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Archived. --- Ohaider! -- (contribs) (talk) 18:16, 27 June 2009 (UTC)

hooray! now wheres my tournament points?! jk :P --Franzwald 19:14, 27 June 2009 (UTC)
Use the Force, young Jedi. A task perilous to get your tournament points is. Go must you to the depths of XTH while being unnoticed, only to find that they are all on holidays for the time being ;)-- 11:13, 28 June 2009 (UTC)

Bug or unannounced?

Hey, I noticed that after this update, if you are drunk and you map to a new town, you stay drunk... I don't recall this happening before so I thought it was worth noting. ShoganKiller Shogankillerflag.jpg 15:40, 3 July 2009 (UTC)

That's been in the game for quite some time now. Don't know exactly when it was added, but it's defo not a bug :) --- Ohaider! -- (contribs) (talk) 15:44, 3 July 2009 (UTC)
odd, I could swear it wasnt there last week, but w/e ShoganKiller Shogankillerflag.jpg 15:52, 3 July 2009 (UTC)
I already said that on the drunkness talkpage, but nobody looked at it apparently...--TalkpageEl_Nazgir 16:39, 3 July 2009 (UTC)
Half a month ago, yeah :P --- Ohaider! -- (contribs) (talk) 16:45, 3 July 2009 (UTC)
Well, I feel its time to take this:
Duh! This user is a keen observer of the obvious.

off my userpage, aparently im not as keen as i once was lol ShoganKiller Shogankillerflag.jpg 00:37, 4 July 2009 (UTC)

Xunlai Tournament Points (armor upgrades)

Say I wanted to get new armor for PvP characters. If I bought one, would it stay as an option for all future characters (kinda worth it) , or is a (retarded) one time buy?--Ikimono"My beard is thick."Monk-Paragon-icon.png 15:58, 6 July 2009 (UTC)

Retarded. --- Ohaider! -- (contribs) (talk) 15:13, 6 July 2009 (UTC)
ok thanks for the confirmation.--Ikimono"My beard is thick."Monk-Paragon-icon.png 15:58, 6 July 2009 (UTC)
Yeah that option seemed optimistically viable at first, and then meh. (GW-Kiron 23:25, 8 July 2009 (UTC))
I know, I was hoping to have some cooler armor on my pvp characters and then "oh...well that's freaking stupid that it doesn't stay..."--Ikimono"My beard is thick."Monk-Paragon-icon.png 10:28, 9 July 2009 (UTC)
They wanted PvP rewards to be unlocks but couldn't correctly code it that way.
Such fail...--Ikimono"My beard is thick."Monk-Paragon-icon.png 09:34, 11 July 2009 (UTC)
^ I've said it once, I'll say it again. Those lazy bastards. RHSig.jpg rede | beiträge 19:06, 11 July 2009 (UTC)
What I think it SHOULD be at this point is every armor set added to your HoM should become unlocked for your PvP characters. Other non-elite armor (like Luxon) should be unlocked as soon as one elite set from that campaign is added to the HoM. The only thing preventing something like this from happening is their constant moaning about not having enough people on the team. Bleh. Takes them longer to whine about it than to actually get it done. RoseOfKali RoseOfKaliSIG.png 05:17, 12 July 2009 (UTC)

Bug ??

I didn't notice till this update but look at the picture... Big Bow 02:42, 10 July 2009 (UTC)Bug Chant.jpg

Looks like one.--Ikimono"My beard is thick."Monk-Paragon-icon.png 03:16, 10 July 2009 (UTC)
Look at the end of insignia, labelled as a bug

"Ghost Forge Insignias created before the June 15th, 2007 update give a bonus of Armor +15 (while affected by a Chant"

Balistic 04:05, 10 July 2009 (UTC)
Does it actually give the armor when you're affected by a chant, or is it merely a textual bug and it works like it should (with a weapon spell)? --Macros 04:20, 10 July 2009 (UTC)
just a bug.--Ikimono"My beard is thick."Monk-Paragon-icon.png 00:56, 17 July 2009 (UTC)

Destructive Was Glaive bugs

guess what? They're Baaaaaack!

  • Attempting to cast a spell with ~20 energy sometimes generates the message and error "You do not have enough energy"
--Ikimono"My beard is thick."Monk-Paragon-icon.png 16:10, 21 July 2009 (UTC)
That bug was never gone, tbh. --- Ohaider! -- (contribs) (talk) 16:35, 21 July 2009 (UTC)
I've seen it with other skills too. Annoying... RoseOfKali RoseOfKaliSIG.png 05:08, 22 July 2009 (UTC)
yeah, it was definitely a problem with savannah heat earlier too. haven't seen if it persists since the nerf, ahem, "skill balance" 03:04, 23 July 2009 (UTC)
That bug is as old as the game. If you die whilst holding a bundle, your energy bar no longer displays the correct amount. But as far as I know, the game correctly keeps tracks of your energy, and it's only a visual bug. --Macros 06:02, 23 July 2009 (UTC)
There must be some new bug or something, I cast DwG (only spell, had "20" energy left over) and it kept saying "You do not have enough energy" until i had full energy again.--Ikimono"My beard is thick."Monk-Paragon-icon.png 13:14, 26 July 2009 (UTC)

stuff that would be cool

  • functionality changes, getting bored again
  • XTH problem fix? i mean? what is going on there?
  • could you guys finish whatever it was you were doing with the HoM? unless its like really cool, id rather you just play with skills.

( 00:26, 24 July 2009 (UTC))

This isn't the official wiki, we have absolutely nothing to do with any matters relating to GW except documentation. However, even on the official wiki, they wouldn't listen to you anyway, they're COMPLETELY out of touch with the players --Gimmethegepgun 03:31, 24 July 2009 (UTC)
Sounds like a few players need to go over there and "touch" 'em, eh? I got the sledgehammer! RHSig.jpg rede | beiträge 15:43, 24 July 2009 (UTC)
I've got butter, bacon grease, and arousing music! Wait...maybe i'm thinking of something different. I have to concur though, I want a skills update.--Ikimono"My beard is thick."Monk-Paragon-icon.png 16:20, 24 July 2009 (UTC)
Queue sappy 80s music on Gimme's comment. -- 22:33, 24 July 2009 (UTC)
You're not allowed to touch them, the official Wiki is gradually stacking its Moderator base with Sycophants who protect Anet's image at all cost even though no one (except Gaile) ever asked them to. The sad part is that some of them were (and still are) Sysops for this Wiki and took that job under the understanding that they would remain neutral b/c thats what a Wiki is for. --ilrIlr d-small.png(24,July.'09)
Ilr, if I understand your comment correctly, and correct me if I am wrong, you are trying to say that Billy Mays should not have died and that the entire fabric of time may collapse the next time a commercial comes on at precisely 12:01 AM featuring a smart new product for only 19.95 (plus s&h) but wait, call now and we will double your order?

PS: I shall now sign my comment: (GW-Kiron 02:15, 25 July 2009 (UTC))

No that was a GOOD thing b/c it fully opened the Shlomi Gateway and now the Era of Vince is at hand. His dark nutty tendrils are already weaving their way into every facet of the mists and soon the FAN Scouts will pour in and purge all memories of the OxyPalm'assins. --ilrIlr d-small.png(25,July.'09)
You guys seem to be going under the (false) assumption I was referring to going over to GWW with metaphorical sledgehammers. I was referring to physically going over to ANet (in Washington) with literal sledgehammers and beating some sense into them Red Faction style. RHSig.jpg rede | beiträge 00:38, 26 July 2009 (UTC)
Icanhaspics? 09:49, 26 July 2009 (UTC)
Vince's efforts are futile. His cheesey fauxhawk and fake headset will do him no favors against the new wonder mop guy who gives away knock off shamwows for free with his amazing mops. Soon all who follow Vince will find their garlic cloves being minced and diced in an easily cleanable slap chop from hell. :) (GW-Kiron 19:28, 26 July 2009 (UTC))


Anyone else getting horrendous connection issues and code=007's every 2 minutes? A few other people that i was able to talk to were having the same issue.--Ikimono"My beard is thick."Monk-Paragon-icon.png 01:39, 27 July 2009 (UTC)

I did, had to reboot my box like three times... GW-Topinambour 12:49, 28 July 2009 (UTC)
I couldn't even get the game running that day. It would 007 on my every few seconds after the first 3 times.--Ikimono"My beard is thick."Monk-Paragon-icon.png 15:31, 28 July 2009 (UTC)
The Day the Lights Went Out in Tyria? RHSig.jpg rede | beiträge 01:46, 29 July 2009 (UTC)

7/30/09 anxious for an update of some kind...anyone else tired of seeing Mind Blast/Distortion eles dominating everything?--Ikimono"My beard is thick."Monk-Paragon-icon.png 19:51, 31 July 2009 (UTC)

Nope. --- Ohaider! -- (contribs) (talk) 19:53, 31 July 2009 (UTC)
Well then keep on being lame i guess...Carry on.-- 21:04, 31 July 2009 (UTC)
Reasoning behind that comment was tucked away in the edit summary. Haven't played GW for weeks (let alone PvP), so I haven't seen 'em at all. --- Ohaider! -- (contribs) (talk) 21:11, 31 July 2009 (UTC)
Divert 'em? Echo DD? WC or AoG Spike? Strip their attunement/Kin-armor? I can think of almost a dozen other elites that are more problematic than M.B... You wouldn't catch me gambling my elite slot on it unless I could always count on the rest of my team having something better to mimic. --ilrIlr d-small.png(31,July.'09)
Echo Warrior's Cunning...That's a new one. And MB isn't the reason why MB/Dis eles are almost op.-- 21:27, 31 July 2009 (UTC)
In fact, the reason they are OPed is that they can maintain a 75% block stance for 80% of the time! dun dun dun! (GW-Kiron 02:42, 1 August 2009 (UTC))
I get a kick out of the people that think just because MB dominates GvG, it must then be awesome in AB as well. Have fun capping at a snail's pace. Lazuli 04:16, 1 August 2009 (UTC)
LOLWat, they dominate every arena except Hero Battles.--Ikimono"My beard is thick."Monk-Paragon-icon.png 12:23, 2 August 2009 (UTC)
The only thing people, and by extension the balancers, give a shit about anymore is GvG and HA. RHSig.jpg rede | beiträge 04:54, 1 August 2009 (UTC)
LOLOL@GvG and HA being the only thing "people" care about. Talk to new people IMO. DKS01 07:43, 1 August 2009 (UTC)
He's right about the (im)balancers though /sigh --Gimmethegepgun 10:05, 1 August 2009 (UTC)
@DKS01: Personally, I don't give a flying fuck about GvG or HA, but those seem to be the main things people bitch about when they talk about "overpowering of skills." Either that or, in some rare cases, PvE (in the case of Ursanway). Also, what the people complain about really doesn't matter, the imbalancers will do what they want no matter how much you kick and scream. Its pessimistic, sure, but its true. RHSig.jpg rede | beiträge 18:12, 1 August 2009 (UTC)
In all seriousness I thought the reason was obvious why people complain most about GvG/HA. (GW-Kiron 03:36, 2 August 2009 (UTC))
That's because it's real PvP? Because they are the only forms of PvP that actually require skill to play? Anyone can run stupid gimmick shit in RA, TA, AB (FA and JQ are more like PvNPC) and HB. Go try it for yourself, look at the balanced teams that roll the stupid gimmicks you see in the lower arenas. King NeoterikosKNsignature.jpg 13:53, 2 August 2009 (UTC)
I don't know if by arena you mean just Random Arena and Team Arena, or if you are extending it to include all PvP, Ikimono. If you mean MB dominates all PvP (except HB), I would have to disagree. Spending your elite on energy management as a fire elementalist makes no sense in AB where the battles with humans should last no longer than a minute or two anyway, and the battles with NPC's far less than that. Yes, it has great defense. But that doesn't cap shrines. Flame Djinn's Haste is generally all the defense a fire elementalist needs in AB. So sure, MB is overpowered almost everywhere. But probably not in AB. Lazuli 15:06, 2 August 2009 (UTC)
Good eles use MB+Distortion+Flame Dijin's. Just like they do in gvg.--Ikimono"My beard is thick."Monk-Paragon-icon.png 17:56, 2 August 2009 (UTC)
I prefer a half-decent, low-energy Air spike to a Fire spike any day, mostly because people prepare for the Fire and Earth eles, but rarely the Air or Water eles. I just think people are too sissified to use something like Water or Air...too afraid to get outside of their set paths. Innovation is the bane of any and all PvX builds. Shit, I never look up builds, anywhere, I just make the shit up as I go along. RHSig.jpg rede | beiträge 18:42, 2 August 2009 (UTC)
And that works for that extra spot on an AB team (1 monk, 1 nuker, 1 melee, and 1 extra), but it cannot match the speed of Searing Flames or Savannah Heat. So while MB E/Me's can work fine in AB, they are no replacement for a dedicated AoE capper. Lazuli 20:40, 2 August 2009 (UTC)

You're all acting like they can't replace 1 skill on their bar (you know, like res sig) with an AoE skill like Searing Heat. Follow up with Meteor and Rodgort's, in that order, and suddenly you can kill people who would normally just walk out of AoE AND cap shrines. --Macros 22:25, 2 August 2009 (UTC)

Actually Air eles have been pretty popular lately- Ride the Lightning spikers are all over the arenas. Felix Omni Signature.png 22:38, 2 August 2009 (UTC)
...In the last week? If so, I'd blame Colbert for that b/c he devoted an entire segment to Tasers. --ilrIlr d-small.png(2,Aug.'09)
(edit conflict)@Lazuli: You talk like there's one set type of AB team when in fact I'd be willing to bet that a good 90% of teams in AB are PUG's. Also, healing/prot monks in AB? Where have you been the past 2 years? Almost no one heals or prots in AB, if they're a monk, they're most likely a smiter, usually a beemer. Also, overused skill is overused. RHSig.jpg rede | beiträge 22:41, 2 August 2009 (UTC)
You're absolutely right. The majority of AB teams are PUGS, at least by my estimation. I play AB regularly for the Kurzicks. Are you playing for the Luxons? I see more heal/prots than smiters. There was certainly a few weeks when every monk was RoJ. But that time seems to have passed. When I talk about the basic elements of an AB group, I refer to what I feel is ideal. You want someone with AoE to cap fast, you generally want a melee to harass enemy healers or lineback, you probably want a monk or healer of your own to keep your team alive, and the last spot is up for grabs. Some people like rangers or mesmers for that spot. Arguably, overused skill is not as overused as MB in this day and age. This doesn't make it fresh or creative by any means, however, as I will agree that it has been overused in the past. And it's certainly true that you could throw in a heat of some sort, but the amount of people that don't just boggles my mind. Lazuli 00:56, 3 August 2009 (UTC)
Figgered you could've told by my page that I'm Kurzick. Also, I've only had one person in three months ask me to run healing on my monk. I don't see it as a very good use of a character as almost everyone brings some form of self-healing, that or they deal so much damage it doesn't really matter, re Three Heats spike or old Palm Strike. Of course, this could stem from my hatred of being relegated to the back and avoiding fights. When I'm in a war, I fight, and I fight to the death. Never give in, never give up! OOH-RAH! RHSig.jpg rede | beiträge 01:50, 3 August 2009 (UTC)
Apologies for my lack of research. And I share your distaste for monking in AB. Sure, I love monks on my team, but I imagine that monking for a PUG is like herding cats. I will condense my position to just say that I think MB is very powerful in the right situation. AB, in my opinion, isn't where it shines the brightest. Lazuli 02:17, 3 August 2009 (UTC)
Healing monks suck horribly in AB compared to a Attuned Was Songkai resto rit. Seriously. And I find that having just 1 player you know along with in a PUG it's SO much easier. His warrior kicks ass and neither of us ever die :) --Gimmethegepgun 03:48, 3 August 2009 (UTC)
Healing only monks might suck, but when they are hybrids they are great. And hexes > resto rits. Sure, you could devote your secondary profession to /Mo for Holy Veil or something, but then where do you get IMS or self defense? I guess it comes down to a matter of preference. Lazuli 21:34, 3 August 2009 (UTC)
You are all officially terrible at PvP.--Ikimono"My beard is thick."Monk-Paragon-icon.png 18:38, 4 August 2009 (UTC)
Ey now, bwoy, don't be dissin my skills. I may not be a HA or GvG superstar, but I've kicked more than my share of ass in AB. The only overused or easily-abused skill I've used in all my 3 years of killin would be the new Jesus Beem, but that's just because they killed Signet of Judgment for anyone except melee builds. Other than the Beem, I run whatever builds I want and do damn well if'n I do say so mahself. Of course, my choice of build is also decided by weather or not I'm doing the little z-quest for AB or not, also. RHSig.jpg rede | beiträge 19:04, 4 August 2009 (UTC)
Self-defense is hardly necessary when you can just heal that much. But yeah, you're right, hexes do own resto rits. Though really the only ones that matter even remotely are the ones that reduce movement speed or attack speed, or cause chances to miss. Everything else really doesn't matter at all, it's just overhealed or countered with Resilient Weapon, turning it into a good thing --Gimmethegepgun 20:20, 4 August 2009 (UTC)
My hand is tunneling through my head i'm facepalming so hard.--Ikimono"My beard is thick."Monk-Paragon-icon.png 06:03, 5 August 2009 (UTC)
This is AB we're talking about here. Some of the people there are stupider than PvE monsters, and have worse builds. PvX and powercreep ftl --Gimmethegepgun 06:12, 5 August 2009 (UTC)
Ex: Earth Ele with illusinary weapon.--Ikimono"My beard is thick."Monk-Paragon-icon.png 00:41, 6 August 2009 (UTC)
O_O OMG! That's even better than Illusionary Daggers! I'mma go try it! RoseOfKali RoseOfKaliSIG.png 01:16, 6 August 2009 (UTC)
It's the AB equivalent of birdwatching. Spot the weirdest, rarest builds you can. A petsin is +25 points. Amity monks count for at least 500 (or even more if they echo it). Lazuli 03:14, 6 August 2009 (UTC)
I've got a load of old ones mainly from Aspenwood, let's dig em out. Let's see... Life Barrier on a warrior, Burning Arrow on another war, a war with Charge, Dancing Daggers, and a sword, a dervish with Kindle Arrows and no bow, a warrior with Glimmer of Light and "I Will Survive!", several wars with Divine Intervention, one also had Berserker Stance, a Life Sheath warrior, a necro with Defy Pain, another with Repeating Strike, a war using Renew Life (in ASPENWOOD), a sin and a war with Savannah Heat, a war with Shield Guardian. These are all OLD, but I don't think anything has had a changed functionality since then. Still awful though --Gimmethegepgun 04:51, 6 August 2009 (UTC)
Best I saw there was a ranger once, with WoH, Orison of Healing, Mend Condition, Remove Hex, and one of the IMS skills(forget which). I never did see him use anything else, but he was carrying a bow so maybe he had some bow attacks too, I dunno. DKS01 12:36, 6 August 2009 (UTC)
Heh, everyone loved my ele Gunther spiker with a well of profanity. :P RoseOfKali RoseOfKaliSIG.png 20:37, 6 August 2009 (UTC)

Signet of Spirits

i hope they fix it for real this next update... it has so much potential to be fun in PvE. i hate to be one of those people, but anet seems like it's forgotten about GWs... GW2 had better be fan-***king-tastic. on an unrelated note... i think i may slit my wrist if i see another evony advertisement. honestly... --Mr Squints.jpg(Page/Talk) 11:33, 3 August 2009 (UTC)

I'm pretty sure Evony is a secret prostitution ring. Felix Omni Signature.png 17:32, 3 August 2009 (UTC)
Judging purely by the ads, I'd say you weren't far off. I'm also of the persuasion that GW2 better be polished to perfection or its doing something that warranted holding off for a fucking year after the initial release. Also, no, they really don't give a shit about GW, and even less about PvE. The only reason they "fixed" Ursanway was because pretty much everyone (except me, because I didn't, and still don't, give a shit) was complaining about how it "broke PvE." Personally, I'd like to see Incendiary Arrows return to its original functionality, or have them implement a Guild Recruiter Spam channel (with punishment for not recruiting there like trading in local) rather than nerfing something that made certain fucking infuriating parts of PvE bearable. RHSig.jpg rede | beiträge 19:15, 4 August 2009 (UTC)
You still have craftable cons, summoning stones, and a bunch of event cons that are being overfarmed like nobody's business. Oh yeah, and now I have like 90 Honeycombs from Nick. O_o Though, "We Shall Return!" was a nut shot in the Desolation... You know what's missing? The former glory of Soul Reaping and Death Magic. Infinite energy and minions? Hellz yeah! RoseOfKali RoseOfKaliSIG.png 19:32, 4 August 2009 (UTC)
They need to bring back Ursan, tbh. It made the game sociable. Now everyone just brings Discordway heroes to elite areas. Felix Omni Signature.png 20:29, 4 August 2009 (UTC)
Yeah... And even though W, P, and R were often preferred for their armor, other classes had more equal treatment compared to how it is now in some areas, where 3 or 4 classes are godly, and the rest can forget about getting a group unless they join a pug of outcasts that is usually doomed from the start, because all the good monks are going with godmode groups. It needed a nerf, yes, but as usual, Anet swung the nerfbat too hard. RoseOfKali RoseOfKaliSIG.png 20:55, 4 August 2009 (UTC)
Actually, they swung it as hard as the majority asked.--Ikimono"My beard is thick."Monk-Paragon-icon.png 06:02, 5 August 2009 (UTC)
I think you mean the Vocal Minority. Felix Omni Signature.png 06:32, 5 August 2009 (UTC)
looks like that's what he meant.-- 13:01, 5 August 2009 (UTC)
If you're referring to me, then you'd be right. RHSig.jpg rede | beiträge 01:36, 6 August 2009 (UTC)
"Improved the response time of spirits created by the Ritualist skill Signet of Spirits." Does that mean more than one of them attacks now?--TalkpageEl_Nazgir 06:39, 7 August 2009 (UTC)
Yeah it means I just tried it, it is MAYHEM now, the spirits attack immedialty, forcing them on a target is harder though, it seems they are coded for different targets (might be the workaround) at least they attack now! --Yun Deathbound--

what does a warrior have to do to get a buff around here ?

i mean come on , the last buff warriors had , was when primal rage was buffed ( and nerved in the following 3 updates -_- ) , that update was a long time ago ,and now the powerceep has seriously affected the warrior class , at least give us something fun to use in PvE ( wariors are good as is in PvP ) or give fgj back ...

ps: can't even play as a tank anymore , with all the imba shadow form skillzs81.242.176.103 23:05, 6 August 2009 (UTC)

you forgot to mention: imba dervish tank skills now --Takisig.jpgTaki Fujiko 00:47, 7 August 2009 (UTC)
warriors get a buff from armor of sanctity, either tank with defy pain or used with a hammer--Relyk 01:56, 7 August 2009 (UTC)
I'm pretty sure the original poster is looking for "warrior buffs" that are actually warrior buffs, not derv buffs that he can use by limiting himself to derv secondary. DKS01 03:15, 7 August 2009 (UTC)
I'm pretty sure the OP is on the wrong wiki... We're just a fansite, nothing to do with the game makers. Then again, the official wiki is in chaos right now, everyone freaking out about suggestions like it's anthrax, can't say like anything anymore without someone yelling at you. RoseOfKali RoseOfKaliSIG.png 03:59, 7 August 2009 (UTC)
To answer the original question: reroll.
More seriously, why do warriors need a buff? Other than that you personally play one, I mean. Quizzical 04:19, 7 August 2009 (UTC)
Warriors are sturdy as they "are right now." we'll see if anything gets quirked. Oh yea and hammer wars got a retarded buff. --Ikimono"My beard is thick."Monk-Paragon-icon.png 05:30, 7 August 2009 (UTC)

oh come on...

"reduced damage to 10..85. Functionality changed to: "Send a projectile that strikes for 45..100 earth damage"

Errr, what?--TalkpageEl_Nazgir 06:15, 7 August 2009 (UTC)

Wow...--Ikimono"My beard is thick."Monk-Paragon-icon.png 06:52, 7 August 2009 (UTC)
That is quite pathetic --Gimmethegepgun 08:40, 7 August 2009 (UTC)
So is Aura Slicer. If you want bleeding >.>""
I really liked "For 30 seconds, Sand Shards ends early if you use an attack skill. " And if it doesn't end early? Does it just stick?
I like Selfless Spirit. Try using it with HCovenant. Masochism just got brutally raped (ok, +2 death is nice, but the energy was nice; no need to change it imo).
Pets seem like good damage dealers now. Taki; you win. --- VipermagiSig.JPG -- (contribs) (talk) 10:29, 7 August 2009 (UTC)
Hehe, it's good that we'll be seeing pets more, I mean they make XY types of them, add Zaishen Menagerie and everything and it was nearly useless until now. Still sad that they didn't turn Charm into a 6sec 10% rezz though, they'll probably never see the light of PvP aside from pure BMs and thumpers.. --Takisig.jpgTaki Fujiko 12:58, 7 August 2009 (UTC)
What you call a nerf to Masochism, is actually a huge & possibly broken buff to DarkAura... --ilrIlr d-small.png(8,Aug.'09)
I thought of that too. For the fun of it, go Ether Renewal spammer with Dark Aura and Masochism. Mobs attacking you will take damage, snare with Grasping Earth before they flee (which is preferred since you're a squishie after all), and just pick them off as they slowly try to get away. --Lexxor 07:33, 9 August 2009 (UTC)

Yaaay finally!

Anyone else cheering the much-needed BM buff? (see, this is why I made a BM! I knew that they'd have to do something now they have the Menagerie!) Qing Guang 16:03, 7 August 2009 (UTC)

Minion Panel

This was added to the gw.dat in the 06 Aug update.
Panel: Open Minion List
Open the Minion List for the current character.
Looks like it may be available in a future update :) --Evenfall 16:52, 7 August 2009 (UTC)

Now all they need to do is give a panel showing all other players on your team in AB. I mean, COME ON! It's practically impossible to heal/prot/whateverthefuck anyone outside your group because you have to find out that they need healing/protting/whateverthefucking without a party panel and then actually SELECT them in the field --Gimmethegepgun 17:22, 7 August 2009 (UTC)
Remember the Xunlai Market? It was found in the dat but never added to the game. I recently created my third necro (2+ years after I deleted my second necro) so this would be awesome if they ever added it. --Macros 17:58, 7 August 2009 (UTC)
I never played MM, but a minionpanel would probably make my necro into one of my main characters :-) --Lexxor 20:41, 7 August 2009 (UTC)
My necro is my main and I pretty much never MM, that's Livia's job. Curses ftw. ;) RoseOfKali RoseOfKaliSIG.png 05:33, 8 August 2009 (UTC)

so what from this update shall survive the impending nerf bat?

I predict the new sand shards and armor of sanctity will be the first to get smashed. i just tried them in FA and they are soooo lol uber. on a scythe/earth prayers bar they make you an invincible aoe machine. (GW-Kiron 01:26, 8 August 2009 (UTC))

Beast Mastery Amazingness

These skill updates are awesome. This would make being a beast master fun in pve, and also useful to the team. Now all that's left is adding a flag command so you can move the pet around. I would seriously fellate Anet if they did that. 05:42, 8 August 2009 (UTC)

I really don't think Linsey has a phallus anyway... RoseOfKali RoseOfKaliSIG.png 05:45, 8 August 2009 (UTC)
Well, Izzy might, maybe it was directed at him. DKS01 06:18, 8 August 2009 (UTC)
Yet they nerfed Enraged Lunge. --LaDoncella 11:51, 8 August 2009 (UTC)
I know quite a few people that are happy with the change to Enraged, me being one of them. Now you don't need to spam BM skills to get extra damage and you get a condition out of it. It certainly frees up a slot on your bar if you take Tigers or Hekets to disable your BM skills. Now I can boost my DPS with an extra attack skill or focus more on the pet. Now I feel I might have a legitimate shot at getting into a group instead of sitting in one spot saying "Ranger LFG" looking ridiculous in a mission outpost. ComradeSanders 14:10, 8 August 2009 (UTC)
lol, no. Read the description, Enraged Lunge (PvP). you only needed 3 skills recharging with bm13. --LaDoncella 18:59, 8 August 2009 (UTC)
recharging=disabled--Łô√ë Roar.îğá†ħŕášħ 19:48, 8 August 2009 (UTC)
Apologies, I didn't go over what I wrote and realized I made a few mistakes. Yes, I meant recharge instead of disable and when I put in BM the first time I meant TF or HR. Still doesn't change the fact that Enraged got a buff. ComradeSanders 20:07, 8 August 2009 (UTC)
recharging!=disabled, Disable--LaDoncella 20:59, 8 August 2009 (UTC)
For the purposes of Enraged Lunge, they are.--Łô√ë Roar.îğá†ħŕášħ 21:26, 8 August 2009 (UTC)
When something is disabled, it goes into a recharge mode. Anything that causes instant recharge will cause disabled skills to finish as well. So yes, disabled==recharging --Gimmethegepgun 07:37, 9 August 2009 (UTC)
Almost. Instant recharge affects both, but only recharging skills are affected by effects that cause skills to recharge faster than normal (like Serpent's Quickness). Dervish forms are disabled rather than recharged after casting, so Serpent's will not affect them. Halves skill recharge weapon modifiers will not affect disabled spells, either. Almost the same thing, except for a few nuances. RoseOfKali RoseOfKaliSIG.png 17:43, 9 August 2009 (UTC)
The point is that after a skill has become disabled or used regularly, it then starts recharging, Enrage Lunge doesn't care how it went black, just as long as it is.--Łô√ë Roar.îğá†ħŕášħ 18:10, 9 August 2009 (UTC)
Here comes the "once you go black, you never go back" joke. OWAIT! --Gimmethegepgun 19:22, 9 August 2009 (UTC)
I could now also make an MJ joke of questionable taste, but this post is already more than enough...--TalkpageEl_Nazgir 20:01, 9 August 2009 (UTC)
the point, is that you dont need them to be disabled to make the skill to work --LaDoncella 22:22, 9 August 2009 (UTC)

Guesses on Next Skill Update

Dervish- Now have the Soul Reaping and Strength attributes
Dervish- Sand Shards: Now deals 300...500...700 damage to all targets in the 'Zone'.
Dervish- Pwn more.
Necromancer- Enfeeble: Recharge=120
Causes weakness on target for 5 seconds, when the weakness ends target gains 200hp
Nerfs -Masochism, to strong for PvE for some reason, pulled back from Meta.
Elementalist- Energy Storage now gives 99% of the energy cost in health points back to you.
Assasin= All attacks now take 1/100 of a second to cast. and recharge instantly

Live team: All skill updates will be made yearly, even though GW2 is going to be released soon.

QQ MOAR. Sins in RA spamming jagged strike with Crit def = uberwtf since palm strike.

Dervishes dont need strength. They already have Defy pain available for every class.--Ikimono"My beard is thick."Monk-Paragon-icon.png 01:11, 10 August 2009 (UTC)
Haha true
No fair I already started this topic. (GW-Kiron 05:55, 10 August 2009 (UTC))

You're sarcastic right? Dervish got nerfed badly, byebye raptor farming and order. 17:07, 11 August 2009 (UTC)

D/N Orders is mediocre at best regardless, and it hasn't been nerfed that much. --- VipermagiSig.JPG -- (contribs) (talk) 17:48, 11 August 2009 (UTC)
And the nu sand shards and AoS are ridiculous/fun. (GW-Kiron 22:07, 11 August 2009 (UTC))

Merged Part Would Be Too Large Bug

Ever since the most recent update (8/10/09) I've been having trouble adding heroes and henchmen to my party when playing with another human player. We get this "Merged Party Would Be Too Large" message even when it in fact wouldn't be (3/8 + 5/8). Anyone else having trouble? Lazuli 01:16, 11 August 2009 (UTC)

This only happened in Honur Hill. When we arrived in Dasha Vestibule the problem was rectified. Lazuli 01:20, 11 August 2009 (UTC)
I've encountered that bug once a long time ago. We couldn't add a hero to a 7/8 party, the hero button would disappear entirely as happens when the party is full, and merging a 4/8 and 4/8 would have the same problem you described. We did the mission as 7/8 (don't even remember what it was, I think it was in RoF somewhere) and never encountered this again. So it's been around for a long time, and seems to be very rare. RoseOfKali RoseOfKaliSIG.png 18:41, 11 August 2009 (UTC)
The same problem has been haunting parties in Gadd's Encampment for as far back as the GW:EN release, unless it's been fixed by now. No idea. I just remember both parties zoning in and out of different districts trying to fix it, ten minutes later we finally joined up normally. No one had too many heros or players as we all dropped NPC's, and the last time it happened to me was a party of 2 trying to join our party of 3 to no avail. No idea if it's been fixed by now. Been out of the loop a bit. 19:02, 14 August 2009 (UTC)


Looks like somebody srcewed up a few times while placing him last monday. [-Lifestyle-] 12:51, 12 August 2009 (UTC)

Makes you wonder if they set his location in his object definition, or if they use a click-and-drag sort of utility. Either way, it seems rather idiotic that someone could screw up this many times unless they don't actually check where they put him, buncha lazy assholes. RHSig.jpg rede | beiträge 01:31, 15 August 2009 (UTC)
All of Nick's data is predetermined, i.e. it was hard coded some time ago. They don't pick a new location every week or whatever. Entropy Sig.jpg (T/C) 23:36, 19 August 2009 (UTC)
Even worse, given that they at least should've taken the time to check all the spots, time which they had as they hardcoded it beforehand. RHSig.jpg rede | beiträge 18:15, 20 August 2009 (UTC)

Henchmen Contest

The contest is a pretty cool idea. Only wish it was for PvE too. Some of the PvE henchmen need a skill bar overhaul. Shadowlance 11:31, 28 August 2009 (UTC)

Agreed. I don't see why our henchmen can't take secondary classes. It would really help their energy management, especially on monk bars loaded with spammable high energy cost spells. Lazuli 15:26, 28 August 2009 (UTC)
Now what happens when they have their set builds and there is a skill change for some of the skills that become completely useless for them, think they are gona have another contest? Or just ignore it... Nox 15:53, 28 August 2009 (UTC)

Probably going to be a flipping failure because the metagame is dynamic.
Besides, there's a reason Heroes only took bitchroles. They don't have a brain. They interrupt, sure, but they don't think about it. --- VipermagiSig.JPG -- (contribs) (talk) 18:07, 28 August 2009 (UTC)

THESE new henchmen can have secondaries. Protip. Entropy Sig.jpg (T/C) 19:23, 28 August 2009 (UTC)
The first bar I submitted:
"I Will Avenge You!".jpg

"I Will Avenge You!"

Galrath Slash.jpg

Galrath Slash



Defensive Stance.jpg

Defensive Stance

Chain Lightning.jpg

Chain Lightning

Fire Storm.jpg

Fire Storm

Ice Spikes.jpg

Ice Spikes



on a character named Ham Strong. Felix Omni Signature.png 19:27, 28 August 2009 (UTC)
I just LOL'd @ work, this is great. However, I noticed you're missing an Elite; I'd suggest Glyph of Renewal so henchy can maximize Firestorm usage while his target is Ham'd. ~ Ins420sig.png420 20:29, 28 August 2009 (UTC)
Warrior's Endurance for energy management, tbh. Entropy Sig.jpg (T/C) 20:51, 28 August 2009 (UTC)
Backbreaker. Take Backbreaker. Dragnmn talk cont 22:32, 28 August 2009 (UTC)
Combines well with Hamstring? Entropy Sig.jpg (T/C) 22:54, 28 August 2009 (UTC)
Needs an Earth Magic attribute spell IMO. I'd suggest Crystal Wave instead of Inferno :P --Gimmethegepgun 23:33, 28 August 2009 (UTC)
Well...another waste of time for those who like such things. Nothing that affects me, so...yeah. I was never here. RHSig.jpg rede | beiträge 04:40, 29 August 2009 (UTC)
"I Will Avenge You!".jpg

"I Will Avenge You!"

Crushing Blow.jpg

Crushing Blow



Agonizing Chop.jpg

Agonizing Chop

Chain Lightning.jpg

Chain Lightning

Fire Storm.jpg

Fire Storm

Ice Spikes.jpg

Ice Spikes

Crystal Wave.jpg

Crystal Wave

IMO. Dragnmn talk cont 08:08, 29 August 2009 (UTC)
@Felix - nice - I wonder if the folks who designed the original box art are still around at ANet to appreciate the joke? I'm sure you're not the only one who will submit that build. Shadowlance 14:32, 29 August 2009 (UTC)
Am i the only one who thinks this is retarded? Anyone taking npcs (besides a certain rupt mesmer hero) is going to fail. We already have heroes. Henchemen no matter how good of a build they have will fail. We dont need new gvg henchmen. we NEED new pve henchmen. ( 16:29, 29 August 2009 (UTC))
Heroes are pulled from PvP in every form. Too bad it's just too late. --- VipermagiSig.JPG -- (contribs) (talk) 16:37, 29 August 2009 (UTC)

Fixed a bug that allowed teams to sync join in random PvP.

I love how anet calls anything they want to remove from the game "bugs". Well at least it "only" took them about two years this time...they are getting faster. 23:35, September 1, 2009 (UTC)

It basically was a bug, in their random engine. And the act by players was an exploit. I'm glad they fixed it finally. It also took them only like a year to disable tonics making sounds in outposts. --Takisig2.png 23:38, September 1, 2009 (UTC)
Oh GOD the Yetis. Lazuli 00:56, September 2, 2009 (UTC)
Good to hear I'm not the only one that was annoyed by their constant blaring sounds. --Takisig2.png 01:09, September 2, 2009 (UTC)
I'm usually blaring heavy metal whilst playing GW, so I never noticed. Still doesn't affect me, as I've only got a max of 4 people I play with any more. RHSig.jpg rede | beiträge 03:30, September 2, 2009 (UTC)
I liked the noises. Felix Omni Signature.png 04:09, September 2, 2009 (UTC)
I wouldn't have minded if they hadn't been five times as loud as everything else. ¬ Wizårdbõÿ777(talk) 04:56, September 2, 2009 (UTC)

Horrible, horrible change. Syncing is still possible if you enter at the same time from different districts...and now that players join from every offense to the few decent players out there but: THE FRENCHS' ABILITY TO MASSIVELY SUCK IN EVERY ONLINE GAME pisses me off now that I get them ALL THE TIME in my teams... *sob* --Takisig2.png 12:49, September 2, 2009 (UTC)

Glad I'm not the only that thinks the majority of french players are bad Fruit SaladYummiYummi 13:03, September 2, 2009 (UTC)
It's an universal law. The majority of the french suck. They might have leet skills, but they have lousy customercare, and very few of them actually speak english at a understandeble level. And they suck at pvp, well, at pretty much anything coordinated, for that matter. Although the same can be said about a few American players. People with no experience calling other people names cause they themselves fucked up, and some1 else has to cover for them. Horrible... Arnout aka The Emperors Angel 16:25, September 2, 2009 (UTC)
Anyone knows how this works? [-Lifestyle-] 18:27, September 2, 2009 (UTC)
LOL@ Arnout aka The Emperors Angel; since when is speaking English a requirement for playing Guild Wars? In my opinion, the lack of coordination is all your fault for not speaking French to an understandable level. ;)
And why is everyone hating on the French anyway? D: OMGWTFCHEESEFRIES 18:48, September 2, 2009 (UTC)
French is awful (yay fer teh opeenjons), and English is, to my knowledge, the world's leading language. --- VipermagiSig.JPG -- (contribs) (talk) 18:59, September 2, 2009 (UTC)
You just insulted approx. 183 million people! But really, do all Americans hate the French? What is so bad about the French language anyway? I... I like it... x_x OMGWTFCHEESEFRIES 19:08, September 2, 2009 (UTC)
The problem isn't this or that particular language. The problem is if one team can communicate and the other can't. Quizzical 19:19, September 2, 2009 (UTC)
Arnout - Speaking English isnt a requirement of playing GW - but at the same time these foreigners love to lounge around in ENGLISH speaking districts & polute, spam, rape & pillage the channels with their <sarcasm>Oh so beautiful language</sarcasm> dont get me wrong - I aint got anything against foreigners that come to the English districts because hardly anyone plays on their own districts, thats cool but some of them especially the FRENCH people that ive come across ingame are the most rude & arrogant people Ive ever come across online. your in PvP you owning a french player - you can bet your ass that hes gonna be giving you abusive whispers or in main channel in no time. & they cant co-ordinate with teams in PvP or PvE, Im in mission in PvE, I tell the guy to stop running a head & wait for the rest of the team & what does he do?? He runs ahead gets himself killed we have to go & save him then he does it 3 more times again before he ragequits. its not just limited to Gw too, other games i play where in encounter french people - Call of duty, battlefield 2, L4D, TF2 - their all there & they ruin the game. thats why if i run a server I kick or ban french people from joining unless otherwise, especially in L4D where teamwork is the most important aspect of the game. Im not willing to put up with their bullshit... 2 dutch people from different guilds are chatting in main channel - you ask them politely to move their convosation to PM if possible & they will more then likely do it since most of them do speak english. now the same thing with french people they will just explode in a torrent of abuse - it dont matter id they are speaking french or ENGRISH. - your in AB & 4 players out of the 12 are french - they will have a fucking dinner party & be chatting to each other non stop while everyone else is trying to cap. same thing in MISSIONS - theres 2 or more of them in the same team & their just gobbing off in their pig latin & you ask them to speak in english so the rest of the team can understand whats going on = more abuse.

Ive always tried to be polite to them n time again but they just dont respond well to that. Im sorry if i offended any french people reading my comment, I really didnt mean to cause any offense, but its just the way i see it. 19:24, September 2, 2009 (UTC)

I thought Chinese was the world's leading language, followed by spanish and then english. also some french (quite alot imo) automaticly assume everyone speaks french. Lยкץ๒๏ץ talk 19:39, September 2, 2009 (UTC)
A good deal of germans too. But this is getting off-topic. Anybody knows how this new system works? [-Lifestyle-] 19:50, September 2, 2009 (UTC)
Same as the old system, but across all districts. It used to make teams based on the district the players are in. Still doesn't work properly. --- VipermagiSig.JPG -- (contribs) (talk) 20:12, September 2, 2009 (UTC)
Germans are *usually* PvE- and Farm-Freaks in any MMO you encounter. They won't behave as badly as the French though when you ask of them to speak English. Because we all learn English at school, French apparently don't or are too arrogant to be bilingual. BTW: and 2009-05-06.gif --Takisig2.png 20:19, September 2, 2009 (UTC)
I wonder why no french discussed here... I'm french and i know french people are very bad at english speaking. Don't ask me why, that's just a fact. I would say young french people don't speak/understand english at all. So if you ask a 13 years old guy to speak english when the only thing he's able to say is "Where is Brian? Brian is in the kitchen", he might keep speaking his very beautiful language ;) I think that GW is very popular in france, so a lot of french people play this game. More people = more dumb people. And you obviously only see dumb people as they talk a lot. This said, i'm happy ANet tries to remove sync groups. Giz Mo 23:08, September 2, 2009 (UTC)
Yes, Probs to A-Net for trying to kill syncing, but there are still holes in the system. Also; every1 burns my writings down, and then, they say exacly the same... So much on that part. Also, in leading langueges, why the hell do all the Chinese people speak English then? Every Chinese person I met in GW speaks English. Besides, Chinese is not just 1 language. There are tons of different dialects/languages in China, but they all count for 1. I call cheaters! ;-)
@ OMGWTFCHEESEFRIES, and Lukyboy. I only play in English or American districts (I'm Dutch) and I speak English, ALL THE TIME. When ever I meet a French dude, its in those districts, and they either refuse to speak English, or they can't speak English. I find this a huge problem, as we (the rest of us who are willing to speak English) can't understand them. This usually results in a kick from the team, and then they go all QQ. And they blaim us, and not themselfves. That's a huge part of the problem, and thats why ppl hate the French. Altough I love champaing, pain, and the Cheese, and the countrey itself. Arnout aka The Emperors Angel 07:20, September 4, 2009 (UTC)
You love pain, and thus the French are cool? :P --- VipermagiSig.JPG -- (contribs) (talk) 12:45, September 4, 2009 (UTC)
Oui, Il adore le pain. Yes that was French, no I'm not, I really don't like the language. And tbh, I have to side with Arnout on this. I've seen it lots of times that there's a French person in an English district advertising in French in the trade channel. If you politely point to them that 99% of the people won't understand him/her and that he/she's better of speaking English there, he/she (prolly he though, in my experience, woman are more mature) starts flaming.
Also lately, a French arsehole in my team in RA randomly started insulting us for nothing. In French of course, believing we wouldn't understand. When I PM'd him in his own language, saying that I could understand what he was saying, and asking why he was insulting us (all very politely), he spouted out more French insults and left. I'm fully aware that there are a lot of decent French players, but most of the time, we don't even notice they're French. And I've also seen several French people (usually in PvE) apologize for their bad English. I just wish the average player saw that side of the French a bit more. --TalkpageEl_Nazgir 15:01, September 4, 2009 (UTC)
Viper, pain is bread in French. I don't know what the English is, but the Dutch for it is "Stokbrood". And no French are not cool. I like the stuff they somehow manage to create. Arnout aka The Emperors Angel 17:47, September 4, 2009 (UTC)
It's paine IIRC [-Lifestyle-] 18:23, September 4, 2009 (UTC)
"Stokbrood" is baguette in french I think :p Lยкץ๒๏ץ talk 18:28, September 4, 2009 (UTC)
Wel, probs to all you kupo's above me, your French is better then mine. Arnout aka The Emperors Angel 18:43, September 4, 2009 (UTC)
Yeah...I've also noticed that a great many of the French players (who don't play in their own districts) are a bunch of dicks. I don't know much French (mostly because I can't pronounce it worth shit), but I know enough, by way of Latin, to know the gist of what they're saying. When someone asks them to "please speak English, because the rest of us here are British/American," they fucking explode in capsrage about how people are, in essence, dissing their "beautiful language." Personally, I hate French (the language), this could stem from my French teacher being French and a complete bitch (that's neither here nor now), but I've always preferred German. RHSig.jpg rede | beiträge 20:01, September 4, 2009 (UTC)
I just got a sudden urge to troll RA... More fun than farming :P [-Lifestyle-] 21:41, September 4, 2009 (UTC)
hahahahahaha, look at all those whinners. Come on if that person speaks french in YOUR district(which you are so proud of) and it annoys you sooooooooo much, just IGNORE HIM?? Anet even made something called the Ignore list. If you cannot understand them, why even bother with them. If they are speaking french or advertising their guild asking if FRENCH players want to join, maybe(or even probably) they dont care if you understand or not. Someone said: 99% of the people wont understand them. Damn I wish I could make statistics like these as fast and accurate as you. Also, French is only a language, like any others, and saying stuff like: my French teacher is a bitch, thus French people are dicks is a completely retarded opinion, lots of english people are dumber than most french people i've played with, and stop asking them to speak english, because they wont anyway, why do you keep trying... To all french people who's reading this whole page, i wish you had a good laugh.Paul revere 23:39, September 5, 2009 (UTC)
The problem is, is that the French players are in the American districts, when they have their own. Personally, I feel that if you are advertising for a French guild, or only know how to speak French, then stay in the French district. You don't see me (an American) going into the French districts advertising an American guild, or speaking only English. That's rude. The only thing more rude is going into a foreign district, and expecting most people you see there to speak your language, and get all pissy when they don't. If you know only one language, then play in your language district, that's what they're there for. Now, if you're French and know English and want to play in an English-speaking district, that's cool. All I'm saying is people need to stop being rude assholes in regards to language. Also, I didn't say I don't like French people, I said I don't like the language. Its a personal preference thing, the asshole French teacher didn't help, though. RHSig.jpg rede | beiträge 05:20, September 6, 2009 (UTC)
I've never seen any French people advertise for French guilds in an American or English district. Mostly it's buying or selling. I know a decent amount of French (more than most English or American people prolly), and I still have to think about what the hell they're saying. So I don't think trying to sell stuff like that is gonna have much success. Those and the Random PvP French noobs are the only French I have a problem with in GW. I've played with plenty of French people for the rest, and most of them are very friendly, and can actually speak English. And a lot of them even apologise for their bad English, as I've already said. Now, I don't really think they should, as a LOT of the American players (prolly the 13 year olds or less) can hardly write any English.--TalkpageEl_Nazgir 07:12, September 6, 2009 (UTC)
Indeed, i think your very problem is that you are only able to spot french people who can't speak english, i.e the dumb ones. I mean, following your logic, i would have to say : "All americans are really really really stupid" after seeing a few youtube videos. 95% of french people speak english, and so you go thinking "Hey, these good people speak English. America Rules !".

(Reset indent) Quebec is in North America. ¬ Wizårdbõÿ777(talk) 13:48, September 6, 2009 (UTC)

There's quite a bit of prejudice goin' on in here. As someone who has friends in countries all over the world, we're pretty much all the same. If you're going to say that all French people who play Guild Wars are x or y... Atleast say "all French people I see playing Guild Wars" instead of generalizing and including anyone who might fall under "French." I get pissed when I here people referring to Americans as a whole, for obvious reasons; I don't want the actions of others to create assumptions about me. Shit this post turned out longer than I thought it would. Sorry 'bout that. But seriously, keep the generalizations to a minimum. 07:45, September 8, 2009 (UTC)
Every French player (and most other euros) I've ever played with/against has been terrible. I still like them in other ways, though. Entropy Sig.jpg (T/C) 03:14, September 9, 2009 (UTC)
I've never played with the French, but I used to be in an Australian guild, and they were all very good.--Łô√ë Roar.îğá†ħŕášħ is hosting a Card Creation Contest! 03:16, September 9, 2009 (UTC)
Last I checked, Australia is it's own continent, hence not a part of Europe --Gimmethegepgun 03:58, September 9, 2009 (UTC)
...and?--Łô√ë Roar.îğá†ħŕášħ is hosting a Card Creation Contest! 04:26, September 9, 2009 (UTC)
And I think he was kinda pointing out that Australian players being good or not was, well, kinda totally irrelevant to their discussion over the merits or lack thereof of French and European players. DKS01 04:36, September 9, 2009 (UTC)
Your silly rules of casuality and logic mean nothing to me. Now go retrieve me a small puppy.--Łô√ë Roar.îğá†ħŕášħ is hosting a Card Creation Contest! 04:37, September 9, 2009 (UTC)
Austria is, though. --◄mendel► 06:51, September 9, 2009 (UTC)
Fact: generalization is Bad, with a capital B. It leads to racism and other shit. Fact: as the anon after my last post pointed out, generalization comes from only being able to see the few % of the population that actually is the way you think it is. And when you meet someone that does not belong to those few %, you automatically assume they do. That's this discussion. "Every French player (and most other euros) I've ever played with/against has been terrible." ->That's probably because you didn't realize that a lot of other people you played with are European or whatever too. Because they can write better English than some English/Americans can.--TalkpageEl_Nazgir 11:28, September 9, 2009 (UTC)
Here's some generalisation for you: PvE players are terrible, regardless of what they call home. "[...]I know that Diablo fundamentally has no skill to it. [laughs] No seriously, the skill I use to play the game is the exact same skill I use to launch the application! I put a cursor on an icon and I click on it. " also goes for PvE, really, except you have to click repeadetly. --- VipermagiSig.JPG -- (contribs) (talk) 12:30, September 9, 2009 (UTC)
If they're not typing in English, or if they have a distinct accent on vent, I assume they're not English first language/American. I didn't say that I don't consider most Americans to be bad players, though. Entropy Sig.jpg (T/C) 19:40, September 9, 2009 (UTC)
I completely agree with El_Nazgir. Whats up with the "American are the best GW-players, the rest sucks" attitude? I know plenty of non-american people who can speak, or at least write, decent english. My self included. Invoker Of Love 20:00, September 9, 2009 (UTC)
Who are you accusing of holding such an attitude? Entropy Sig.jpg (T/C) 20:35, September 9, 2009 (UTC)
Generalisation: native black people have darker skin than native irish <:O --Ikimono"Mutton Chop Man"Monk-Paragon-icon.png 01:47, September 10, 2009 (UTC)
I'm not even touching the subject of "black Irish", but donning my adminstrator's hat I ask you to refrain from discussing racism here, and to also stop discussing national chauvinism ("jingoism" in British, if my dictionary serves). We've most certainly left the subject of game updates. Feel free to take it to somebody's user talk page. --◄mendel► 08:56, September 10, 2009 (UTC)

Nicholas was "depressed"

Because he wasn't coded correctly >.> --Ikimono"Mutton Chop Man"Monk-Paragon-icon.png 23:01, September 6, 2009 (UTC)

D: I'm depressed q-q Lost-Blue 23:03, September 6, 2009 (UTC)

Thursday September 17, 2009

Yeeeesssssssssssss. --Ikimono"Mutton Chop Man"Monk-Paragon-icon.png 23:50, September 17, 2009 (UTC)

All of it was nerfing though :( - 23:56, September 17, 2009 (UTC)
All I've cared to look at was escape. I haven't noticed/seen anything else yet.--Ikimono"Mutton Chop Man"Monk-Paragon-icon.png 23:57, September 17, 2009 (UTC)
Because adding to recharge to Death Blossom and Immolate will save the meta. 00:01, September 18, 2009 (UTC)
And what's the point again? It's been over a month, they've already established they don't care, so why even bother putting the effort into such weak update? -- 00:05, September 18, 2009 (UTC)
They ate Ether Prism alive. Yum yum. Cope Land 00:59, September 18, 2009 (UTC)


  • Signet of Agony: decreased recharge to 8 seconds.
  • Unholy Feast: decreased recharge to 8 seconds.

lol-- 02:01, September 18, 2009 (UTC)

I don't get this. Meganerfs to everything. The kurzick monk skill got nerfed, why? It's previous effect was better than it is now... Mantra of Resolve, why? Go ahead and remove the skill from the game, not like anyone's gonna use that now. Illusion of Pain, one of the more broken skills of the moment, they just fixed the description... Patient spirit, Armor of Sanctity and Rip enchantment got what they deserved. But why nerf vamp spirit too?--TalkpageEl_Nazgir 06:44, September 18, 2009 (UTC)
Did you have a read of the Developer Update - September 2009 PvE and PvP Skill Balances page? Explains from the dev's pov the "why" for the change, if that helps. --Wolfie Wolfie sig.jpg (talk|contribs) 07:17, September 18, 2009 (UTC)
No more 600/Smite?
Not all 600/Smite runs used Mantra of Resolve. You can still do Kathandrax, for instance. Entropy Sig.jpg (T/C) 09:25, September 18, 2009 (UTC)
It's a bit late for them to start acting like they cared about 600/Smite anyways. -- 04:44, September 19, 2009 (UTC)
The Kurzick monk skill hardly got used anyway... The nerf was completely unneeded. I understand that mantra of resolve's duration was decreased, but only 5 seconds? That's just bad. And it doesn't kill 600/smite. the only place that's gonna be a bit harder is CoF, and Rt/Mo is better at that anyway (too bad there are hardly any of those running).--TalkpageEl_Nazgir 06:03, September 19, 2009 (UTC)
Yeah, everyone used the Luxon skill anyhow. Other than racial discrimination, they were actually often used; just not in farming (since either monks don't need energy or you have a BiP). Resto rits always sucked with energy management, so they had to devote their elite to it, or 2 regular slots. "The Kurzick monk skill" compressed it to one PvE skill slot. --- VipermagiSig.JPG -- (contribs) (talk) 09:37, September 19, 2009 (UTC)
Except that no ritualist with 1/4th a brain ever has energy problems and doesn't need to use their elite for energy management.--Ikimono"Mutton Chop Man"Monk-Paragon-icon.png 07:18, September 28, 2009 (UTC)
No compare. Channeling (lolwhat on a Resto) rather than "no" attribute, SS is clunky to use, it's not reliable (800 damage LOrb lols at your spirits)... --- VipermagiSig.JPG -- (contribs) (talk) 13:52, September 28, 2009 (UTC)
urbad.--Ikimono"...And my axe"Monk-Paragon-icon.png 21:15, October 3, 2009 (UTC)

my poor poor (PvX)

I've given up on thinking they make the right balance changes long ago (like not fixing Fox Fangs instead of causing more PvE/PvP skill seperation). But they are just seriously ruining my PvX experience. How is one supposed to keep track of things like Signet of Creation = instant spirit cast vs Signet of Creation (PvP) = spirit regen then death. (yes this was a previous change, but the update notes addressed the skill again). PvX breaks for inconsistancies. PvE breaks for over buff skills. PvP balance calls are odd, but should be the model for all (coming from a PvXer who does more PvE). This is just a plea for better skill consistency. --Mooseyfate 02:32, September 18, 2009 (UTC)

Did you have a read of the Developer Update - September 2009 PvE and PvP Skill Balances page? Explains from the dev's pov the "why" for the change, if that helps. Balancing is always tricky, going to annoy ppl at both ends to appease the "happy middle", as the old adage goes: "Can't please all the people, all of the time", this update will no doubt unleash more "ArenaNet don't care" postings, like every other in the past. :) --Wolfie Wolfie sig.jpg (talk|contribs) 03:14, September 18, 2009 (UTC)
Honestly I did read the update notes, and most "why's" I found to be very disappointing. And no, I don't always find them disappointing. I may post those as constructive criticisms elsewhere. But it's largely irrelevant to this sup-topic, as those update notes don't really address the mind share issue for playing both PvE and PvP, and the overpowered issue of PvE. I appreciate the tone of what your saying. If I thought there was a 0% change of anet reading this, I really wouldn't bother posting. This is simply one mans plea that may or may not be read. Get enough saying the same thing, and they start to take it seriously. They did after all change how favor works based on fan feedback. --Mooseyfate 11:27, September 25, 2009 (UTC)
re: developers responding to comments: They might have once read comments on this wiki, but I doubt that they have done so any time recently; the chances are probably indistinguishably close from 0%. The official site has a new feedback area for this very purpose.
re: PvE vs PvP: given how they originally designed the game, I think they have given up on the relatively small pool of PvP ppls, assuming that most play PvE, the next largest group plays PvP, and only a handful do both a significant portion of their time. (I admit that the PvP/PvE skill disconnect discourages me from spending more time in PvP.)
re: other alternatives to splitting skills. It seems to me that there are a large number of skills that go unused in PvP and a non-overlapping group for PvE. So, I wonder if a better solution would be setting up parallel names for PvP (e.g. instead of splitting Mantra of Recovery, create Psalm of Recovery) and rebranding a few skills (so that there are some skills that are PvP-only, just as the title skills are PvE-only).   — Tennessee Ernie Ford (TEF) 16:13, September 25, 2009 (UTC)

too many nerfs

made gw a crappy game nao

ding-dong, the witch is dead! sway and prism have come to their end! (Kiron 18:57, September 18, 2009 (UTC))

i chuckle at the memory of anet wanting to give assassins more aoe damage. why they didnt just revert the activation times of jagged/fox fangs i shall never know Funkopotomis 22:51, September 18, 2009 (UTC)

read the dev notes.... and then you will know.... pshhhhh QQ moar. fail moar. 04:59, September 19, 2009 (UTC)
would totally make sense sure...if prior to the update people besides me used r/a daggers. besides im not really bothered by the update. mostly stuff that was coming for some time anyway Funkopotomis 05:49, September 19, 2009 (UTC)
youre right, you were the only person in GW using a R/A priot to the buff. in fact, the only person evAR. youre awesome. and.... even if that were the case, which it obviously isnt, the dev notes still make sense. they said that it was viable before the recent buff, and that most people didnt take advantage of it. the recent buff just made people realize the imbaness of the the R/A, so undoing the buff would still result in the imbaness of the R/A. its complicated? not really; its just called reading comprehension. kk ty 00:56, September 20, 2009 (UTC)
"made gw a crappy game nao"
Hello to you too troll, A+ for effort (hunestly) though I'm pretty sure "gw a crappy game nao" is what the vast majority of shitters in pvp are thinking atm
In other news, a decent update by ANet? Finally? Wow, I might just come back to this game. — Nova Neo-NovaSmall.jpg(contribs) 02:51, September 20, 2009 (UTC)
I fail to understand how you believe this is a decent update...They try to save the meta by adding recharge to death blossom and immolate (which won't do a thing because people are already useing Shattering Assault rangers instead), "nerf" bloodspike (which won't do anything because people just run Me/N spikers now) and they destroy Ether Prism even more. The only positive thing was the revert to Finale of Restoration. 04:47, September 20, 2009 (UTC)
I don't think I've seen random people that actually like a balanced game more than imba shit like dagger rangers with 15 attacks per second. Also, SA rangers are more fragile than Escapists, since they don't have nigh permanent invulnerability to physical attacks (both have passive 100 AL vs. elements, but who uses that for srs fkn damage beyond HA anyhow). EPrism was the worst skill they ever thought up. On demand total invulnerability (except life steal?) with an added bonus of +20 energy is retarded. Seeing Monks in the game to heal/prot your party makes a lot more sense than unspikable Elementalists. --- VipermagiSig.JPG -- (contribs) (talk) 09:24, September 20, 2009 (UTC)

(reset indent)Finally they sorted out Escape. Didn't seem to make much sense the way it was. And immolate spam was finally sorted out. --BeeD 14:05, September 22, 2009 (UTC)

wouldnt it be cool

if like, all at once, they just changed every single skill, rebalanced everything? that would keep the meta from adapting. it would have to start over. ( 06:29, October 5, 2009 (UTC))

yes. yes it would. But that would require a good investment of time, most of the stuff would be exactly the same, and probably everything that is useless now would have a counterpart of uselessness somewhere else. (*cough* monk healing elites revamp plox)--Ikimono"...And my axe"Monk-Paragon-icon.png 20:02, October 5, 2009 (UTC)

Warriors, Swords, Tactics and stuff

Please check out and support my suggestion:,_their_place_in_PvE_and_Tactics --Takisig2.png 22:54, October 11, 2009 (UTC)

So i see you're utterly' terrible at skill suggestions. Go learn how to play warrior properly. Stop qqing, you're embarrassing people who actually think about skill effectiveness.--Ikimono"...And my axe"Monk-Paragon-icon.png 05:54, October 12, 2009 (UTC)
Ikimono: I consider this a personal attack because the text directly criticizes the original poster. Demolish the suggestions, use strong language if you must. Signify even (e.g. the scent from these suggestions sends skunks running in fear). Or, if you see no merit in the ideas, post your own and refrain from addressing the post at all. Thanks!   — Tennessee Ernie Ford (TEF) 09:46, October 12, 2009 (UTC)
So I see you're a pvxwiki meta shitter, sorry that I had any form of respect for you whatsoever, mister "I play DPS WAHHRIORRR - TANK IZ FOR NUBZ LOLOLZ!11". And that's all I have to say to you. Good day. --Takisig2.png 12:57, October 12, 2009 (UTC)

*Sniffs at the air* Do I smell wiki drama? Arnout aka The Emperors Angel 13:00, October 12, 2009 (UTC)

Just somebody who made an insult without substance and got told off. Move along, nothing to see here. --◄mendel► 13:06, October 12, 2009 (UTC)
/agrees with mendel, back to topic ^^ --Takisig2.png 13:10, October 12, 2009 (UTC)
More or less the stance suggestions you made would be pretty bad for the classes that actually need them. Thrill of Victory was the one suggestion that would actually be perfectly fine for a skill change seeing as how the scythe version is copiously better. But tbh, Warriors can tank just fine, they just need to use skills in other lines (earth magic) or Defy Pain. Like you said, moving on; put the suggestion for Thrill on | its skill feedback secion.--Ikimono"...And my axe"Monk-Paragon-icon.png 20:22, October 12, 2009 (UTC)
That skill feedback section is archive-only, not read anymore by Anet btw.
Most stances will still last the exact same time for secondaries. Only Bonettis and Shield stance really lose ONE second duration for nonprimaries. "they just need to use skills in other lines (earth magic) or Defy Pain" < and THIS is what's wrong with Tactics. --Takisig2.png 23:22, October 12, 2009 (UTC)
What are you gonna do to give warriors in class spell resistance though? It would instantly be stupidly OP or have such a long recharge or large drawback that it would be garbage. Tactics is a very touchy attribute because it's key to secondaries who actually need it, if you buff/change it too much it becomes too easy for off classes to take advantage of it more than warriors would. That change to strength possibly could be the one things that make it work, but I cant think about it anymore now.--Ikimono"...And my axe"Monk-Paragon-icon.png 00:33, October 13, 2009 (UTC)
Crazy Idea: Spell Reflect - Elite skill. 6Adrenaline.png 4Recharge.png. For the next 3 seconds, while wearing a shield, you deflect all spells back at their caster, but you do 50% less damage. Spell reflect ends if your health is below 50%. - in theory it would work, adren makes it hardly usable by monks, aswell as the 50% clause prevents both warriors and monk to use it as a spikestopper for invincibility. It does work in WoW (shameless ripoff I know) I think, but the "prot warriors" there easily do 50% less damage than 2hand warriors anyway (I havent played it for years now). And ANet won't give us any brand new abilities. Warriors can get 106/116 armor vs elemental with insignia though, rivaling the rangers' armor. --Takisig2.png 10:59, October 13, 2009 (UTC)
1. Don't make game suggestions if you dont actually play that game.
2. Terrible idea, extremely overpowered, you obviously don't play monks at all.
3. This is not Word of Warcraft where players have ~Thousands of HP. This is Guild Wars, where you have 600.
To recap, Learn to play the game you're suggesting fixes to, then make suggestions to the game. I am copying what you have said above to your page so others know not to take you seriously.--Ikimono"...And my axe!"Monk-Paragon-icon.png 21:27, October 13, 2009 (UTC)
NPA land, still?.. RoseOfKali RoseOfKaliSIG.png 23:01, October 13, 2009 (UTC)
KK, from now on I'll substitute you/you're for The Idea. That way tender sensibilities of -the populous- whom lacking competent knowledge of what a critique is and what An attack or Harassment is. Too much time has been spent with poor ideas made by populace members whom have inadequate knowledge of the subject they are attempting to revise.--Ikimono"...And my axe!"Monk-Paragon-icon.png 23:23, October 13, 2009 (UTC)
Tbh, as a subjective opinion, saying that is a breach of NPA is worth getting NPA'd for. ---Chaos- (talk) -- 23:35, October 13, 2009 (UTC)
That's why it was labelled crazy idea. I heard reading comprehension is for the win. --Takisig2.png 01:59, October 14, 2009 (UTC)
Whether it falls into NPA or not, being rude in constructive criticism is unnecessary and childish. State the problems you have with the suggestion, rather than wasting time and space with lines such as "Don't make game suggestions if you dont actually play that game." State your opinion of the suggestion, not the person.--Marcopolo47 signature new.jpg (Talk) (Contr.) 02:20, October 14, 2009 (UTC)
I actually feel kind of pity for Ikimono, first he simply overreads the central point of my whole suggestion (strength increasing stance length) and as result attacks me and posts a call to arms to "lol at me for being bad" on pvxwiki. Then when you reprove him for his behavior he actually makes an acceptable post but fall back into his old scheme right afterwards, again totally missing the point, because I wrote I haven't played WoW for years now, not Guild Wars, and again attacks me because of his misreading, and then he tries to discredit me by posting a rather jocular elite invention on my suggestion talk, marking his misread part. Now one could really make a nasty typical-pvxwiki-level comment about his mental and/or physical age because of said behavior, but I'd rather not. You should think about how you and your pvxwiki friends are behaving towards another real human just because you are anonymous in the internet, Ikimono. Sorry for going offtopic. --Takisig2.png 03:32, October 14, 2009 (UTC)

(Reset indent) On the off chance that everyone wants to stay on-topic, here's a recap (my apologies if I mischaracterize any comment in its paraphrase):

  • Taki asks for feedback on updating Tactics for Warriors
  • Ikimono reminds us that other profs use (or even depend on) the listed stances, so mebbe there are balance issues to be considered. Approved (weakly, perhaps) the Thrill of Victory idea and recommended adding that suggestion directly to the skill (instead of in the midst of the other ideas).
  • Taki points out that stances won't change much for non-warriors (within these suggestions), but will be better for Wars. Also pointed out that the problem with Tactics is that it's great for non-Warriors and not so much for Wars.
  • Ikimono worries about tactics becoming OP'd because it's used heavily by Any/W. Also thinks that there's a missing spell resistance dimension to the suggestions. Thinks there might be merit to the idea of tying more of this to strength.
  • Taki suggests a new shield- and adrenaline-dependent elite that reflects spells.

If folks feel like discussing the merits of the ideas, they can do so here or at GWW. If not, then there are plenty of articles on this wiki that need some thoughtful editing or insightful commentary.   — Tennessee Ernie Ford (TEF) 04:06, October 14, 2009 (UTC)

^And shazam. Said with someone who actually has time to say it plainly.--Ikimono Avatar.gif "...And my hax!" 06:09, October 14, 2009 (UTC)


Wasn't TA supposed to be removed like a week ago? Have they said anything further about that? Updated time-frame etc--Ikimono "...And my axe!"Monk-Paragon-icon.png 18:29, October 15, 2009 (UTC)

From Regina's journal:
(TA + HB)^Sealed = WIN!: This project has taken a little bit longer than we had expected. Joe needed to pretty much start from scratch in order for Sealed to be robust enough to handle Live conditions as a full format. That's bumped a couple things from this build back on the waiting list. At this point, Joe is working with QA to get the last remains of TA and HB removed and QA has begun their first test pass on the new Sealed format. Sealed has all its basic functionality there now, it just needs to get through the testing/bug fixing phase and on to the final polish.
Cress Arvein Cress sig.JPG 18:32, October 15, 2009 (UTC)
I'd not read about Sealed before. Where's a good place to read up on what that is? Shadowlance 21:49, October 15, 2009 (UTC)
I have not heard of that either.--Ikimono "...And my axe!"Monk-Paragon-icon.png 00:10, October 16, 2009 (UTC)
Linsey Murdock's Journal: I have links from my Shortcuts page; see also Zaishen Challenge Quest#Notes, which links to it as part of the explaination of the Zest predictions might be unreliable in the near term.   — Tennessee Ernie Ford (TEF) 00:27, October 16, 2009 (UTC)
Thanks for the links - good stuff. I think I understand the term "Sealed Deck" now, however it appears to be a term more applicable to a card game like Magic. I'm not sure how Sealed Deck applies in GW. My first thought was you are given a random list of skills with which to populate your skill bar, but that doesn't sound like much fun. If it's just random players, that's pretty much like RA is today. Thoughts on what Sealed Deck would look like for GW? Shadowlance 15:26, October 17, 2009 (UTC)
You get a list of skills to choose from, almost 100% sure. It's how Sealed Deck has been played for a long time now (yes, in GW). It's a lot more interesting if done right. You don't get to choose from 1100 skills, but from 150. This means you'll most likely are unable to create the perfect Shock Warrior, or a 1337 haxor Prot Monk. --- VipermagiSig.JPG -- (contribs) (talk) 15:35, October 17, 2009 (UTC)
Suddenly, Flare becomes uber pressure--Ikimono "...And my axe!"Monk-Paragon-icon.png 02:15, October 22, 2009 (UTC)
I just love how in the update they buffed Flare and Stone Daggers they forgot to do anything about Ice Spear. Ice Spear used to have a better high-end damage than Flare in return for a short range. Now it's... retarded. It only does a couple more points of damage at over 12 attribute, and it still has the shortass range. booo --Gimmethegepgun 03:30, October 22, 2009 (UTC)
TA and HB are being removed and Sealed Deck is coming into existence tomorrow by the way. Felix Omni Signature.png 03:32, October 22, 2009 (UTC)

10/22 update - Henchie changes

Soooo, they mucked around with henchie bars a lot, t'would seem. Personally I'm annoyed that they seem to have taken "Charge!" off ALL the henchies... dangit. Couldn't they have left one per continent with it? It made getting around go so much faster... Ah well. They are probably all slightly less useless now. Your thoughts? Qing Guang 23:30, October 22, 2009 (UTC)

Hope they raised Talon's Tactics level in Factions :P --Gimmethegepgun 05:57, October 23, 2009 (UTC)

Hero Sins

Zenmai seems to be able to Moebius Blossom effectively. What's the temperature in hell right now? Lazuli 23:52, October 22, 2009 (UTC)

They don't handle more complicated attack chains well yet. Anton has no idea what to do with the standard Palm Strike bar. Multiple dual attacks give them trouble. And upon further analysis, they still don't know what to do with IAS stances. Lazuli 00:35, October 23, 2009 (UTC)
Palm Strike.jpg Optional.jpg Trampling Ox.jpg Falling Lotus Strike.jpg Horns of the Ox.jpg Falling Spider.jpg Twisting Fangs.jpg Optional.jpg
Wow. This is turning out to be a letdown. Hero Assassins are still depressingly inept and I don't see that ever changing. Lazuli 01:00, October 23, 2009 (UTC)
Wounding Strike.jpg Mystic Sweep.jpg Eremite's Attack.jpg Malicious Strike.jpg Critical Eye.jpg Way of the Master.jpg Dash.jpg Optional.jpg
Problem Solved. Forever.--Ikimono "...And my axe!"Monk-Paragon-icon.png 03:37, October 23, 2009 (UTC)
Correction; Problem Solved until years later, when ArenaNet suddenly decides that yes, Scythes on an Assassin really are a tad overpowered. -- Jïörüjï Ðērākō.>.cнаt^ 03:38, October 23, 2009 (UTC)
How silly of me to think that Hero Assassins would ever be able to handle their profession's own weapon. Actually, I can't believe I've never run a critscythe hero before. Lazuli 22:10, October 23, 2009 (UTC)


doh cant play the mass spawn game--Relyk 01:52, October 23, 2009 (UTC)

Tolkano's new weapons

  • "Tolkano has begun accepting Zaishen Coins for his weapon and armor skins." He doesnt have anything but what he used to have.--Ikimono "...And my axe!"Monk-Paragon-icon.png 03:33, October 23, 2009 (UTC)

You need at least one tournament reward point to unlock skins with zcoins. This bug will be fixed tomorrow. Cress Arvein Cress sig.JPG 03:51, October 23, 2009 (UTC)

Henchies still have old skill bars -

  • When they would have a Celestial Skill*. I just used Devona to take on Shiro in imperial sanctum and she still had Charge. Bit too busy to test the others properly, sorry 06:37, October 23, 2009 (UTC)

why remove ta/hb?

This game was already dead, now theres even more less things to do, this game is complete shitty. Roxas XIII 08:53, October 23, 2009 (UTC)

Codex Arena... --Takisig2.png 12:00, October 23, 2009 (UTC)
Then don't play it.... Codex arena looks fun, but i wish they would have done the commander title differently, not sure how, but i was looking forward to some day having the word commander underneath my name lol ShoganKiller Shogankillerflag.jpg 12:36, October 23, 2009 (UTC)
The codex arena so far is pretty frustrating. Before you start up each day you have to look at each of the new profession, making new characters for each one before you can really come up with a good plan for that day. Yesterdays way to win was just to have as much meteor spam as possible...--Ikimono "...And my axe!"Monk-Paragon-icon.png 01:56, October 24, 2009 (UTC)
I would think thats kind of the point, use skills in new ways and don't allow allow a meta to form (even though like you said it kinda does), but at least in the morning everyone is working to come up with the best builds ^^ i think its a great idea, but #1 we NEED new arena maps, and #2 the codex would be a great arena to mix in the HB match type and maps like they tried to do a while back in RA and TA ShoganKiller Shogankillerflag.jpg 19:09, October 25, 2009 (UTC)
No, what the problem is is that you need to make a crapload of new characters each day just to figure out what you can use. They need to put up a list or something of what IS available for the day, so you don't have to deal with that shit --Gimmethegepgun 19:31, October 25, 2009 (UTC)

"Something stirs deep in the Underworld, slowly making its presence known."

Does anyone know what this means? Is there something new in the UW? ~ JujipooJujinicon.jpgtalk 17:22, October 24, 2009 (UTC)

"New Halloween Quests: Brave the dangers of the Underworld on a series of spine-tingling quests for Mad King Thorn, available this Halloween season only. An ancient evil stirs deep in the Underworld—can you hold back the rising tide of darkness?"
"Beginning October 26th, talk to the candy-coated Mad King's Steward in Lion's Arch or Kamadan to begin—if you dare!"
(emphasis added)   — Tennessee Ernie Ford (TEF) 17:41, October 24, 2009 (UTC)

golly gosh darn

the topk zaishen henchies are still sad {{subst:User:LongCat/Sig}} 04:15, October 25, 2009 (UTC)

23 and 25 October

(1) I did not include the {{Copyright Anet}} because (a) there were no release notes and (b) I phrased or rephrased each line myself from external sources.
(2) I added a {{No release notes}}, since that seems to occur on nearly every non-Thursday release. (Should we use a template? or a {{Subst:No release notes}}?)
(3) I suspect that the 23rd or 25th update also added some of the missing Horseman NPCs who collect miscellaneous trophies; there were many reports of several being unavailable before the updates. I leave it as an Exercise for the Reader to decide whether it's worth the effort to include this fix in the notes. (It's of transitory value; after this Halloween, it's only vaguely of historical interest.)   — Tennessee Ernie Ford (TEF) 19:48, October 25, 2009 (UTC)

Thanks for doing that. I kept wondering what the two "ghost" updates were about. RoseOfKali RoseOfKaliSIG.png 20:46, October 25, 2009 (UTC)
Yeah, I was wondering, too.   — Tennessee Ernie Ford (TEF) 02:06, October 26, 2009 (UTC)
Rofl, I just now got my own pun. :P RoseOfKali RoseOfKaliSIG.png 00:56, October 27, 2009 (UTC)
It had me cracking up for a while; I'm glad you caught it.   — Tennessee Ernie Ford (TEF) 04:10, October 27, 2009 (UTC)

Codex Arena (Outpost) Bug

I've noticed that High Commissioner Gyills' name seems to be bugged. Walk away from him towards the outpost's docks area for example, until he's out of range when you press <Alt>. Walking back, when he comes back into range press <Alt> again and he becomes Guild Lord, but his functionality remains the same.

Guild Hall Update (New Henchies) 10/29/09

OK I know there are a lot of people who use their Guild Halls as the ultimate town to take care of things. It may be minor, but some people also swap gear on those heroes and load them up for quick build referencing. This is gone now. Our Guild Halls are becoming less of a home. Some won't care, some will be mildly annoyed. Call me stupid if you want, but I want Heroes back in GH. I also don't see any reason to not allow them into scrimmage matches. I have a lot of fun just messing around with improper things in scrimmage matches with buddies. This is just a for-fun thing, there is no reward for it, so why not allow it? More coding, sure. But tiny by comparison to implementing the new henchies. --Mooseyfate 02:38, October 30, 2009 (UTC)

+1 annoyed 02:52, October 30, 2009 (UTC)
Gripe #2... now someone has to think I'm stupid for this one. My hall... Isle of Meditation... used to press "V" then "SPACE" and be at storage. Now I run to Luzy Fiera. You really can't believe how much I used to love that feature of Isle of Meditation when swapping inventories amongst characters. --Mooseyfate 03:30, October 30, 2009 (UTC)
Annoyed too, I discovered the update when I realised I couldn't make Tahlkora show up to give her a rune. Then I noticed my guild hall was invaded by a bunch of people with strange names... Forgot to sign >_< GW-Alea 08:44, October 30, 2009 (UTC)
I really liked to play scrimmages with my heroes against my guildmates, now thats gone...i dont see why they needed to remove this...Also there are some really great armors on those new henchies, i would love to have them! :) but well, stay on the ground: give us back the heroes in the gh! ~~
+1, but this is the wrong wiki for this to have any effect. We used the guild hall as a staging area for missions and other guild-member questing, now we must all meet up at the location if we want to use heroes, with all the "Which friggin district again?" and "I can't see you among the 50 billion other people in this town that's larger than the reach of a compass or the visibility of the Alt key" crap. The could have just added a dialogue/check where you cannot enter a GvG if there is a hero in your team, other than that there was no need to remove them from GH. I used to go to GH to sell and buy runes, and was able to see if any of my heroes needed them before I sold them, but now I guess Spamadan will have to do... RoseOfKali RoseOfKaliSIG.png 12:53, October 30, 2009 (UTC)
"The could have just added a dialogue/check where you cannot enter a GvG if there is a hero in your team"
You mean like they used to do when heroes weren't allowed in the UW/FoW? Or like henchmen still aren't allowed in there? Gee, that would've made SENSE, now wouldn't it? >.> —Dr Ishmael Diablo the chicken.gif 13:45, October 30, 2009 (UTC)
kind of annoying i guess...still i do like the new scenery alittle(sig dont work here) ~LongCat

OMG, IMO this is, without a doubt, the worst update ANet has forced upon us since the game was released. As the leader of a PvE guild, I can say that folks in my guild and our alliance are enraged about this. Does ANet really have no clue how people play the game? EVERY time I play the game I use my GH to set up my heros for PvE play. Then, between quests/missions I will portal to the GH to use the merchant, storage and other NPCs. Now, when I portal to the GH, my heros are dumped, forcing my team to set up all over again, after we exit the GH. The last thing ANet should be doing with this aging game is making it more difficult for people to play. I ask that ANet please change things back to the way they were, or at the very least allow Guild Halls to have a PvE mode, so that heros would be allowed in the GH. A PvE Guild Hall option would also get rid of the hideous new henchies in the Guild Hall, which make it FAR more difficult to navigate certain GH designs. Additionally, a PvE Guild Hall option would allow PvE players to see the PvE versions of their skills in the GH, enabling them to better verify the ways that their skills will function and properly set up their teams before heading out to PvE territories. --JET 19:13, October 30, 2009 (UTC)

THEY FIXED IT!!!! Nice GW does listen on occasion. Still, would like to see them allowed in scrimmages. Very badly. --Mooseyfate 22:45, October 30, 2009 (UTC)

Undocumented UW update

Now on the way to the forgotten vale there are 2 spawns of mindblades, 3 per spawn, and it seems that the quest escort of souls is changed too, now the souls move when the mindblade spawns from the quest are killed, or at least so it seems, can anyone check that too? floWenoL (Talk to me) 18:58, October 30, 2009 (UTC)

"Made numerous adjustments to NPC and monster locations. " under the Underworld header @ 22 Oct.
As for movement during Escort: No idea. Nothing in the game updates. --- VipermagiSig.JPG -- (contribs) (talk) 19:13, October 30, 2009 (UTC)
Forgot to say I mean on the 10/29/09 update. floWenoL (Talk to me) 19:20, October 30, 2009 (UTC)
Graspings randomly popped like dying nightmares for me and my dual 600 smite partner. waste of 2k. they keep popping near the smiter now.... have to be more careful than before... (Kiron 17:08, November 1, 2009 (UTC))
Those are from the first uw update they did lately, already noticed it. floWenoL (Talk to me) 18:00, November 1, 2009 (UTC)

Zaishen Arena

Its worth noting that heroes can no longer be used in Zaishen Challenge and Zaishen Elite. Fortunately they are still allowed into Isle of the Nameless (both PvE and PvP version) and the Zaishen Menagerie.

Tuesday Nov 3 Update

Is it no note worthy that the Mad Kings Steward was added back to LA and Kamadan? 19:42, November 3, 2009 (UTC)

So Codex arena...

Where would I go to talk to someone about getting Team Arenas back. Codex arena so far has just been a poor excuse of Team Arenas, getting back the actual Team Arenas and actually playing structured PvP like it was designed to; much better than the gimped new version.--Ikimono "...And my axe!"Monk-Paragon-icon.png 00:13, November 12, 2009 (UTC)

At least Codex is a little dynamic due to it's nature. TA was never looked at since ~EotN, and became really, really static. Sure, every now and then a TA build got a nerf, but this was usually because it was also in HA/GvG (Most melee Ranger builds, Mind Blast/Dist. Eles). To answer your question; Linsey. Big, fat chance though :P --- VipermagiSig.JPG -- (contribs) (talk) 14:35, November 12, 2009 (UTC)
TA was as varied as GvG is...-- 00:56, November 13, 2009 (UTC)
...? You probably didn't really play one of both forms, did you?
GvG wasn't quite as often "This build or you will always get insta owned by double monk". You can change around a couple slots to better fit your players (which is limited in TA because of power creep (defensive stances/2 monks) and format (you only have 4 slots to begin with)), or you can run a different build altogether. If you run an alternative build in TA, you either win because the other team is randomway/RA, or you lose because you're fightning FotM. Oh, you can also play against Gothspikers, which depends on the amount of brain cells on either team.
I'm not saying that GvG builds weren't somewhat static, though. I'm saying TA is way more static. GvG was also looked after to some extent. With the VoD changes/it's removal, build setups in GvG changed wildly. TA? Iirc it was double smite all the time, along with the occasional Gothspike. --- VipermagiSig.JPG -- (contribs) (talk) 12:33, November 13, 2009 (UTC)
I've said it before and I'll say it again, what we really really need is new pvp maps. I mean we've been some of them for over 4 years now... ShoganKiller Shogankillerflag.jpg 16:42, November 14, 2009 (UTC)

Henchmen Update

If anyone wanna note it, they changed Etron to Errol Hyl in the November 19 update (Etron meant shit in french)

Shiverpeak arena

I haven't confirmed this yet but I think that shiverpeak arena (and I assume all others) have been returned to normal and no longer use codex rules. I went there with 3 characters and all their skills are available (besides elites).

Archive time?

Title says it all! Is it time? 18:27, November 25, 2009 (UTC) 18:30, November 25, 2009 (UTC) (forgot to sign)