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XP cap

When I last farmed trolls for skill points I got 512xp/troll, is this a recent update or did the anon not test enough? — Skuld Monk 13:30, 9 June 2006 (CDT)

"before scroll" perhaps? I really don't know. -User:PanSola (talk to the Follower of Lyssa.png) 14:44, 9 June 2006 (CDT)

XP Miscellaneous

When I kill level 0 mobs in Pre-Searing Ascalon with a level 1 character, I get only 25xp/kill instead of 80, 20 instead of 64 at level 2, 10 instead of 32 at level 4 and 5 instead of 16 at level 5, so it seems level 0 mobs are a special case.
I have also noted that bosses give double xp.
Khudzlin 08:38, 6 July 2006 (GMT)

That should be added. It should also be added that the cap is applied BEFORE the doubleing of xp. If you kill a level 28 boss with a level 20 character you'll get 464 xp. --Warrior's Endurance.jpg numma_cway 07:34, 26 November 2006 (CST)


The old table was ripped directly from a page on GWO (it even provided a link), though that page is now gone and the data/table is on their wiki. So, I redid the table. I ended up removing the stuff you get at each level, since this is an article about experience points. I linked character development near the top, which doesn't exist yet, as somewhere to put the general info about everything involved in leveling. Maybe it could be thrown into character level instead. I'll think about it some more first. --Fyren 12:58, 6 September 2006 (CDT)

Your new table is incorrect. The virtual levels past 20 don't all cost 15K experience. They still follow the usual experience requirement progression (add 600 each time), and are simply capped at 15K. The old table reflected this. --adeyke 13:08, 6 September 2006 (CDT)
Changed. --Fyren 13:21, 6 September 2006 (CDT)
I think it makes sense that when a correction is suggested and corrected, that the discussion about it also be removed. - OYE


The formula lacks the following conditions:

  • no negative xp
  • no more than 280 xp

(Almost) Complete formula should look like this ('pasteable' into your favorite spreadsheet program):

MIN(MAX((100 + 4*SIGN(o - y) + 16*(o - y)),0)/a,280)

Complete formula should include XP gains against lvl0 creatures. If anyone can figure it out, please update this formula. -- n00kie (Ping) 07:06, 3 November 2006 (CST)

Level 0 mobs give


, where pl is player's level (they give 25 XP to a level 1 player, 20 to a level 2, 15 to a level 3, 10 to a level 4, 5 to a level 5 and nothing to a level 6+). Also, XP awarded is rounded to the nearest integer after party division, with half-points rounded down (an enemy with the same level gives 12 XP to a player in a party of 8, not 13). Khudzlin 23:03, 27 November 2006 (CST)

Thanks. I guess this is it then:

IF(o=0,ROUND(MAX(30 - 5*y,0)/a,0),ROUND(MIN(MAX((100 + 4*SIGN(o - y) + 16*(o - y)),0)/a,280),0))

-- n00kie (Ping) 10:17, 6 December 2006 (CST)

I'm not into spreadsheet formulas, especially ones that complicated (better split the formulas for more clarity), but you're probably right, except the rounding used by GW is non-standard (standard rounding rounds .5 up, while GW rounds .5 down) and to be absolutely complete, you'd have to add something to take into account the fact that XP awarded by bosses is doubled between the capping and the rounding, which would yield

IF(o=0,ROUND(MAX(30 - 5*y,0)/a,0),ROUND(MIN(IF(boss,2,1)*MAX((100 + 4*SIGN(o - y) + 16*(o - y)),0)/a,280),0))

and the rounding problem still isn't solved. --Khudzlin 13:48, 8 December 2006 (CST)

Here's a C++ version of that equation, as well.
if (en_level == 0)
    exp = ((30 - (5 * char_level)) / party_size) * multiplier;
    exp = round(exp, 0);
    exp = ((100 + (4*sin(en_level - char_level)) + (16*(en_level - char_level))) / party_size) * multiplier;
    exp = round(exp, 0);

For those to whom it makes more sense in this form. ^_^ RavynousHunter 15:50, 13 February 2007 (CST)

additional multiplicators, capped at x7

I've added the remaining multiplicators beyond the Boss factor. When testing, I have concluded that the total multiplication bonus from boss flag, insight scroll, and appropriate bounty can not be larger than 7, whereas the theoretical maximum is currently 12: times 2 from boss, times 2 from bounty, times 3 from the rare berserker scroll. I tested on Exuro Flatus with the N/Mo boss farmer build. Exuro is a level 28 boss and there is a Titan bounty just outside the portal, resulting in a very respectable 232*2*2 = 928 XP a pop without a scroll. However, when I added a rare Berserker scroll (x3) I was hoping for 928*3 = 2784 XP; however, it resulted in "only" 1624 = 232 * 7 XP. A common berserker scroll (x2) gave me 1624 as well, instead of 232*8 = 1856 XP. A common Adventurer's scroll (x1.5) gave me the expected 232*2*2*1.5 = 1392 XP --RolandOfGilead 23:53, 14 January 2007 (CST)

Is this from the first kill in the zone? I'm noticing a problem with farming Sunspear Promotion points, while trying for max experience, in the Forum Highlands. I leave from Kodash Bazaar, get the bounty for Skree and Heket, then go out to the big plain to the west, where they are fighting. Just before the first kill, I use an experience scroll. The first kill grants the correct experience, but all subsequent kills are capped at 74 XP. With a Scroll of Hero's Insight scroll, and a full party of 8, I should get 84 XP for a 24th level monster. With Scroll of Slayer's Insight, it should be 105. Again, the first kill in the zone gives the proper XP, but all others after that cap at 74 XP. Any thoughts? 21:05, 04 March 2007 (CST)

I ran a similar test on a normal level 28 mob. Killing it gave the expected 232xp. A +200% bounty increased it to 464xp. A +175% scroll only increased it to 812xp (350% instead of 375%). A 200% scroll also got me 812xp. It seems scrolls > 150% aren't worth using with bounties. This fits with the test above if the boss xp bonus is counted separately.

all multipliers applied before rounding?

I've noticed that the Boss factor seems to be applied before rounding, as noted (bosses regularly award odd XP), but the bounty factor seems to be applied after rounding (equal level mobs with bounty in a party of 8 give only 24 XP instead of the expected 25). I don't know about the scroll factor. --Khudzlin 18:18, 18 January 2007 (CST)

After a bit of testing, it appears that all multipliers are not applied before rounding: only the ×2 for bosses is applied before rounding, while multipliers from scrolls and bounties are applied after rounding (which makes a second rounding necessary in some cases). For instance, killing an equal level mob in a party of 8 gives 12XP (12.5 before rounding) without any multiplier; with an adventurer's scroll (×1.5), it gives 18XP (while 12.5×1.5=18.75 which would round to 19) and with a bounty (×2), it gives 24XP (while 12.5×2=25). On the other hand, killing a boss (×2) occasionally gives odd XP, which could not happen if the XP was doubled after the rounding. —Khudzlin 16:15, 24 April 2007 (CDT)

Discovered quite funny fact

If you have exactly half the XP you need for level 20 (means 70300), you are at level 13,73, which is very close to the "leet" aspect. What do you think about it?

Coincidence. Value is not even 1337 it's 1373. It's just random. -- n00kie (Ping) 12:32, 20 January 2007 (CST)
Sure coincidence, but i found it quite funny to see, as i calculated^^ 13:36, 20 January 2007 (CST)
:) -- n00kie (Ping) 20:33, 20 January 2007 (CST)

weird equation

whats with the other half of the equation? it says [100+/-4+/-16 x sgn(o-y)+16(o-y)]/a. in the example, it leaves out the +16(o-y) bit. is that a misprint in the equation? also, wat does sgn mean?

It's not left out of the equation at all. Look carefully: I think you're seeing a '16' where there isn't one. "sgn" is the "sign function". (here is a quick and dirty explanation of what it is.) It's what's making it +4 or -4 in the two examples. Then there's your 16(o-y). — User:Kyrasantae kyrasantae 20:57, 23 January 2007 (CST)

The equation does seem oddly complex, why would they need to use the sine function anyway? I'm sure theres a far simpler equation they couldve used than that monstrosity. PS: The 'sgn' for the sine function looks wierd to me, which is prolly why he didnt get it at first. I think they should alter it to say 'sin' instead of 'sgn', easier to tell what it is, 'cause that one had me confused there for a minute, too. RavynousHunter 15:41, 13 February 2007 (CST)

The sign function has nothing to do with trigonometry: it tells wether its argument is positive, negative or zero. --Khudzlin 02:36, 6 March 2007 (CST)

Why do they have math functions with two identical names? That just makes things all the more confusing!! --RavynousHunter 17:08, 4 April 2007 (CST)
They don't. The trig function is sine. --Fyren 19:17, 4 April 2007 (CDT)

Who Gets Experience

Cannot find it: how do you qualify for Experience for a kill? Its certainly if the foe aggroed you, but what about monks staying back from the battle? Will a bonder get experience if he doesn't actually heal? Oye 00:17, 3 February 2007 (CST)

Technically, he would. However, you have to stay within aggro range of the foe when it dies, otherwise you dont get any XP at all. RavynousHunter 15:36, 13 February 2007 (CST)

Calculating virtual level

An easy way to determine your current virtual level is use the following formula:

((XP - 182,600)/15,000)+23

Where XP is your current experience

I must say, I disaggree with this. This calculates your level if it only took 15k xp to level for every level past 23. Therefore this goes way off the curve of levels 1-20. I propose using this formula: LVL = -11/6 + 1/2(√(3(xp)+7225)/225)

Reason being, is that calculates what your level would be if anet removed the level cap, and kept the same xp curve all they way up. here's an example of the formula in-use.

EXAMPLE of Formula! (xp = 9632625) 

LVL = -11/6 + 1/2(√(3(xp)+7225)/225) 

LVL = -11/6 + 1/2(√(3(9632625)+7225)/225) 

LVL = -11/6 + 1/2(√(28897875)+7225)/225) 

LVL = -11/6 + 1/2(√(28905100)/225) 

LVL = -11/6 + 1/2(√(128467.111111) *don't round off yet* 

LVL = -11/6 + 1/2(358.423089533) 

LVL = -11/6 + 178.211544766 *always round down*

LVL = 177.378211433 

LVL = 177

Note: This is NOT my formula, it was posted by Zoaka Ewon on gameamp, at about the same time I finished a small script to calculate the same thing.

Anyway, hopefully others will see this the same way I do, the correct way of finding your "true level". --Mwpeck 23:11, 25 February 2007 (CST)

What's the point of using a formula that is no longer relevant due to a restriction placed by ArenaNet? Since you level up every 15k experience after 'virtual level 23', your virtual level is still the same as the formula presented in the article. Anything else is wrong or convoluted. --- 23:19, 25 February 2007 (CST)
The point of it is the formula for the "virtual level" is not acurate. lets say you were level 5, you then reach level it going to take the same xp to reach level 7 as it did from 5 to 6? No. yes you level up every 15k xp, but thats not how often you would level up if the cap was higher than 20. the current forumula is more like a skill-point level, not virtual level. --Mwpeck 23:26, 25 February 2007 (CST)
The problem wih your argument relates to an aspect that no longer exists (re no experience cap on level ups after 20). IIRC, GuildWiki attempts to document the current state of the game, and not things that previously existed, but no longer are. Correct me if I'm wrong on that point. -- 23:33, 25 February 2007 (CST)
Was there ever a time where there was no xp cap beyond lvl 20? The way you talk, it sounds like there was, and I cant recall GW having no xp cap on lvl ups beyond 20. It can also be said that there is no way to calculate your "virtual level"(according to your method of thinking) as the current state of the game has a cap on lvl ups past 20(23 to be exact), which is a cap so you can get skillpoints more easily. Think of it, if they kept the level curve even with the skill point curve, those with over 300 skillpoints, wouldnt even have 200.(excluding other sources of skill points)
That being said, the current formula is a way of calculating the skillpoints you have aquired through xp, whereas the formula I provided, calculates what your virtual level would be. --Mwpeck 23:51, 25 February 2007 (CST)
Yes, there was a time when there was NO cap, so the experience requirement to level up kept increasing. This was changed in June 2005 to a limit of 20,000 experience. This was later changed in September 2005 to 15,000 xp. One thing I find strange with your definition is that skill points can be gained from other sources, so you can't use either formula to calculate your skill point total. In addition, skill points are gained as a result of leveling up, which is why I believe that the gaining of a level and a skill point is synonymous and therefore (why I believe) the current formula is correct in terms of virtual level. -- 00:54, 26 February 2007 (CST)
See. the formula currently on wiki, calculates how many times you "leveled up", therefore thats how many skillpoints you would have(past 23). And again, excluding other sources. The reason I say the current one is wrong, is because..What if, GW didnt have a level cap of 20......the formula I posted will figure out what level you would be if they went above 20. Whereas the current one, is completly wrong, as it wouldnt be only 15k xp per level past 23. --Mwpeck 10:13, 26 February 2007 (CST)
The two relevant points people have covered. The game doesn't work like your forumula. What we have does exactly what it says it does: it counts levels after 23. I can't figure out what you're trying to argue or why the article should be changed. --Fyren 13:52, 26 February 2007 (CST)
All i'm saying, is the formula I noted above, gives you your level if GW didnt have a level cap of 20. Its that simple....nothing i'm trying to argue, I was just wondering if this should be in the article as well....From what I can tell, even though what I said is correct, you are trying to say its wrong. It is not wrong, your just not seeing what i'm just trying to show. To correctly count levels after level 23, you cannot base the levels on being 15k xp per level. It doesnt to what it says it counts skills, not level.--Mwpeck 14:26, 26 February 2007 (CST)
Your formula isn't wrong, but it is based something which has no basis in the game, so we should not include it in the article. Someone might find it interesting, but it would only confuse most users. --Gem-icon-sm.png (talk) 18:15, 26 February 2007 (CST)
Thank you, thats the kind of replies I was hoping to see in this.....ones that have a positive image while still being able to disagree. I fully understand why the other formula is there, I was just hoping to start some talk about a more accurate way of finding your level. That being said, I guess this formula will only be found if someone takes a look at the discussion page. --Mwpeck 18:59, 26 February 2007 (CST)
Um this formula I just created in 30 seconds actually works...> (EXP-140,600)/13,460, its easier too.Pogsigv2.jpg 19:05, 26 February 2007 (CST)
Mwpeck: A lot of users also scroll through the talk pages to find information like this. Don't worry. :) --Gem-icon-sm.png (talk) 19:18, 26 February 2007 (CST)
That formula does not do the same as the one I posted, PoG. Just try it with the example xp i used above. --Mwpeck 20:29, 26 February 2007 (CST)
Anyway, that formula is accurate (ie reflects what the game actually does) when XP < 197,600, while (XP-182,600)/15,000+23 is accurate for XP >= 182,600.

XP for levels 21 and 22

Some people changed this article to indicate that a character needs something other than 15k XP to move from level 20 onwards for the first few skill skill points. With weird numbers inserted there.

I removed all those rows. I am assuming that once you get to level 20, you need a constant and fixed number (15k?) to get to the next level and only that number. Not a special number for 20 to 21 then another for 21 to 22 then a different number for the rest.

If anyone wishes to challenge this, they need to post screen shots. I tend to put more stock in what ANet says. Feel free to point us to any threads on Guru/... about this. Thanks --Karlos 03:51, 12 March 2007 (CDT)

Image:13400to21.jpg   — n00kie (ping) 08:12, 12 March 2007 (CDT)
I think the version before Terra touched it is correct, but it's been a long time since I've PvE'd. People have said in the past that 20 to 21 isn't 15k, just that the cap is 15k. --Fyren 04:19, 12 March 2007 (CDT)
As I am working hard to get the Legendary Survivor title (and rerolling my char every time she dies), I know for a fact that XP needed for levels 21 and 22 is not 15k, but 14k and 14,600 respectively. So XP needed to level caps out at 15k, but the cap isn't reached until level 23. In the future, please abstain to edit without verifying your information, Terra. As for XP needed for the Survivor titles, it corresponds to an exact level only for the 1st tier; the next 2 tiers are achieved exactly 100 XP before level 50 and 100, respectively.—Khudzlin 16:49, 12 March 2007 (CDT)
Khudzlin is correct. --Gem-icon-sm.png (talk) 17:38, 12 March 2007 (CDT)
I would appreciate screen shots with the actual exact numbers. No offense to anyone. This is just for future references. I would like us to get it right and not have to go back again. --Karlos 21:28, 12 March 2007 (CDT)

Commentary on formula moved to talk page

moved from Experience#Experience_and_levels

((XP - 140,600) / 15,000) + 20 is false because the level 50 is 587,500 xp ( look at the survivor title ).

Also, the level 21 is 152,500 xp and with the formula : ((587,500 - 152,500)/15000) + 21 = 50, not ((587,500 - 140,600)/15000) + 20 = 49.999 .
Moreover, at level 100 the experience is 1,337,500 ( look at the survivor title) and at level 101 the experience is 1,352,600.
So the formula changes : For level > 101, ((Xp - 1,352,600)/15000) + 101. It's check. The preceding unsigned comment was added by (talk • contribs) 18:06, March 12, 2007 (CST).

Survivor title does not exactly correspond with level 50 and 100, just read above, or the Survivor article itself. RoseOfKali RoseOfKaliSIG.png 19:07, 26 March 2009 (UTC)

Virtual Level formula

Now that all ambiguities about the virtual level formula have been removed, can we please have it back on the page? It's hardly convenient for those who want to calculate their virtual level to have to wade through the various false and unrelated formulae of this talk page. Quizer 21:22, 27 May 2007 (CDT)

exp cap from 1 monster

I've been doing fronis Irontoe's dungeon a couple of times with scrolls, and I got exactly the same amount with a Berserker's Scroll and a Slayer's Scroll from ALL the monsters (on HM), namely 700 exp. If I normally calculate the exp I should gain, I get 900 exp with berserkers, and 750 exp with Slayer's.--TalkpageEl_Nazgir 10:41, 23 January 2009 (UTC)

Weird, only a few runs later, I ran a Scroll of Adventurer's Insight, and I did get over 1000 exp from the bosses.--TalkpageEl_Nazgir 07:19, 24 January 2009 (UTC)
With a triple exp scroll, you can actually get 1,848 exp per boss in there. Don't know what the cap is ^^. -- 03:24, 17 May 2009 (UTC)

death leveling

I was calculating about how many times a Strider outside of Barradin's Estate would have to kill my level 16 ranger to go from one level to another. Each time he leveled about twice as fast as I expected judging from the exp tables on this page. Do they only apply to players killing mobs, but not the reverse? RoseOfKali RoseOfKaliSIG.png 23:58, 10 February 2009 (UTC)

mobs level twice as fast as players as they get twice the experience. 21:08, 19 February 2009 (UTC)

How did you?

How on the hell did you got that formula? I mean, if somebody just invented it from looking how much exp you're getting from mobs, he's a genius. It's pretty complicated, isn't it? 19:09, 14 March 2009 (UTC)

It only looks so. With a full or nearly-full set of data it wouldn't be that hard to figure it out by yourself, or find software that does it for you. Just graph the data and find the formula the draws the same line. I'm sure Matlab or Maple can do it. They also could've just asked Anet. RoseOfKali RoseOfKaliSIG.png 21:56, 14 March 2009 (UTC)

Which party gets XP when death leveling?

I've looked around but can't find any description of how the game decides which group of mobs gets the experience when they're death-leveling off me. Thought it was whichever did the most damage that kill but now I don't think it's that simple. Thanks for any insight. Brankoz 18:50, 2 April 2009 (UTC)

The guide in one of the external links in ldoa has a different theory, but it hasn't really worked out for me. Usually it did feel like just whatever group lands the final blow to kill me will be the one who gets the XP. This is further reinforced by Hunters, who deal by far the most damage of all charr (and have higher chances of finishing you off), and their groups always level ahead. I explained my observations more on the talkpage of LDoA article. But to be honest, I don't think anyone knows for sure, because like I said, that guide's theory hasn't really worked for me. RoseOfKali RoseOfKaliSIG.png 19:16, 2 April 2009 (UTC)

experience cap for one char

I wonder if there is a character cap for experience yet =) does anyone know? i know for sure that 100.000.000 is NOT the cap, but maybe there is one....

There always is an actual cap, but it's too high to reach without having played one char since the dawn of time and grind kerzillions of whatever gives the most millions of experience per minute. I presume the cap lies within billions. --- VipermagiSig.JPG -- (contribs) (talk) 16:17, October 25, 2009 (UTC)
I'd make a guess at an unsigned long integer, which would be 4,294,967,295 (note: 32 bits) --Gimmethegepgun 17:43, October 25, 2009 (UTC)
Will it go negative or end the world as we know it if someone reaches that? :P RoseOfKali RoseOfKaliSIG.png 18:04, October 25, 2009 (UTC)
If it's unsigned, no, it would reset to zero if someone went over that. And I'm pretty sure that GW does use unsigned long ints for most numbers, based on bugs like this one that have been seen before (somehow the count got decreased past zero, and it rolled over the other way - to 4,294,967,291). —Dr Ishmael Diablo the chicken.gif 18:21, October 25, 2009 (UTC)
So... you're saying it's OVER NINE THOUSAND? A F K sig 2.jpg A F K When Needed 18:41, October 25, 2009 (UTC)
Oh, it's OVER NINE THOUSAND TIMES NINE THOUSAND! RoseOfKali RoseOfKaliSIG.png 18:54, October 25, 2009 (UTC)
You'd have to vanquish well over 50,000 zones in order to start worrying about reaching Gimme's 32 bit guess. I wonder if anyone's Real Money Trader bots last long enough to test the idea.   — Tennessee Ernie Ford (TEF) 20:26, October 25, 2009 (UTC)
All we can do is hope not. :P RoseOfKali RoseOfKaliSIG.png 20:50, October 25, 2009 (UTC)
NORMALLY I won't edit other's comments, but... seriously. Crediting Viper for MY guess? Come on --Gimmethegepgun 23:32, October 25, 2009 (UTC)
I sincerely don't know either you or ViperMagi well enough to understand what you might mean by that. (Since I am so often silly or sarcastic on this wiki, I repeat the previous comment: I don't know anything about Gimmethegepgun or ViperMagi that would make it clear whether either is more or less likely to post speculation about the bit-size or string type of a hypothetical constant in the innards of GuildWars.)
I made a copy/paste error and my double-check confirmed my mistake. I am sorry.   — Tennessee Ernie Ford (TEF) 02:36, October 26, 2009 (UTC)
4,294,967,291 would be reealistic if you farm assassins outside rata sum thats 20k/<2mins, if you consider toilet etc :D thats a total of ~214000 runs meaning 7200hrs
It seems more like 4-5 minutes (including zoning) for 7624k, which means 9 years to reach this theoretical ceiling:
  • 7,624 xp = (40 nestlings * 184xp/L25-kill) + (1 mom * 264 xp/L30-kill).
  • 4.2 'billion xp requires 563,348 runs at 7.6kxp/run,
  • that's 2,253,393 min = 4 min/run * 563,348 runs
  • which is 9 years: 2,253,393 min = 37,556 hours = 2347 sixteen-hour days = 9 years (working five-days/week).
Even if we accepted 20k/2 min, those 7k hours ≈ 298 twenty-four-hour days, still 10 months of your life working non-stop, ignoring the mandatory disconnects.
So, I guess even a bot isn't going to make it (since they would get permabanned or deleted long before then).   — Tennessee Ernie Ford (TEF) 20:02, October 29, 2009 (UTC)
Well, Corporal Tunnel says it's definitely over 228. Now he must go through clicking finger rehab... RoseOfKali RoseOfKaliSIG.png 12:51, March 14, 2010 (UTC)

XP per kill and Scrolls

Just been doing a little HM testing with my raptor farmer and granted that the foes in the cave are L25 with an L30 boss, I should be getting 280xp per kill (according to the table) without the use of a scroll. The xp I'm getting is 276. Now I know it's not much of a discrepancy, but it is still one. When I use a scroll that gives more than double xp per kill (Slayer's, Berserker's, etc.), the limit is further capped to 2.333* a normal kill's xp value of 276xp (644xp). I'm asking if there's something amiss here or if I've missed a vital something that would make more sense. Are solo farmers getting jipped on xp? --Valandil D 04:51, March 14, 2010 (UTC)