GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
m (earth shaker)
Line 29: Line 29:
   
 
as earthskaer costs 8 adrenaline to use, this, as a gain adren skill, is useless, or almost useless. '''[[User:Soqed hozi|<font color="red">~<font color="black">Soqed Hozi</font>~</font>]]'''
 
as earthskaer costs 8 adrenaline to use, this, as a gain adren skill, is useless, or almost useless. '''[[User:Soqed hozi|<font color="red">~<font color="black">Soqed Hozi</font>~</font>]]'''
  +
:Depends on how many foes you hit. If you're up against four melee-range foes, that's four more adrenaline towards another Earth Shaker. [[User:I am bobo|I am bobo]] 15:06, 2 May 2007 (CDT)

Revision as of 20:06, 2 May 2007

I believe this skill is now available at captain greywind in ascalon settlement. Edit: see Talk:Captain_Greywind

Game_updates/20060309 | Chuiu 09:20, 16 March 2006 (CST)

interrupt

How does interrupt of a 0-activation time skill work? -PanSola 07:27, 21 April 2006 (CDT)

During the swing. Just like if you use Distracting Blow on an attacking foe, it will interrupt the attack and they will recoil. I imagine here, if you are hit while swinging you will be interrupted likewise. Try it, take a hammer warrior out into the Isle of the Nameless and get the master of Hamers/Axes to go at you and then use it. --Karlos 07:31, 21 April 2006 (CDT)

Usage for adrenaline

Wouldn't this be almost as effective as Cyclone Axe for adrenaline gain?--Life Infusion 09:57, 14 August 2006 (CDT)

But if anything hit you at all during the swing it would cut off your gain. Kessel 05:32, 17 August 2006 (CDT)

Better use an evading/blocking Stance or Enchantment before trying this swing for a reasonable chance of success.

Untill Anet removes the penalty on this skill, you'll never see anyone use it....ever =p P A R A S I T I C 00:19, 22 February 2007 (CST)

Well, it has a tiny bit of potential if you chain it with Earth Shaker. But, yes, crappy. I think I'd prefer to see them just boost the recharge and make it suck less. — 130.58 (talk) 00:22, 22 February 2007 (CST)

You still have the possibility of getting bow'd.....or even wanded =p lmao, this is a funny skill though >_< ....I finally went out and unlocked it, and was surprised to see it can be used without a target, like Cyclone axe before it got updated. P A R A S I T I C 00:28, 22 February 2007 (CST)

Can't you see this being kinda fun to use with an 8-sec recharge and no "easily interruptible" condition, though? (Or, alternatively, have it be easily interruptible but lower the attack speed to 1/2 or 3/4.) — 130.58 (talk) 00:03, 23 February 2007 (CST)

Axes have Cyclone axe, which can be awesome in pve but is much less effective in pvp. Crude Swing is just plain useless, everywhere. Hammers in pve arn't that great as it, but a buffed Crude Swing could help. Would it kill anet to just remove the penalty? P A R A S I T I C 01:24, 23 February 2007 (CST)

Yes, this is one of those skills that generally only waste skillbar slot. Removing interuptable part would immediatelly make it decent and viable skill (in PvE at least) and could make hammers actually desirable. Grima.worm@seznam.cz 13:28, 11 April 2007 (CDT)

You know, the guy in the picture looks like the animation for using Hammer Bash, not swinging a hammer in a circle :P With Bash, you kinda jump up and heave it down on them, and that's exactly what it looks like he's doing --Gimmethegepgun 14:38, 26 February 2007 (CST)

earth shaker

as earthskaer costs 8 adrenaline to use, this, as a gain adren skill, is useless, or almost useless. ~Soqed Hozi~

Depends on how many foes you hit. If you're up against four melee-range foes, that's four more adrenaline towards another Earth Shaker. I am bobo 15:06, 2 May 2007 (CDT)