad spam of the enchantment could simply reverse pressure on your own team.
 
** A bad spam of the enchantment could simply reverse pressure on your own team.
 
** Enchanted teams become more vulnerable to mesmer debuff.
 
** Enchanted teams become more vulnerable to mesmer debuff.
  +
*A [[Hero]] equipped with this spell will attempt to maintain it on all party members at all times, even out of battle.

Revision as of 12:09, 9 April 2007

Skill details
Tainted Flesh
Tainted Flesh
Campaign Core Necromancer
Profession Necromancer
Attribute Death Magic
Type Elite Enchantment Spell
    5 Energy 1 Activation    

Full: For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds.

Concise: (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Disease 3 4 5 5 6 7 8 9 9 10 11 12 13 13 14 15 16 17 17 18 19 20
Duration 20 22 23 25 26 28 30 31 33 34 36 38 39 41 42 44 46 47 49 50 52 54

Acquisition

Signet of Capture:

Notes

  • Casting Tainted Flesh on someone who is already diseased will cure them of it.
  • In PvE scenarios, this skill can be incredibly useful since the enemy groups you meet will often be of the same species. Attract the aggro of enemy warriors so that they may catch the condition and pass it on to the rest.
  • As disease is spread among a type of foe disregarding its party, the "tainted caster" has to spam it all over his team. Otherwise, targets infected by your melee attacker will spread the disease among untainted team mates.
  • The spam can be done in 14 seconds (8*(1(Activation)+0.75(Reload)), and with the use of an upgraded weapon of enchanting, tainted flesh can last more than 55s with 16 attribute points in Death magic.
  • Heroes always cast this on every member of the team where possible.
  • Some drawbacks about the Tainted Flesh use:
    • A bad spam of the enchantment could simply reverse pressure on your own team.
    • Enchanted teams become more vulnerable to mesmer debuff.
  • A Hero equipped with this spell will attempt to maintain it on all party members at all times, even out of battle.