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Technically though, do we want to do this kind of cyclic definition where the definiton of farming takes you to loot which takes you to mob which takes you to boss which takes you to farming? Especially here in the Slang & Term category where we try to "clarify: things? :) I would think we would want to have less of that. I am not complaining about cross-referencing. Cross-referencing is good (like mentioning Vizier Khilbron when talking about Orr, or Mursaat when talking about Seers). But this is more like cyclical definitions. :) --Karlos 17:29, 14 Jul 2005 (EST)

Off course an article should never contain a crossreference to itself. But cyclic self-reference is very hard to avoid. And it doesn't bother me either. So I don't see any need to do something against it. --Tetris L 18:26, 14 Jul 2005 (EST)
Nothing wrong with this. You can never tell which part of the loop a user will enter into. —Tanaric 19:11, 14 Jul 2005 (EST)
Defining farming as "killing mobs to gatherloot" is defining slang with slang. All I am saying is that, when defining slang, we should use regular terms first and THEN if we want to mention how it wuld be said in slang is fine. Again, the focus is the user. A person who comes here to check what a "mob" is,is most likely not aware of most of the other slang terms. So, we should describe it in as few slang terms as possible. --Karlos 20:27, 14 Jul 2005 (EST)
That is a completely different argument. I agree. :) —Tanaric 21:58, 14 Jul 2005 (EST)
I can see the wisdom of the above argument, but there is a very valid connection between the terms "farming", "mob" and "loot". Since these terms are commonly used ingame, isn't it reasonable to use them in a site about the game? Also, I don't any loop, there is nothing in the mob entry that points to boss. --Jackel 23:02, 14 Jul 2005 (EST)
Let me phrase this in an example: "farming is the process of going out to the explorable areas of the game and killing monsters with the objective of collecting items that drop from them. i.e. killing mobs for loot." As I said, provide a simple non-slang definition then reference related slang terms. I am not saying do not reference other slang at all. As I said way above, it is good to reference other articles. --Karlos 02:33, 15 Jul 2005 (EST)
Karlos, edit the article as you see fit, that is the whole point of a collaboration =] --Jackel 06:41, 15 Jul 2005 (EST)
I'd much rather we try a simple understandign first of how we want to tackle ths. Instead of me rewriting it, you rewriting mine, Biro rewriting both and so forth. And I will rewrite it! >:) --Karlos 09:18, 15 Jul 2005 (EST)
Hmm, you are right about "i.e.", but it still reads awkward and wordy to my eyes. No rev-wars for me, I'll call a truce and move on to other things..--Jackel 23:06, 15 Jul 2005 (EST)
Hey, hey, don't drag me into this Karlos! I'm staying well clear of Farming! /runs <LordBiro>/<Talk> 23:19, 15 Jul 2005 (EST)

The explanation how its taken here is good enough i think. Myselfe is very intersted in new locations to efficintly farming, so i made an edit for lower lvl players to get runes by killing ettins, there is another spot in german"Flussuferprovinz" for higher lvl players. Another part of farming here should be describing which skills to take in youre build with you to the single runs. --Mord 19:19, 18 Nov 2005(EST)

That is Riverside province, one of the more (in?)famous farming spots. As is the spot north of riverside. If you have some farming builds that you could add, please put them [:Category:Build stubs|here]. --Xeeron 13:55, 18 November 2005 (UTC)

It is possible to add some farming tactics/builds? Actually, some friends are trying to go farming at Deldrimor War Camp with 3 people =) (Halfang)

Three people? Thats quite a challenge. I have a successful way to farm Sorrow's Furnace with my Domination Mesmer and 4 henchmen. Little Thom, Devona, Mhenlo, and Lina. For details on the build, go here. I get through fairly well and my Green collection only strengthens that fact. And people say mesmers aren't a good class. :P --Gares Redstorm 10:24, 1 March 2006 (CST)
Yes, we were 3 ppl: 1 prot monk, 1 smiter monk and 1 e/n nuker with Blood Ritual. The smiter is the tanker, and has to get the aggro from the enemies in Grent's Footprint. Get Orozar to avoid the first enemies in SF. Once in Sorrow's Furnace, do the gear trick with the smiter. The e/n has to be ready to supply Blood Ritual to the protector, if necessary, and has to be able to nuke any trespassing enemy from the smiter. Notice that this 3 men farming won't probably let you finish the Orozar mission, because of the outnumbering that you'll suffer. So, go farming, and then try (if you want to die) to finish the Oro mission. --User:Halfang, 11:04, 1 march 2006 (CET +1)

After a bit of testing, I got the in-game hint: "If you continually kill just the first few monsters in a map and then rejoin the map, monsters will eventually start to run low on loot. You'll find more and better loot if you just play through the maps normally." I was wondering if anyone knew more about this. Are they still affected if you rezone normally instead of using map travel? Will they regain their normal drops after a certain amount of absolute or in-game time has passed? Or do you have to kill enough other monsters, and if so, does it have to be done on the same character? While a bit hard to research objectively due to the random nature of drops, I think this is an important topic to learn more about. --Hammer Bro. 15:59, 26 June 2006 (CDT)

You can find mor on that topic here: Talk:Drop_rate#Dynamic_drop_rates. --Karlos 23:54, 26 June 2006 (CDT)

maybe the griffins part should be removed from this page? or has someone found a way around the scarabs? 22:21, 21 May 2007 (CDT)

pre-searing farming for dye[]

does anyone know if there's a pre place where monsters drop alot of dye? if u do-here's my pre"arden lyn" plz contact! 07:04, 23 July 2006 (CDT)

I believe that level 1s don't drop dye. Some level 2 foes do drop and I suspect that the level 3s drop more often, as do the rare level 4 and 5 foes. Elsewhere on the page is farming Bandits out of Ashford Abbey when you have the Bandit Raid quest active. I've been farming spider webs out of Fort Ranik going sw then across the stream for more spiders, and have gotten some dye there. Ice Elementals lvl 3 drop dye but they are far away and few between. Hulk stone elementals drop outside Baradin Estate. Crawl drop but they are tough farming since they shoot at distance and don't bunch up for easy nuking. - OYE

-I got a dye drop from a level 1 Stone Elemental in pre-searing (by the Ele trainer) just yesterday. -RebirthofDragon

-I got a black dye drop from a diseased devouerer, and a red dye from a bandit firestarter i don't really think its a level dependent thing, more of a random event. -Xasian PersuasionXx

Anti Farming Code[]

Any information on: How long/much farming does it take for it to activate? How sharp's decrease of the drop? How long does it take to wear off? etc?

More questions, does it share between accounts? Does it take farming/questing other places to wear off, or just time? So if you have 2 accounts farming capable can you farm the same place over and over? etc? --Silk Weaker 00:58, 17 October 2006 (CDT)

It's to stop a person killing monsters in the same area over and over again, I don't see how they could do it accross multiple accounts. I'm not so sure about different characters on the same account though... --Xasxas256 01:02, 17 October 2006 (CDT)
My bad, yes, I meant different characters. --Silk Weaker 22:07, 17 October 2006 (CDT)
These are all good questions, but there's next to no information about it online. Is the code too hard to decipher or are people just not looking into how it works? I'd be interested to know how to avoid/get around the code as well. --Krin 20:59, 26 November 2006 (CST)
Well I have a simple technique for farming some demons in domain of anugish... First time I killed a group of 7 lvl28 demons I got 2 drops of items and 1 drop of gold coins, All subsiquent times after the first I got nothing. I think higher level areas trigger the antifarming code quicker than lower level areas. As when I was farming djinn the drops didn't decrease for a couple of turns. (about 4)
Heres a thought, if you are farming for a green, and they are "running low on loot", wouldn't it logically follow that if you didnt find your green item, the amount of crap loot you get is gradually being reduced?

My first encounter with the anti-farm code was like a year ago while killing those charr over at the start of nolani academy, purely for the fun. Back then I thought that the code was to prevent you from killing one big group of enemies at the start of a mission or area, like those charr or the minotaurs at elona's reach. My guess is that if you farm a big area, like sorrow's furnace or similar, where you nearly swipe the whole area, the code wont activate, but if you would do those minotaurs, it would. Anyone has any idea wether this is true or nonsense? namnatulco 06:48, 21 January 2007 (CST)

Used to?[]

"used to happen in the Underworld."... that dosnt seem right to me, I still 55/ss and some guildmates still sb/smite. is there a reason it says used to?--Coloneh RIPColoneh.png 14:47, 26 December 2006 (CST)

No idea. It's false. I've been farming there for a few months and you get obsidian shards like crazy. ( 10:22, 6 January 2007 (CST))

The old tactics apparently don't work quite as easily, but I've been solo'ing in UW with my Necro for a long time and it still works just fine for me through the Bladeds and Smites. -Zdain 19:50, 7 January 2007 (CST)


lol maybe a dumb question, but where and with what build can i solo farm the most money in the least time?? oris rhy 18:45, 9 January 2007 (CST)

If you want to earn money I suggest that you start a Warrior, Dervish or Ranger and start doing runs. You can easily make 50-70k/day if you concentrate on running. Otherwise I would suggest that you farm Smite Crawlers in UW for ectos and then just sell those in ToA. --Soulflame 23:26, 10 November 2007 (UTC)

if you want a build to farm, i sugest you go to it has a large collection of builds, and alot of info on those builds.

Vermin Farming[]

I reverted an anon edit saying Vermin farming was nerfed since I didn't hear anything about this. It's always possible I'm out of the loop though, anybody else know sometting about this? BigAstro 11:15, 15 January 2007 (CST)

Works fine for me... I just did a few runs and am still getting about 3.4k+the occasional black dye per run. Then again, when farming I cycle to several different locations to try to prevent anti-farm code.Cyrogenic 14:08, 20 January 2007 (CST)

I Farm vermin all the time and im pretty darn sure they nerfed it. If you are referring to outside senjis corner, I use W/Mo and can clear all the vermin in the area in like 7-10 minutes, and as of now, I dont make more than 800g a run, which is crap. best guess is the loot, because i dont really know of any other spots. --Kiron, 14:33, 5 July 2007 (CDT)

Could be the time of day you're farming at. Some players reckon this is an influence on drop rates too. Leeroythefeared 17:47, 29 July 2007 (CDT)


ok, i was killing some fire imps to lvl my pet. 1st time => with 5 hench. (killed 5, too slow, kicked hench) Second time => killed a few => pet died, made new build, 3rd time => anti-farm code messsage. 17:37, 20 February 2007 (CST)

oops. Sorry about that anon.namnatulco 17:41, 20 February 2007 (CST)

Hero Technique[]

I've struggled with the notion of ballancing the need for a small group to maximize drops, and a large group to actually defeat the foes. I managed to strike a balance while farming The Falls for Totem Exes, as follows. Character is MM and I brought nuker and healer Heros. Once we got to the far section featuring the Behemoths (that drop) and the Wind Ryders that patrol, I'd use the Heros and Minions to defeat the Wind Ryders. When facing a behemoth with their life pod partners, I'd post the Heros way back such that there were out of compas range of the Behemoth. Minions would win and my Character would get 100% of the Behemoth drops. My first pass I got 3 Totem axes, 2nd pass zero, 3rd pass 1.

Anyway, this strategy can be expanded for farming mixed areas; bring Heros and use them when you need to, but post them way back and fight solo when you don't. Oye 20:15, 3 March 2007 (CST)

That's a fantastic strategy and I had no idea about it! Great, that should help me with getting Totem Axes too! :) Leeroythefeared 18:04, 20 June 2007 (CDT)

When I farm smites in UW i bring 3 heroes to help me kill off the graspings, i then flag em to get killed and run off to the smites on my own. makes it so much easier and takes away a lot of risk. -Serge Lo Tank

Newb farming...[]

Okay, i am new. i just got a lvl 20 E/Mo with max sunspear armour. A water spiker, can any1 suggest where i should farm? (I am a nightfall and factions char) and should i use heroes or solo? does having heroes/henchman affect drops? Should i get a new build?

I've only recently gotten to the end game myself and am interesting in farming for gold. Perhaps a farming strategy section is in order? Also, is that true that you can find black dye off farming the mantids in seijun, or just a prank? Halfmustache 03:31, 14 March 2007 (CDT)

Dye seems to have the same drop rate in low level areas as high level areas, therefore you can kill things alot faster in low level areas, its slow but its easy.

everything drops Dye the same, if you want an easy way to make cash, run around in noob areas and kill random things, it takes a while but it works


I got 2 anti farm hints in 20 minutes, but I got the first one outside Yohlon Haven, and I got the second one for the trolls near droks, but they were the first 3 trolls I killed. So, maybe it's not only about farming the same mobs, but farming in general. Anyone knows more?System Of A Guild 15:06, 5 April 2007 (CDT)

I made the photo that is used in the article. I got this in Minister Cho's Estate (mission). It's sometimes inaccurate as in my case it should belong to Cultist Milthuran who I farmed some minutes ago. --Warrior's Endurance.jpg numma_cway 07:26, 19 May 2007 (CDT)

Hard Mode[]

I think it should probably be noted on this page that along with the Hard Mode update, ANet also heavily decreased the drop rates for low member parties, making solo-4man teams quite worthless.--Cpontrelli 04:17, 20 April 2007 (CDT)

No, it's not.Dark0805 Kinetic Armor.jpg 12:03, 20 April 2007 (CDT)

How can you say that? Have you even attempted to solo UW now? Just last night I did 5 runs, and out of those 5 runs, came out with just a 1k profit from the costs of entering. Let alone the fact that I didn't get any ecto, let alone barely got any drops other than a few blues, some dust, demonic remains, and gold. Before this update I would come out with at least 2 purple, and a whole lot of blue drops, and that was a bad run. The difference between then and now is blaringly noticable. The hench idea doesn't work as it notices that you are no longer in their range of "influence" and scales the drop rate back down as if you were soloing.-- 13:18, 20 April 2007 (CDT)

They changed the way drops work. When you enter an area solo now, I believe it is 1/X the amount of drops as before, with X equaling the max party size for the explorable area/mission area. That is at least my theory, I have to try out any area where the party size is smaller for farming. Trogam 14:57, 20 April 2007 (CDT)
In other words, FARMING is NERFED!!! I'm getting less loot from trolls sololy in normal mode, possibly solo farming is better in hard mode.--Dark Paladin X 17:11, 20 April 2007 (CDT)
I don't know about normal mode, but in hard mode farming was immensely profitable for me - I farmed 40k and something like 12 levels in a couple of hours outside of the Sunspear Great Hall (including money from drops I sold, but also two longer runs when I was figuring out the farm area and what could be farmed - anything with the right build, but usually at the cost of offense and then it farms too slowly). I was running a split bar invincimentalist (half offense, half defense - something like Stoneflesh Aura/Stone Striker/Mantra of Earth/Aura of Restoration/Shockwave/Crystal Wave/Teinai's Crystals/Sliver Armor, though I experimented with stuff like swapping out Crystal Wave for Arcane Echo). I also met an assassin who said he was doing 2 minute farm runs, though I didn't catch his build or whether he was targeting individuals or packs. An ideal quick run for an invincimentalist is aggro/kill the insect mob to the west, aggro/kill the insect mob to the south, and possibly finish with Hassin to the far south. If you want, you can then continue and farm the 20 or so wandering insects, but that takes more time than its worth.-- 14:26, 23 April 2007 (CDT)

How you get "anti farm"?[]

I think i got the "anti farm" or whatever it supposed to call, i used to farm with a wurm, but when i do now i almost get no loot at al, i never got any msges, been like an month now and didn't played very much with that character. How can i see if i got an "anti farm" or what does it mean that loot is minimal, normaly i would get arround 3k a run and my inventory was full, now i need 3 runs to do the same IF I AM LUCKY...

When they introduced hard mode, it said that there is no anti-farm code anymore. Gaile also says that there is no anti-farm code. But they both mean the message. There IS a anti-farm code, but it's invisible now. It's there in normal and in hard mode. --Warrior's Endurance.jpg numma_cway 16:26, 20 May 2007 (CDT)
I've been farming easily reached areas in HM, which as the first city in Elona going after the skales and Skeletons and have observed using my Invincimonk that after about the 3 run through the City that my drops become almost unviable unless going after materials (as most of the drops become white). HM seems to have a lower threshold than NM before the anti-farming code comes into effect. Also, making notes on if the anti-farming code also effects you on an account basis. I have observed that drops on my characters have decreased quite a bit after I've done a long monking sequence.
So, what exactly do you do to undo the anti-farm penalty. It does not seem as simple as just going elsewhere for a while. It seems to me (and I could be wrong) that going ABing is better than just zoning to another area, but the rules are not clear to me. Anyone know? GW-Susan 20:01, 28 May 2008 (UTC)
I think the main issue is killing something else. Just standing in an outpost won't help much, but going and wiping a couple maps clean would reset the anti-farm code. Doing PvP might help, I don't really know.Entrea SumataeEntrea [Talk] 20:06, 28 May 2008 (UTC)
I'm glad I wound up here. I am going to have to watch for this. The only thing I had noticed while farming dye in pre-sear was that my first group of mobs in an area would almost never drop anything. I still got about 25 dye drops and about 5k for 8 hours of farming. I didn't notice it tailing off. I only did it for about an hour at a time though because it is boring. Then, I'd run missions or quests or something. Srinivassa

farming prevention... and trappers[]

They have nerfed several skills that were linked to solo farming, and changed areas so they are a lot harder for a 55 to solofarm, yet they buff trappers, which are primarily used for farming.... why? a trapper can clear some areas of DOA in a matter of seconds without getting hit... getting all kinds of rare gold items and gemstones... yet gets buffed even more...

No... you dont know what you are talking about. just forget it... gw is not based on "oh no, they nerfed my skill i used to farm" ITS ABOUT PVP!!! Thats what all the skill changes are about.

The CHANGES are about PvP, but GW is just as PvE as PvP! PvE'ers don't complain, cause PvE is not all that random, so you just change your build. PvP is too focussed on having 1, set, unchangeable team setting that is waii leet wtfp00nerdz that ANet HAS to nerf certain things. And PvE is getting a hit too. Not that I care much, only EotN HM is a real challenge. Sortof... And the nerfs make it harder, can't complain. --VipermagiSig.JPG -- (s)talkpage 15:50, 20 October 2007 (UTC)

EoTN rep farming[]

I just finished filling out a hero's handbook (my second, meaning I didn't have to do those 6 quests) and a hard mode hero's handbook. I was curious if this would result in more rep per minute then clearing an area so I timed how long it took to do every quest. I wasn't trying to do any of these quickly, just normally. I also didn't include the time spent on failed attempts.

My total time for the normal handbook was 204 minutes, which is 98 rep points per minute (or 107 if you include the small quest rewards for repeating these quests), and 331 experience per minute, including the 2,500 for completing each quest.

The hard mode book took 372 minutes total. This is 81 rep points per minute (88 including repeated quest rewards. The first time rewards make this quite worth doing once). Also, 235 experience per minute.

I'm not sure exactly how long it takes to clear areas, or how much rep it reaps. The sacnoth valley page says you can get 5000 rep in 50 minutes (which seems extremely optimistic), which is pretty much equal to filling a normal handbook. Overall, I think the handbook would be faster, and more fun than clearning an area 40 times.

Then there is the idea of only doing two quests and turning the book in. In normal mode you can do assault the stronghold and a time for heroes in 11 minutes, which comes to 182 rep per minute! In hard mode it's possible to do these in 16 minutes, for 188 rep per minute.

So those with more experience at clearing areas for rep points, is it faster or slower? Merick 14:48, 6 January 2008 (UTC)


wth does scaling mean?--Spam King Sig.gifSpamKing 15:37, 23 February 2008 (UTC)

Scaling has two possible meanings within GW. One, the most frequently seen, refers to how the game only gives you a certain amount of treasure. Regardless of party size and exact content you should get the same drop equivalents (roughly) in a specific area. So if you kill a mob and get 1 granite while soloing, you should get the same with a full party (regardless of exact members). The other meaning has to do with the difficulty of the game itself. Generally a party of characters is more powerful/capable than a single player with heros and hench - so the game responds by making things a bit tougher. So the difficulty of the game "scales" upward. Together this is a kind of double scaling - treasure dropped is of a value in relation to difficulty of area/encounter. This explains why parties will wipe in an area you previous blew through while with H&H. And why the treasure is generally better with a party then while playing alone. (I cannot however swear that this info is perfectly accurate and someone may come by and correct me.) -- Sabardeyn 05:56, 1 March 2008 (UTC)
Your party size doesn't effect enemy spawns, neither does the ratio of humans to AI.--Gigathrash 06:02, 1 March 2008 (UTC)
so with all of this scaling stuff,what is the best combination of players to farm wit?solo?dual?full party D:?it is very confusing96.252.136.51 19:18, 14 August 2008 (UTC)
The lower the numbers = the better results.}{Ipo™}{ 19:21, 14 August 2008 (UTC)
Solo, cause every drop will be yours. --- Ohaider!-- (s)talkpage 19:20, 14 August 2008 (UTC)
If you're farming gold or such, 8 people, because you will kill stuff faster and loot scaling will give you personally the same amount. If you're after gold items or uniques, solo farm, because those don't scale.Entrea SumataeEntrea [Talk] 19:32, 14 August 2008 (UTC)
Wrong. Cash drops are divided. A 100 gold stack will yield you nigh nothing (12-13, depending on wether you pick up the stack) in an 8-man party. --- Ohaider!-- (s)talkpage 19:44, 14 August 2008 (UTC)

EoTN Rep Farming - expand please[]

Just wanted to mention that I think the EoTN rep farming needs to be expanded. Make it similar to the FFF section. So the quests commonly farmed for reputation are listed for each group. Since this info probably already has a wiki entry this is really just adding a link. Unfortunately I haven't gotten very far into EoTN so I cannot help with this effort. But knowing this would make my life easier. ;) I heard about a "5 Dragon Boss" quest/mission/soemthing-or-other that is done to farm rep points, but know nothing more. -- Sabardeyn 06:10, 1 March 2008 (UTC)

I added some basic info, but it is nowhere near done, and I have no idea how to farm Ebon Vangaurd points...--Gigathrash 06:20, 1 March 2008 (UTC)

Farming Special Event Items?[]

What are the best places to farm special event items? Information for each expansion would be helpful and interesting.

Thanks, 20:50, 19 March 2008 (UTC)

I find low-level and dense areas nice to farm. It seems everything has an equal drop rate for Event drops, like the Cupcakes and Clovers. But when an area (Nolani Academy comes to mind) is farmed a lot, the drops will go down (well, they are thought to go down, which I firmly believe). So it's best to look for an unvisited area with a bunch of easy-to-kill mobs. --- VipermagiSig.JPG-- (s)talkpage 20:52, 19 March 2008 (UTC)


So if anyone has been in Rata Sum any time at all recently, you'll know that there are usually Asura point farmers looking for "leechers" because "it increases the drop rate" (and rarely because they are just nice people). Considering how loot scaling works, this would mean that more items will be generated, whether or not they go to the farmer or not. Right? Since I've also been told that it's just a myth. And I am not sure why. Something to do with the partymembers being too far out of range? - kind of the same way you can fight through an area with H/H, then send them off radar and solo a boss? That's the only explanation I can think of. Entropy Sig.jpg (T/C) 06:53, 24 September 2008 (UTC)

Creates more pecuniary drops and rarities of purple or lower, but party size does not affect greens and gold weapons. Basically, it creates more merch food. 06:58, 24 September 2008 (UTC)

Are the mentions that farming better before the scaling update really useful?[]

Because I don't think that saying that it was better in the distant past does anything for the article. --OrgXSignature.jpg 21:49, October 9, 2010 (UTC)

I don't think it's meant to be of use to players (as it obviously isn't). I think it's just documenting the way the game used to be, which as a Wiki we do from time to time. I'd credit it as more relevant than ~75% of trivia we have, so personally I vote it stays. A F K sig 2.jpg A F K is pro-AWA! 22:29, October 9, 2010 (UTC)