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If the attack strikes a knocked-down foe, that foe is interrupted ... huh? - Greven 00:06, 10 June 2006 (CDT)

I don't care if it makes no sense, dazing for that long is sweet! --roofle 13:54, 12 June 2006 (CDT)
I'd personally rather go with Broad Head Arrow if I was looking to cause a dazed condition for that length, even if that does use up your elite. It seems like it'd be pretty hard trying to time it so that your pet hits a foe that's been knocked down with this skill. And also, I agree that the interruption on a knocked down foe is pretty messed up, but that's what it does *shrug* --24.250.248.144 09:30, 14 June 2006 (CDT)

Could a foe be interrupted while getting up from a knockdown? Maybe that would prevent the getting up animation from completing and the foe would have to restart the whole process of getting up again? If that were true, it would be a very cool, almost like having two knockdowns.

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