GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

Breakpoints at swordsmanship 10 and 14?! Yuck. User:Stabber/Sig 16:32, 28 March 2006 (CST)

So is using this skill markedly better than just charging adrenaline the old-fashioned way? Is it better for low-cost stuff like Sever Artery or high-cost stuff like Galrath Slash (high-cost, I would presume)? --130.58 16:47, 28 March 2006 (CST)
At 16 swordsmanship it is like a 5 adrenaline Eviscerate. You might even follow it up with a "To the Limit!" to nearly recover the entire cost. However, the long buildup, lack of deep wound, and lack of truly chainable adrenaline skills in the sword line (besides the Sever Artery/Gash holy duo) makes this skill pretty bad, IMO. User:Stabber/Sig 16:58, 28 March 2006 (CST)
Well, there are a bunch of high-adrenal-cost damage-dealers now, like Standing Slash and Galrath Slash and its twin, Silverwing Slash... Okay, seriously, there need to be sword skills with names other than "slash": this is getting ridiculous! Maybe one could get good damage potential using a bunch of skills like those, and this one to charge them quickly? I do feel like one would still be happier with Warrior's Endurance, some spammable energy-based attack skills, and just one or two adrenaline skills (like "Fear Me!"), however. --130.58 17:14, 28 March 2006 (CST)

Is that 1...4 strikes of adrenaline in addition to the strike of adrenaline you'll be getting anyways, for landing the blow? Evan The Cursed (Talk) 09:45, 30 March 2006 (CST)

Advertisement