Difference between revisions of "Talk:Charm Animal"

From GuildWiki
Jump to: navigation, search
Line 90: Line 90:
::::::But gigas right, anet doesn't give a shit anymore about under used stuff. --[[User:Sefre|<i><b><font color="Black">Sefre</font></b></i>]] [[Image:Sefresig.jpg|15px|]]<small>[[User_talk:Sefre|Talk]]*[[Special:Contributions/Sefre|Cont.]]</small> 00:24, 15 December 2007 (UTC)
::::::But gigas right, anet doesn't give a shit anymore about under used stuff. --[[User:Sefre|<i><b><font color="Black">Sefre</font></b></i>]] [[Image:Sefresig.jpg|15px|]]<small>[[User_talk:Sefre|Talk]]*[[Special:Contributions/Sefre|Cont.]]</small> 00:24, 15 December 2007 (UTC)
:::::::Hey, [[GW:NPA]] man. [[User:Cress Arvein|Cress Arvein]]([[User talk:Cress Arvein|Talk]]) 00:25, 15 December 2007 (UTC)
:::::::Hey, [[GW:NPA]] man. [[User:Cress Arvein|Cress Arvein]]([[User talk:Cress Arvein|Talk]]) 00:25, 15 December 2007 (UTC)
::::::::Hey, challenging a apparent bully isn't a attack. --[[User:Sefre|<i><b><font color="Black">Sefre</font></b></i>]] [[Image:Sefresig.jpg|15px|]]<small>[[User_talk:Sefre|Talk]]*[[Special:Contributions/Sefre|Cont.]]</small> 00:27, 15 December 2007 (UTC)
I think the idea is that an extra level 20 meatshield is a good exchange for a skill slot... [[Image:Entrea Sumatae.png]][[user:Entrea Sumatae|<font color="#4682b4">'''Entrea Sumatae'''</font>]] <small>[[user_talk:Entrea Sumatae|<font color="#4682b4"><nowiki>[Talk]</nowiki></font>]]</small> 00:20, 15 December 2007 (UTC)
I think the idea is that an extra level 20 meatshield is a good exchange for a skill slot... [[Image:Entrea Sumatae.png]][[user:Entrea Sumatae|<font color="#4682b4">'''Entrea Sumatae'''</font>]] <small>[[user_talk:Entrea Sumatae|<font color="#4682b4"><nowiki>[Talk]</nowiki></font>]]</small> 00:20, 15 December 2007 (UTC)

Revision as of 00:27, 15 December 2007

There's a Rabbit in Pre-Searing Ascalon, and I've wondered for a while if you can tame it. Any ideas? <LordBiro>/<Talk> 06:15, 17 Jun 2005 (EST)

I came across some level 15 "Elder Wolfs" in Spearhead Peak region today. Some where peacefull (green), some agressive (red, looked like they were turned agressive by the Stone Summit who are in the same area). Can anybody confirm whether they can be charmed? -- 08:48, 28 Jun 2005 (EST)

I also still have to find the "Bear" that is supposed to be found in Southern Shiverpeaks. I only find "Black Bears" (level 5). Are those the same? -- 08:48, 28 Jun 2005 (EST)

From what I understand (haven't had time to play the last couple of weeks), Strider == Moa Bird (I know my pet Strider went through a period of being a Moa Bird. You can see this if it's unnamed), Bear == Black Bear, and so on. They're just different names for the levels but they're the same creature at heart. --Dlanod 12:27, 28 Jun 2005 (EST)

So are snow wolves just regular wolves with different names? I suspect not... <LordBiro>/<Talk> 22:30, 28 Jun 2005 (EST)

Snow Wolves are regular wolves with a different name in my experience, it evolves the same way and doesn't appear any different. --Havral Glommon 16:05, 28 December 2005 (UTC)

I wonder what happens if you cast echo before charming a pet... --theeth 07:18, 22 February 2006 (CST)

You get a second copy of the skill. If you use the second copy but you already have a pet, it'll tell you you already have a pet. -PanSola 11:28, 22 February 2006 (CST)
Bah, how predictable. :( --theeth 19:04, 22 February 2006 (CST)

You can tame the elder wolves, if you get them before the stone summit do. It was the same with the dire tiger and elder crane in the factions preview, if you get em before the yetis do, you got a level 15 pet. -Auron of Neon 21:19, 9 April 2006 (CDT)


Is that a legacy note left behind from before some updates? — Skuld Monk 09:54, 8 June 2006 (CDT)

I assume by saying the skill is "actually unlinked" the person was trying to say that there is no skill progression with Beastmastery. This is similar to Plague Sending, which is linked to Curses, but has no skill progression. --Tetris L 10:33, 8 June 2006 (CDT)

At some point the language was changed to "essentially unlinked", but this is actually incorrect and quite misleading. There a number of skills in the game that affect all skills linked to a particular attribute, and they affect Charm Animal precisely like they should, because it behaves exactly like it's linked to Beast Mastery, because it is. It doesn't benefit from higher levels in it, but it's not "actually unlinked" or "essentially unlinked" or unlinked in any way. It's linked to Beast Mastery. It just don't get any sort of functional boost from having more points in it. That's a far cry from being "unlinked", and to assert it is just confuses the issue. -- 07:08, 8 November 2007 (UTC)

"It just don't get any sort of functional boost from having more points in it. It's linked to Beast Mastery." That would be the definition of "essentially unlinked". It is false here though because it does have a significant impact on the skill by changing the damage of the charmed pet. -Ezekiel 09:35, 8 November 2007 (UTC)
Since the note in question begins, "This skill does not itself benefit from higher Beast Mastery...", then at best the added verbage "it is essentially unlinked" is redundant. In fact, it's confusing, since the skill is linked and this does have a significant impact on the skill, even beyond changing the damage of the pet. For all skills that relate to which attribute a skill is linked to, this skill behaves exactly like it's linked to Beast Mastery. It would be more correct to say, "This skill is essentially linked to Beast Mastery, although it does not benefit from higher levels of it." Feeding the confused notion that being linked to an attribute means benefiting from higher levels of it does not help the reader. Skills that are linked to an attribute usually do benefit from higher levels of it, but that's not what it means for a skill to be linked, nor it is a necessary consequence of it. Just like doing lightning damage doesn't mean you get armor penetration. The two are frequently correlated, but the latter is not an essential part of the former, and certainly not part of the definition. Calling Beast Mastery "essentially unlinked" would be like saying a skill that causes lightning damage without armor penetration "causes damage that is essentially not lightning damage". No, it's still essentially lightning damage, it's just lightning damage without armor penetration. This skill is still essentially linked to Beast Mastery, it just doesn't benefit from higher levels of it. If you disagree with any of the above, you're confused about what it means for an attribute to be linked (or what it means for damage to be lightning damage, depending on which part of the above confused you). In both cases, you're confusing essential meaning with typical consequence. -- 21:09, 8 November 2007 (UTC)


Is there a reason for the exclamation marks in the usage notes here? It's usually just standard bullets for those. Looking at history, they've been here for several edits, so I wanted to ask before changing. --- Barek (talk • contribs) - 10:44, 8 June 2006 (CDT)

Buying Charm Animal

If your secondary is changed to ranger, there is no way to get an animal if u werent a ranger at all after pre-searing. When you buy Charm Animal from a skill trainer, I noticed that they give you a Melandru's Stalker lvl 5 by default. If thats true, whats the purpose of endangered species, because your suppose to tame one, not have one alrdy?-- 18:10, 26 November 2006 (CST)

erm, what?Cyrogenic 17:31, 28 March 2007 (CDT)
Sorry, you don't know what the hell you're talking about.
I hope that, if you are far enough into the game that you changed your profession to Ranger, that you didn't go back to Ascalon to do those 200 exp quests... in any case, if you do, then there is no point to charming a Melandru's Stalker because there are other things in the game you should be doing. --MagickElf666 15:13, 10 May 2007 (CDT)

need nf trainer

This skill needs the NF skill trainer. Xeon 07:55, 11 December 2006 (CST)

Since it's taught in Ranger Training like in Factions and Proph, I'd assume it's available at all trainers. Couldn't say for sure, though. — NessHrinIcon.png Ness 17:53, 13 December 2006 (CST)
I'm not sure where, but I saw a note that stated that you couldn't aquire this skill in nf without starting as a ranger or unlocking it via, Balth (note this only occurs if you take Sousuke and Whispers). Not sure on the validity of this though, it seems like in the article it gives it to you if you change professions.Cyrogenic 17:37, 28 March 2007 (CDT)
I've confirmed that any change to the Ranger profession, be it the secondary trainings or the Proph, Factions, Nightfall, or Balth secondary trainer, you will get Charm Animal. Therefore, since you have to be part Ranger to get it from a trainer, and since you unlock it when you get it, all trainers will have it. — NessHrinIcon.png Ness 16:33, 6 May 2007 (CDT)

Glyph of Sacrifice combo

Glyph of Sacrifice interacts with spells, so it can't be used with Charm Animal. --Glenn 08:11, 26 March 2007 (CDT)

Charming the Charmed

If something else charmed the animal, and you kill the creature that charmed, can you then charm the same animal? -- Tsukan 23:13, 3 April 2007 (CDT)

no -- Xeon 23:37, 3 April 2007 (CDT)
lol, steal a pet

Permanent;y Charmed?

Let's say my Pre-searing Elementalist character Death Levels a Strider (or a Wolf, which is hard but possible) and then tames such creature when the reach level 20. But then, my Ele decides to go the Mesmer way, and chooses Me as its secondary profession. But then, later in the game, I decide to go back to E/R (after ascending). Once I re-equip Charm Animal (which is one of the skills GIVEN to you when you change secondary profession to ranger) and walk out of town, will my pretty level 20 Strider or Wolf still be there? Or will it be replaced by a n00blet lvl 5 Stalker?--MagickElf666 14:04, 15 April 2007 (CDT)

answered before, you keep your pet, reguardless of level. --Honorable Sarah Honorable Icon.gif 14:28, 15 April 2007 (CDT)
Makes this skill clearly overpowered. --Deathwing 16:34, 6 May 2007 (CDT)
I hope that was a joke... o.O -- 03:44, 5 November 2007 (UTC)
Dood, this iz teh pwnage!!!!!1!!11!!! Lord Belar 04:07, 5 November 2007 (UTC)

Pet Resurrection

Would this skill be overpowered if they added an effect like: If your pet is dead, use this skill to resurrect it with 'levelbeastmastery'% health. This change might make a Beast Master a bit more viable, if not overpowered, as the res is way less than all the other pet resurrection skill. I think we deserve such a change, when Anet decided to keep the Skill Recharge Penalty on top of the new Death Penalty.

It already does. The 10% health (at 0 Beast Mastery rank)is increased by your Beast Mastery level, which becomes 42% at level 12, and 61% at level 16. Your suggestion actually makes the skill worse, because at level 12 Beast Mastery, your suggestion would yield 12% max health, as opposed to the already 42% at level 12. And please sign your comments/concerns/questions by typing four tildes (~~~~) --MagickElf666 15:22, 10 May 2007 (CDT)
Charm Animal =/= Comfort Animal --Deathwing 15:25, 10 May 2007 (CDT)
Oh, right. When I read his post I didn't really catch on that he was suggesting the "Charm Animal" also become a resurrection spell. I just automatically assumed I was on the Comfort Animal page. Kudos for you for picking that out. --MagickElf666 00:24, 11 May 2007 (CDT)
Adding a resurrection would be almost pointless. This skill has a TEN second activation time. --Kale Ironfist 07:06, 11 May 2007 (CDT)
And you don't have 10 seconds after battle to rez your pet? If this rezzed, it would free up a skill slot not having to waste Comfort Animal simply to rez your pet whenever you happen to notice that it died, which you probably won't even bother until after battle anyways. --Deathwing 07:18, 11 May 2007 (CDT)
Gotta agree. Beast Mastery is horribly inefficient because you wind up using at least 2 slots to bring your pet. If you could rez a pet between battles with Charm Animal, it would go a long way. Craw 09:53, 11 May 2007 (CDT)
All joking put aside, unless you focus on Beast Mastery, as in, getting the +1 BM mask and a superior BM rune, and equipping yourself with some skills, possibly an elite pet attack, then your pet will be a mere meatshield. Remember supposedly (not true in pre-searing, tested and busted) all melee foes will attack the same target, and given the new pet controls, you can actually use your pet to cause and maintain aggro (considering a high level pet has higher armor than any player can craft, without special skills) and use that to your advantage. I do believe that Charm Animal should not be required to be carried if you want your pet coming with you. Then again, they could modify it into an upkeep enchantment, allowing you to tame multiple pets temporarily, at the cost of energy. Wouldn't that be neat? --MagickElf666 13:22, 11 May 2007 (CDT)

I don't know. But I do know that it is quite possible to use a pet to spread conditions and interrupts now, maybe that is why they thought it needed to be nerfed? Personally, I finally thought any non-Enraged Lunge Builds finally became viable, and then they nerfed it again.

Just a thought...

I think Charm Animal, once yo have charmed the animal, should turn into a special skill only avaible to that species. The green numbers of the skill is affected by your pets level. Example: You Charm a black widow, charm animal becomes: idk.... Venom Silk: 10e 15-: Your black widow shoots out a veomous silk at target nearby foe. This silk posoins and cripples target foe for 5...15 seconds. or w/e Each creature has its own unique skill and they all have their ups and downs (hopefully). Also the more rare a pet the more "unique" the skill. For instance a common Wolf's skill might be: Lunar Bite: 5e 10r- You wolf bites target foe dealing +5..20 damage. OR something unorginal at that. My whole idea of this is becuase Beastmasters, which are generally semi-unpopular and dis-liked by somepeople, are already missing one skill by carring around their pet. Lol long message sorry, posting samething on my page too...Lost-Blue 06:02, 14 December 2007 (UTC)

No one cares. Q_Q Lost-Blue 13:10, 14 December 2007 (UTC)
Sounds interesting, but makes PvE thumpers superior to PvP thumpers (they can't choose their pet...). One way to solve that is making a pet selection for those reward point shit. But that would devalue Black Widows even more... --- VipermagiSig.JPG-- (s)talkpage 13:17, 14 December 2007 (UTC)
I PvP with my pve anyways...Lost-Blue 23:36, 14 December 2007 (UTC)
I'm assuming people think its a dumb idea. Q.Q Lost-Blue 00:14, 15 December 2007 (UTC)
It's a nice idea, it's just never going to happen seeing as how Anet cares more about the Metagame and balance then making a core feature any fun to use.--Gigathrash sig G.jpgìğá†ħŕášħ 00:15, 15 December 2007 (UTC)
I'm assuming from your two posts here your a complete ass lost blue,
But gigas right, anet doesn't give a shit anymore about under used stuff. --Sefre Sefresig.jpgTalk*Cont. 00:24, 15 December 2007 (UTC)
Hey, GW:NPA man. Cress Arvein(Talk) 00:25, 15 December 2007 (UTC)
Hey, challenging a apparent bully isn't a attack. --Sefre Sefresig.jpgTalk*Cont. 00:27, 15 December 2007 (UTC)

I think the idea is that an extra level 20 meatshield is a good exchange for a skill slot... Entrea Sumatae.pngEntrea Sumatae [Talk] 00:20, 15 December 2007 (UTC)