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Do these items have any practical applications? I have seen a few references to using the shields to counteract energy denial. Are there any other uses for these items, besides their '''hidden''' power of compulsion (forcing people who have never seen them before to say, "Where did you get ''that''?"). [[Image:jkr.jpg]] [[User_talk:Frostty1|<code><font color=darkblack>'''Frostty1'''</font color></code>]] 14:04, 19 December 2006 (CST) |
Do these items have any practical applications? I have seen a few references to using the shields to counteract energy denial. Are there any other uses for these items, besides their '''hidden''' power of compulsion (forcing people who have never seen them before to say, "Where did you get ''that''?"). [[Image:jkr.jpg]] [[User_talk:Frostty1|<code><font color=darkblack>'''Frostty1'''</font color></code>]] 14:04, 19 December 2006 (CST) |
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:Na, +30hp mod and +10 armour vs dmg type > 2 armour. They're pretty but thats about it ^^ — [[User:Skuld|Skuld]] 14:12, 19 December 2006 (CST) |
:Na, +30hp mod and +10 armour vs dmg type > 2 armour. They're pretty but thats about it ^^ — [[User:Skuld|Skuld]] 14:12, 19 December 2006 (CST) |
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− | ::They are useful for testing the damage calculations of skills and spells, possible physical damage weakness/resistance, etc. as well as the damage forumula itself. Because they have no requirements and because their damage isn't random, it eliminates some of the "uncontrolled variables" inherent in weapon testing. That means you do less averaging of results = better and more precise results. So yes, they are mildly useful. [[User:24.6.147.36|24.6.147.36]] 14:17, 19 December 2006 (CST) |
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− | == Damage affected by related attribute? == |
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− | The [[Candy Cane Bow]] article states, ''"... your Marksmanship... will influence actual damage dealt"''. Does the weapon related attribute also affect the Candy Cane Axe, Hammer, & Sword? [[Image:jkr.jpg]] [[User_talk:Frostty1|<code><font color=darkblack>'''Frostty1'''</font color></code>]] 17:14, 19 December 2006 (CST) |
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− | :See [[Damage]] for more information. Candy Weapons just have fixed Raw Damage values (RD) [[Image:Poke.gif]] [[User:Poke|Poke]] 11:23, 23 December 2006 (CST) |
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− | == Format for articles == |
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− | Since they can't be salvage, no req bla bla bla. I want to change them to a thumb like the unique weapon. I don't see any use for the WeaponInfo box.—'''[[User:Aratak|<font color="green">├ A</font><font color="black">ratak</font><font color="green"> ┤</font>]]''' 14:18, 6 January 2007 (CST) |
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− | :That makes sense...excuse me while I smack my head. [[User:Wai Fung|Wai Fung]] 14:22, 6 January 2007 (CST) |
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− | ::No need. No edit is bad, well unless you write stuff about how great is your private parts and blanking page.—'''[[User:Aratak|<font color="green">├ A</font><font color="black">ratak</font><font color="green"> ┤</font>]]''' 14:25, 6 January 2007 (CST) |