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Discussion[]

← Moved from Talk:Game updates

Lion's Arch appearance[]

What happened to Lion's Arch? Looks like Amoon and everything's fucked up oO --Birchwooda Treehug 18:23, 15 December 2006 (CST)

Hahahah.. this was the funniest bug seen in a long time :D — Stylva (talk)(contribs) 18:29, 15 December 2006 (CST)
What happened? Screens? --Gem-icon-sm (talk) 18:29, 15 December 2006 (CST)
Screenshot :) — Jyro X Darkgrin 18:56, 15 December 2006 (CST)
LA looks exactly like Amnoon, except the NPCs... They are the same and mostly unreachable — Stylva (talk)(contribs) 18:34, 15 December 2006 (CST)
Ah, logged in to check. LA is replaced by Amnoon scenery, which is also misaligned on the world map. The NPCs are therefor not acessible. --Gem-icon-sm (talk) 18:37, 15 December 2006 (CST)
NPCs are in the desert PvP arena. You can see then but not reach them. And you can go to the end of the world XD --Birchwooda Treehug 18:38, 15 December 2006 (CST)
You can get a couple tenths of a percent for your Cartographer title if you need it too. I bet all the Fire Imps in North Kryta Province caused it. :P
Nah they said they wanted to fix an aggro bug, but seems LA aggro'ed the desert and got pwned. Now you know about the power of wandering sand dunes ;) Got fixed :/ --Birchwooda Treehug 18:52, 15 December 2006 (CST)
Yea, I got an extra .3% of tyria explored due to the bug, .2% from "the end of the world" where you could run out of amnoon's normal exit and run to end of the zone(the bay area of LA on the map), and by the boat another .1%. Nite 18:54, 15 December 2006 (CST)
This "bug" also opened up new area for the Explorer Title (approximately 0.3% explored), but was fixed in another update shortly after. Did the bug fix remove the extra percentage explored, as suggested by this sentence in the article? -- Dashface Dashface 06:53, 18 December 2006 (CST)
No. I still have the extra percentage points I gained from running around this hilarious area. -- James Sumners 08:24, 18 December 2006 (CST)

Someone said Kaineng was bugged too, I'm going with my unpatched client running Blastedt(Talk) 18:49, 15 December 2006 (CST)

Holy crap, these people are flashing at the end of the world when you look right.

  • never restarts*

--Blastedt(Talk) 19:03, 15 December 2006 (CST)


*cries*  I had to!  My friend urged me to go on my first ever sorrows forge run with her :P

The friend in question, :P

Blastedt(Talk) 19:32, 15 December 2006 (CST)

I had every bit of Lion's Arch explored before the bug and by exploiting the bug, I was only able to uncover an additional 0.2%. I'm going to change the note unless someone has experience that says otherwise. — Jyro X Darkgrin 13:54, 23 December 2006 (CST)

No more easy leveling by killing heros[]

Something else got changed too. Before the update you could level your char (any char) from level 1 to 20 within an hour by killing someone else's heros (who don't fight back, best have vampire weapons and sacrifice skills to make it quicker) again and again (or just standing there waiting for them to die) in training guild fights. Now you only get 0 exp and thus it's not possible anymore. Don't know why they had to change that since it's a pain for tyrian chars now again to level up while in Elona and Cantha it's fast. Damn, and I just started a ranger in Ascalon -.- --Birchwooda Treehug 21:46, 15 December 2006 (CST)

Doesn't XP gain reduce by DP? And anyway, just ship them to Kaineng and do a few quests. The painful part is getting the extra attrib points and capping some skills (Eviserate takes a while, at least).
Yes and No. And don't gain Exp (although I didn't test if heors gain it still - will test that later today) but DP gets reduced the normal way by dying enemies. --Birchwooda Treehug 08:05, 16 December 2006 (CST)

Unidentified rune out of unidentified armour[]

Friend says you can't salvage sup. runes out of unidentified armour anymore. Can anyone confirm that? (I don't happen to have such an armour atm ;) Normally you could salvage the rune and then you had _two unidentified_ objects, the sup. rune and the armour, which then _both_ counted for the title after identifying. I last did that two days ago. --Birchwooda Treehug 19:04, 16 December 2006 (CST)

Yeah, you haven't been able to salvage anything except crafting materials out of unidentified items since they changed the salvage system in the October 25th update. -- Gordon Ecker 21:59, 16 December 2006 (CST)
Can't be. I used to salvage unidentified runes out of found armour till some days ago. (Never tried that with weapons) And I got an unidentif. sup. rune and, if not destroyed, the left unidentif. armour (with nothing in it anymore). --Birchwooda Treehug 22:41, 16 December 2006 (CST)
I can also verify that you can salvage an unid rune out of unid armor. It leaves you with an unid rune and sometimes the unid armor left. This unid armor is still gold, and as it is unid, gold, and empty, be VERY careful when buying unid gold armor. It can be empty. I've /bug this a number of times, posted requests for fixing, posted exploit reports, to no avail. All I've succeeded in doing is spreading the knowledge that you can sell gold armor that is empty. Sigh... Cyrogenic 00:51, 17 December 2006 (CST)
So that wasn't "fixed" with last update then? And it's still possible after the 15th? --Birchwooda Treehug 13:07, 17 December 2006 (CST)
As a beta tester from the beginning, it makes me very sad, but the /bug command has been disabled. So you're better off filing a support request. I wish they had left it though... -Robin Anadri 19:34, 18 December 2006 (CST)
I know I've done it many times since the October 25th update that Gordon Ecker references. Not for purposes of selling empty gold armor, but for the same reason that we all did it BEFORE the update. To detect unid Sup. Vigor for unlock purposes. I THINK I've done it since the december 15th update, I think I did it yesterday, but I can NOT say that 100%. If I get another gold out of these chests, I'll post here.Cyrogenic 21:30, 17 December 2006 (CST)

Premi-Aggro[]

YAY no more Preminent aggro! can anyone confirm? -TehBuG-

Do you mean Permanent?
I've tried to confirm this but so far an having little success. Monsters still pull as if they were permanent-aggroed, ie. caster mobs follow quite far, but of course you can only run so far before stopping, and then they attack, so henchmen counter, and...well, dead mob.
A really good example of permanent aggro is Priest of Sorrows, or Dredge Shaman, they used to follow everywhere. Just like pets. I'll have to go back and test them again, I guess...just not during Noble Intentions. Heh.
And what do you mean, Yay? In most cases perma-aggro was a good thing, because it let you pull monks really far...Admittedly, it messed with kiting behavior, especially Forgotten bosses. So it was good and bad. Still I liked it. Entropy 05:43, 17 December 2006 (CST)
I had all my party die on me, and Kaia Wupwup and one of his/her Siege Ice Golem friends decided that following me was nice. So the ran with me over half of Spearhead Peak, then I reached the portal and gave up. It was not a good thing then :P I haven't been able to try if this bug is really fixed. Is it possible that it means that Droknar runs is easier again, if fixed? — Stylva (talk)(contribs) 06:25, 17 December 2006 (CST)
As far as I can tell, it's the same as before, no fix. From what I can tell, bosses certainly never stop following you, and mobs eventually do stop, but it's about 4-5 times as far as before Nightfall. Doesn't seem like there's been a change...Cyrogenic 11:54, 17 December 2006 (CST)
Doesn't seem changed to me. Today I aggroed an enemy by myself during Aurora Glade and he and several of his friends followed me forever until I finally just gave up. Capcom 04:47, 18 December 2006 (CST)
Sorry but you people are referring to the wrong aggro bug that GW is talking about. They are talking about the one where if you went into range and then went out of range and then when you went near the group about a radar away, they would start running after you, even though you were no where near them. I have tested for this bug and consider it to be fixed in total. The note section about this bug is talking about a different issue and should be removed. Xeon 22:46, 18 December 2006 (CST)
Actuailly, Thats EXACTLY what i was talking about. TY :D -TehBuG-
Thanks for clarifying. I thought the build you're mentioning was intentionally in the game, as I almost never encountered it outside of boss groups. Thanks, Cyrogenic 22:48, 18 December 2006 (CST)
That behavior is still in the game even now. We were just in DoA and we actually rely on that to kill Dryder + Rider groups. i.e. aggro Riders, kill them, then walk a bit forward and the dryders come rushing from the end of the world. However, they do sometimes break aggro, which they did not used to do. --Karlos 03:39, 19 December 2006 (CST)
They always did this before the patch as well but the amount of times that it happens now has been reduced to the same amount as before this bug started to happen. I noticed this with the Tusked Howlers & Tusked Hunters, they would trigger off this bug every single time and now they dont. Xeon 04:48, 19 December 2006 (CST)
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