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:::Meh..good point. [[User:Trace|Trace]] 22:23, 4 January 2007 (CST)
 
:::Meh..good point. [[User:Trace|Trace]] 22:23, 4 January 2007 (CST)
 
   
 
::::all depends on the build, I think it works really well on a dervish primary (see above). But seems a bit dangerous/difficult for an ele primary.
 
::::all depends on the build, I think it works really well on a dervish primary (see above). But seems a bit dangerous/difficult for an ele primary.
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::::: With the improvements to Mark of Rodgort (and Flame Djinn Haste) Burning Speed is now practically useless for an ele primary. [[User:69.179.188.152|69.179.188.152]] 01:54, 12 February 2007 (CST)

Revision as of 07:54, 12 February 2007

Sound like a fun spell :)


"This skill is particularly useful for a warrior changing head first into battle." That, and it's obviously the best skill ever. AGREED!

The rise of the E/Mo fire flagrunners :D Skuld Monk 09:19, 19 May 2006 (CDT)

Heh. Is it concievable that someone could work out a decent PBAOE build that involves charging into a bunch of enemies, hitting inferno/flame burst, or something, then using Victory Is Mine while the enemies are burning? No idea how well this would actually work, but, heh. --Kit Engel 04:40, 29 May 2006 (CDT)

I tried using both VIM and Warrior's Endurance with this. Both resulted in significant energy problems when I added either Inferno or Flame Burst for the extra damage. However, it /is/ useful for the initial charge in, and I found I could frequently cast it mid-battle and set foes on fire, then follow up with a standard adrenaline spree. Oh, and in the mission Tahnnakai Temple you can set an amazing number of beasties on fire in a single run-in. >> Kessel 11:56, 9 June 2006 (CDT)
Putting this on a Runners Skill Bar that would be comparable to an Air E/Mo or Water E/Mo would be difficult, those two builds bring some of the largest AoE Hexes, and the best anti warrior condition in the game, blindness. New Combo's with Paragons in team builds will be interesting. An E/W can even add to a Paragon's energy with some additional shouts. Put a Dervish on the same team spamming conditions everywhere and you'll have a ViM E/W with more Energy and Health then he can manage to spend. --Amokk 12:52, 9 August 2006 (CDT)

Wondering about something before getting this skill

As said in the frontpage, may i further receive confirmation of this? That if you activate Burning Speed, then remove it using contemplation of purity, you will lose the burn and people around you burns? If yes...i smell a new build forming...Trace 21:04, 4 January 2007 (CST)

Tested it...no, it doesn't matter what you do with the enchantment. Once you start burning, you will burn till 5 seconds later. Will add a note to the front page. Trace 22:36, 5 January 2007 (CST)
Actually, I use this on my dervish, and a lot of times my hero monks will cure the burning before the enchantment ends. It still causes AoE burning if this happens, which is quite useful. (Forgot to sign >.>) — Azaya 00:13, 15 January 2007 (CST)
Yeah that's true. I realize it too. It happens all the time with conditions like weakness and such. However, if used improperly against mass condition mobs, this skill is deadly annoying as it may cover up blindness and other conditions affecting the dervish's ability to be any good. Trace 20:01, 15 January 2007 (CST)

"The Gear Trick"

A Burning Speed-related comic that I found amusing: http://thegeartrick.tripod.com/yfs.html -- Dashface Dashface 19:30, 13 June 2006 (CDT)

Extend Enchantments

With this you can get a 12 sec burning speed, but you only burn for 5 secs :) — Skuld 11:28, 21 December 2006 (CST)

Works amazingly well with many dervish builds, combine with Pious Renewal for energy management, Mystic Regeneration to counter degen, Armor of Sanctity for when everyone around you is on fire, and usePious Assault for damage and to time the burn correctly. It's about the longest duration burn possible, and very spammable, which is useful in many dervish builds. Use all of those skills together and you have a great build that can tank AND cause aoe burning at will and do decent damage as well.
Don't forget Mystic CorruptionSkuld 14:54, 17 January 2007 (CST)

Notes

"This is a useful running skill"

It sets you on fire and lasts only 5 seconds. How is this a useful running skill? 213.84.230.131 19:37, 29 December 2006 (CST)

Frigid Armor--TheDrifter 17:30, 15 January 2007 (CST)

Skill use

Is burning speed better for running, kiting, or chasing?

Not chasing, as the damage would be useless, though that and for running is still, of course, usable. --Silk Weaker
Ooops, mistook this for flame djinn. Anyway, both sucks. --Silk Weaker
I'd say chasing. 5 seconds isn't enough to run anywhere before running out of health or energy. Chasing, however, is a different story. When an opponent starts running away, activate this skill and run beside him. When this skill ends he'll start burning, keep doing it till you get him dead. Easy as pie. Plus, the speed bonus is incredible compared to other speed increasing stances/spells, and the burning duration is long enough to finish off a running foe. Trace 21:58, 4 January 2007 (CST)
If I need to catch someone running away, I would rather snare them than have to set myself on fire to catch them. --Wil 22:03, 4 January 2007 (CST)
Meh..good point. Trace 22:23, 4 January 2007 (CST)
all depends on the build, I think it works really well on a dervish primary (see above). But seems a bit dangerous/difficult for an ele primary.
With the improvements to Mark of Rodgort (and Flame Djinn Haste) Burning Speed is now practically useless for an ele primary. 69.179.188.152 01:54, 12 February 2007 (CST)