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Older update obsidian chest change[]

Sometime this year, I believe there has been a change to the way obsidian chests work in FoW. I recently completed a clearing of FoW where we cleared THEN we finished quests. During clearing, there were 2 obsidian chests. After we started taking/finishing quests more obsidian chests spawned at various locations around FoW. Once we had finished all the quests, we ran a victory lap looking for more chests, and came up with a total of 7. Now, I had done this once before (clear->quests) and I noted no such dearth of chests that time.

I suspect it is a change, but I don't know when (I hadn't FoW'ed in probably a month, and I our usual behavior down there is to take the quests as they become available rather than saving them all for the end).

I plan on doing a similar clear of UW to see if that behaves this way as well, but I'm curious if anyone else has documented this behavior before? -- Ranger-icon-small.pngOblio (talk) 12:03, 7 March 2007 (CST)

It's happening in Domain of Anguish as well. There are very few chests, and more spawn depending on finishing quests (and/or killing monsters?). I think that's Anet's response to chest running, which is a very boring activity that is really unfair to those people who actually go through the work of killing stuff, instead of just running around. I say it's a good thing. NightAngel 13:29, 7 March 2007 (CST)

This explains why UW is so empty of chests nowdays. It must be the same thing. --Gem-icon-sm.png (talk) 14:17, 7 March 2007 (CST)
Previously to that FoW run, I had recently done 1 UW clearing run (almost no quests) and found it to be mostly empty as well (2 chests throughout all except the spawning pools (which we didn't do based on time). Unfortunately, to test this, you have to clear first then quest, which will be much more difficult to test in UW since my prefered testing team is a 2man-BP and minions don't teleport. Regarding DoA, I have only spent time in Gloom, and the very few chests that seemed to be available now seem to be gone (but that is a lot of "seem"). With regard to "good or bad", I will refrain from editorializing here. -- Ranger-icon-small.pngOblio (talk) 14:34, 7 March 2007 (CST)
I haven't seen chests in UW for ages now, so this must be an old update. --Gem-icon-sm.png (talk) 15:06, 7 March 2007 (CST)
For gloom, particularly, it is very common for a chest to appear at the Rift after you capture it and finish the Closing the Rift reward. Or to get a demonic chest to appear together with the Ravenheart chest when you finish killing the Darknesses, etc. I've seen it in Veil too. I think it is something new, this "chests appear as you finish quests" thing. And why not editorialize, this is the talk page, we can surely share our opinions here. I wouldn't put "and that's a good thing" on the update page, which should stay clean and factual, but this is a good place as any to comment on it :) NightAngel 16:22, 7 March 2007 (CST)

I put notes in the February 14th update about what happened to the chests. --Karlos 20:00, 7 March 2007 (CST)

I see. What about the FoW and UW changes? Should we just not add them? --Gem-icon-sm.png (talk) 04:07, 8 March 2007 (CST)
The note, if you read it carefully does say that ALL chest spawns in the game have changed. I don't think further elaboration is needed on that note. --Karlos 14:34, 8 March 2007 (CST)
I added the word "all" into that sentence to clear it up. Good enough for me. -- Ranger-icon-small.pngOblio (talk) 14:46, 8 March 2007 (CST)

Regarding UW a full run through questing (avoided servants of grenth and horseman quest) i only found two chests with one in Chaos Planes and other in Spawning Pool. I didn't see a change with ecto as the party received a healthy drop of 12-14 ecto.

Again regarding UW, I think this change has been round for quite a while, about a month ago there was a huge drop in the number of chests i found on ele UW runs, used to be at least 1 per run but now theres about 1 every 5 runs

I did 5 Chest Run in FoW yesterday. The big amount of chest (without quest) was 4, the less 0. I think it's very depend but yes Anet removed a lot of chest. --Benoit flageol 12:12, 13 March 2007 (CDT)

Yea sometimes chests spawn when killing monsters in FoW our group was in the middle of the quest ([The Eternal Forgemaster]) Once we cleard the patch to the main gate the chest appeared...--Dr.D 10:56, 16 March 2007 (CDT)

Perhaps with the free UW/FoW access coming up tis weekend it would be a good time to test and prove these ideas?

Already prooved. --Benoit flageol 18:07, 22 March 2007 (CDT)

March 1st Update[]

moved to Talk:Game updates/20070301#Game updates

March 6th Update[]

moved to Talk:Game updates/20070306#Game updates

March 7th Update[]

moved to Talk:Game updates/20070307#Game Updates

March 13th Update[]

moved to Talk:Game updates/20070313#Game updates

March 20th Update[]

Your qualified character will have access to UW and FoW.... They mean acended ? --Benoit flageol 20:49, 20 March 2007 (CDT)

I would assume so. — User:Kyrasantae kyrasantae 20:56, 20 March 2007 (CDT)
Or Weh no Su, or Nightfall characters who completed Hunted!. -- Gordon Ecker 21:04, 20 March 2007 (CDT)
Yes yes and yes, see the scribe. --Armond Warblade Warrior(talk) 20:07, 22 March 2007 (CDT)
Seems odd to me that ANet is promoting high-level farming. 03:54, 21 March 2007 (CDT)
I don't think that's just for farming purpose.. in the opposite, there is a lot of XP and quests to do in theses areas, not just simple farm.. And it will also let people from regions that hasn't big window of favor to go to theses maps in the normal way to play them.. :) — Corsaire Corsaire Signature.gif 04:00, 21 March 2007 (CDT)
I think it's to decrease the price of glob of ectos and obsidians shards in a over farming. --Benoit flageol 10:18, 21 March 2007 (CDT)
No, ANet have no interest whatsoever in decreasing prices for high-end items. I've heard rumors about ANet killing the favor system altogether. This is most probably the test weekend before the actual change. This would make sense on multiple levels, and the first that comes to mind is to allow Japan and (*)China access to these areas.   — n00kie (ping) 11:31, 21 March 2007 (CDT)
I would consider this change rather "ho-hum". I constantly hear people say "I'm going to switch over to Europe so I can get favor FOREVER!!!", but what's the point? As an American, I've never really had a problem getting into the UW and FoW when I need to, and there have been few (very few) times when I just NEEDED to get in there when we didn't have favor. I tend to not see Japan and China on the board, so I can see the positive change there. It just seems easier to keep the favor system, but also have team-based PvE challenges to ALSO allow favor (or, at least, entrance). I'm also okay with them allowing for multiple favor, as well.
As a mostly PvE player, I think it's highly unfair to base some aspects of PvE (read access to high-level areas) on something PvE players have absolutely no control over. This is made much worse by the fact that the only territories I ever see with favor are Europe, America and rarely Korea (and it's been a while). —Khudzlin 14:57, 30 March 2007 (CDT)
If they do away with favor completely, however, what is the point of HoH, other than for some weapon skins? --Mystisteel 13:47, 21 March 2007 (CDT)
From an HA player's perspective I really don't think it was ever about favor. I mean, I've never heard of any happening where a guild/group of friends wanted to do FoW/UW and asked their guildmates/friends to go win them favor.   — n00kie (ping) 13:55, 21 March 2007 (CDT)
The only people who do that (read: myself) never get a good group and die on the first PvP map there. --Armond Warblade Warrior(talk) 14:21, 22 March 2007 (CDT)
Unfortunately I'm gone all weekend for some book publishing business(es). So I wont be able to participate in this. My thought was that they may stay with this idea (as long as one is ascended, they can pay 1k to go into the FoW or UW, regardless of territory). This would probably reduce the ecto/shard rate (or ANet could keep the same price, but reduce the chances of getting one even more). Or perhaps they might stick with this idea and open up a new region? (available to those with favor). that'd be a thought.--Ambuu 16:02, 22 March 2007 (CDT)
Decrease the price = good idea. Decrease the chance of drop = bad idea.. its already at 2% for smites and 4% for Attaxes. But I'm okay with a regardless on territory for favor. --Benoit flageol 18:06, 22 March 2007 (CDT)
You don't even have to pay the 1k this weekend. --Armond Warblade Warrior(talk) 20:07, 22 March 2007 (CDT)

29th's silent update[]

At least two skill descriptions have changed although their actual effects have not. See Talk:Crippling Slash and this edit to Pestilence. I'm not motivated enough to look through other skills to see if anything else was touched. --Fyren 04:54, 30 March 2007 (CDT)

HA party size of 8 also. And looking at GWW it's supposed to stay 8. No word on the skills :/ — Poki#3 My Talk Page :o, 05:24, 30 March 2007 (CDT)

I was playing with my Paragon last night and noticed something I was happy to see. My echos (Mending/Agressive refrain) were being re-applied by ALL shouts and chants, even if they were in place before the last time the echo was applied. Before the update if I had a shout on me that was in place before I put up my echo, the echo was not re-applied when that shout/chant ended, so I had to always make sure I had a "newer" shout/chant (newer than the last echo) up each time the echo applied. Very glad they fixed this. --Tom128 10:17, 30 March 2007 (CDT)

I take back that above comment. I swear it was working last night, but it was not doing it for me today. I know I was not that tired... --Tom128 17:31, 30 March 2007 (CDT)

Try using a key on a locked chest and you will see part of the code "Use KeyCancel". --Some Random Anon The preceding unsigned comment was added by (contribs) 17:26, 30 March 2007.

I think this might be a formatting error in the dialog. "Use Key" and "Cancel" may be associated with the 2 buttons. 22:52, 30 March 2007 (CDT)

Update isn't silent anymore, it's on the website. Also add under the notes the Keycancel things introduced when opening chests.Jelmewnema 13:07, 30 March 2007 (CDT)

So I'm assuming it's double faction in HA only? CannibalBob 21:22, 30 March 2007 (CDT)

2007-3-30 Silent Update[]

Anyone know what's happening here with this update? -- Tarun 23:54, 30 March 2007 (CDT)

At the very least they changed the descriptions I mentioned before back to normal. --Fyren 00:12, 31 March 2007 (CDT)

Check Kamadan, Lion Arch and Shing Jea. And look at your character. Surprise! §: Tu?ipVõr?ax Talk 04:11, 1 April 2007 (CDT)

April's Fools... -Cel


does not appeatr anymore, or at least not on phantom chests.

Nor canthan chests. --Armond Warblade Warrior(talk) 06:49, 1 April 2007 (CDT)
Nor Obsidian Chest. --Benoit flageol 11:12, 1 April 2007 (CDT)

1st April 07[]

There was a stealth update on this day. Characters at Lion's Arch]] and Kamadan change sex. It should be written here even if it isn't on GW official page? --Glenn 07:43, 1 April 2007 (CDT)

Confirmed that this is also occurring at Shing Jea Monastery today. But more importantly, has anyone seen anything else odd? I'm thinking there probably are some other more subtle pranks laid by those Anet folk and that they wouldn't settle for just the gender change. -- Mike Arms 12:25, 1 April 2007 (CDT)
Maybe Lucky Aura will actually do something for once.... ;-) Argel 00:36, 2 April 2007 (CDT)
There wasn't anything yesterday except for gender change Timir222 10:38, 2 April 2007 (GMT)
Perhaps it was just an april fools joke?-- 20:16, 2 April 2007 (CDT)
Next up on Captain Obvious TV: We are using the internet! –Ichigo724Ichigo-signature.jpg 20:23, 2 April 2007 (CDT)
Stop mocking the new users! And to, yes, it was an April Fools joke. --Rollerzerris.jpg <!--Zerris--> 20:25, 2 April 2007 (CDT)
I love captain obvious and his henchmen! Sirocco 17:06, 3 April 2007 (CDT)

command post spirit[]

I just realized the toxicity spirit that was dropped by the smuggler in the command post does happen any more, when was that changed? -- Xeon 07:23, 3 April 2007 (CDT)

Never mind there he goes and drops it again -- Xeon 08:05, 3 April 2007 (CDT)
lol. --Benoit flageol 17:00, 3 April 2007 (CDT)

Getting the same update its a big 'un.. loading on both PCs and the DL time is SLOWWWwwwwww....

The bear[]

I want have a bear like pet, how I can do?

(je veux avoir un ours comme, familier comment puis-je faire?)

Charm Animal, usually. Bears are easily found in the Southern Shiverpeaks and in Pre-Searing. -Auron My Talk 22:10, 5 April 2007 (CDT)
You could try posting your stupid questions in a forum.
You could have a look at GW:NPA and GW:SIGN. --Hhhippo 13:29, 24 April 2007 (CDT)

april update[]

it changed the mask for 15k canthan assassin armour (male at least)... I'll post pics on the page to show it ~Soqed Hozi~ 11:39, 6 April 2007 (CDT)

April 05 Update[]

moved to Talk:Game_updates/20070405#Apr_5_update

6th's silent update[]

moved to Talk:Game_updates/20070406

Greek Text[]

When was support for this added? was it with the russian text. It wasnt there before-- 17:00, 7 April 2007 (CDT)

Easter goodies?[]

I haven't run across mention of the eggs and bunnies that are dropping. Did this make it into the wiki?

Golden Egg and Chocolate Bunny. --Gem-icon-sm.png (gem / talk) 11:43, 8 April 2007 (CDT)

the update a little while ago[]

They fixed up the bottom of the text in the chat window with the small interface. -- Xeon 00:23, 9 April 2007 (CDT)

Burst of Aggression has been modified. At 0 Strength, it now lasts 2 seconds. Oscidaes 20:33, 10 April 2007 (CDT)
Maybe this will finally spell the death for BoA sins... but probably not. They'll just switch to flurry. --Rollerzerris.jpg <!--Zerris--> 20:35, 10 April 2007 (CDT)
I still see no difference how do u lower it from 2-10 if its 2-8 or lamens terms BoA=2-8 so how do u nerf it if its *Decreased* to 2-10?Stevo101 20:50, 10 April 2007 (CDT)
They also nerfed one of the sin attack skills in the chain... to do a whopping 7 less damage... does that spell the death of the boa sin? 20:54, 10 April 2007 (CDT)
no but i want an awnser, how do u decrease it if u increased the time..Stevo101 20:56, 10 April 2007 (CDT)
Are you retarded? From 5..9 to 2..8 seconds. Bye BoA sin. --[riVen] 21:03, 10 April 2007 (CDT)
They dropped the minimum duration from 5 seconds to 2. --Kale Ironfist 21:02, 10 April 2007 (CDT)
I like these updates. I hated BoA sins and I'm glad those lame ZB monks got hit with the ban-stick, too. Cheap builds.--CannibalBob 23:45, 10 April 2007 (CDT)

boa sins sucked anyway, too little durability, hopfully this will bring them to their senses, that boa is a waste of time, it does NOTHING! btw, flurry will decrease their damaage, so that nub to use, and well, those nub-ass boa sins...if they dont come round they obviously even more n00b than i first thought, which is prettty n00b. ~Soqed Hozi~ 22:30, 10 April 2007 (CDT)

Hint: Flurry only affects base damage. Assassins do about 40 base damage and about 400 bonus damage in a combo, so that's only gonna drop it off by 10 dmg or so. --Rollerzerris.jpg <!--Zerris--> 22:42, 10 April 2007 (CDT)
Zerris is correct, which is why I always used flurry anyway. Being able to attack faster 100% of the time is greater than 5 seconds of the time, despite doing ~10-15 damage less (in those 5 seconds, not per attack). But then again, I don't follow a cookie cutter build anyway.Cyrogenic 13:56, 11 April 2007 (CDT)

Other than BoA sin news, anyone feel that they nerfed most classes except for Necros? They reduced energy cost in a few skills. I can see that Anet not going to give us back freedom in Soul Reaping, but in time I can see the majority of necro skills having a cheap energy cost.

Paragons didn't get touched :D:D--CannibalBob 23:45, 10 April 2007 (CDT)
They ran out of things to nerf for Paragons, that's why. --Rollerzerris.jpg <!--Zerris--> 23:54, 10 April 2007 (CDT)
Hahaha, hey guys, lets go make "Incoming!"last for half a second now lol. Readem (talk*contribs) 13:56, 11 April 2007 (CDT)
Stop giving them ideas. ;-) Cyrogenic 13:59, 11 April 2007 (CDT)

Just for the heck of it... they double-spaced quest steps Lostage 22:53, 10 April 2007 (CDT)

April 10, 2007 updates[]

Nerco changes
Surely the energy cost decreases are to offset the Soul Reaping nerf. But these changes don't come nearly close enough to compensate. --Mooseyfate 23:09, 10 April 2007 (CDT)

I wouldn't mind the soul reaping nerf if all the necro's skills didn't cost 15 energy. A few of em got moved down to 10, its a start.Death Queen Arabess 23:20, 10 April 2007 (CDT)
As far as I can tell, the objective was to stop every single healer in Heroes' Ascent from being Necromancer Primary, and to leave the healing to the real monks. --Rollerzerris.jpg <!--Zerris--> 23:22, 10 April 2007 (CDT)
Yeah the HB necros were getting a little nuts --Lania ElderfireMy Talk 23:35, 10 April 2007 (CDT)
The SR nerf did not bother me much when I played my Necro, but this buff... :o I'm more powerful in PvE than before! -- 06:20, 11 April 2007 (CDT)
Yeah PvE >.>, they nerfed necro because of PvP in the first place -.- --Birchwooda Treehug 10:35, 11 April 2007 (CDT)

Guild wars won't start[]

My guild wars hasn't been starting and I think it's because of this new "update" (I use quotes because it doesn't even load). Has anybody else experienced this problem or know how to fix it? -Isi

Probaly a stupid responce but have you installed new anti virus software recently without oking the guild wars app.? My guild wars wont open once it tries to update without me allowing it through the norton firewall.--Sefre Sefresig.jpg 00:36, 11 April 2007 (CDT)
I'm having the same problem, and no, I havn't installed anything new. It was working fine until after the update. - Sorrows_Flame

Improved Storage[]

When did they improve the storage size? It's awesome - but I must have missed the update note on it! Kind Regards (Girion 08:47, 11 April 2007 (CDT))

lol? Game_updates/20070405Poki#3 My Talk Page :o, 09:41, 11 April 2007 (CDT)
I must have completely bypassed that one - but it is sweet! Just send my mule to the graveyard.. RIP and Kind Regards (Girion 09:53, 11 April 2007 (CDT))

Skill Balances[]

Is it just me or does Anet not know what they want to do. They keep buffing skills only to nerf them again. Crazy. 23:57, 13 April 2007 (CDT)

it's not easy being Random --Honorable Sarah Honorable Icon.gif 23:59, 13 April 2007 (CDT)
When you buff new skills you expect them to be changed after so they fit better into the overall game. -- Xeon 00:26, 14 April 2007 (CDT)

Conjure Line Nerfed[]

Good or bad? I say bad because who uses conjures in PvP? I thought the balances was all about making PvP "fair."

Your kidding... All warrs have been using this since its buff in pvp, this skill is not widely used in PvE at all. -- Xeon 01:26, 14 April 2007 (CDT)
Flame is used with barrage and Mark of Rodgort. --Armond Warblade Warrior(talk) 02:00, 14 April 2007 (CDT)
Although conjures where nerfed a bit, the're still very good. Check the history of those skills and se how they where before any buff. Horror. — Poki#3 My Talk Page :o, 09:07, 14 April 2007 (CDT)

Wow, you don't play GvG's, do you? 3/4 of builds involved W/E or D/E or sometimes A/E with Conjure Flame + Mark of Rodgort... - Zealous Vow.jpg (Abedeus) 13:02, 14 April 2007 (CDT)

And to think, when i posted a W/E build using mark of rodgort, and conjure flame, it got deleted almost instantly lol. I've been running builds like that for months, Conjure Flame adds for nice dmg, but in my opinion, the burning is what makes it work. It adds wonderfull pressure as you are wackin em with your sword(adding bleeding and gash to the mix of course :D ). Death Queen Arabess 13:33, 14 April 2007 (CDT)
Any W/E Rodgort build + Conjure usually gets deleted immediately because there are much better ways to utilize the combo...Mark of Rodgort is 15 expensive energy, especially for a Warrior, and a lot of those Conjure builds put anywhere from 8-12 ranks to Fire magic just for Conjure/Mark. Which is complete silliness...It's fine to stick leftover points into Conjure for some nice, easy bonus damage. But if you don't have your typical PvP frontliner utilities - speedbuff or snare, deepwound, condition removal if possible, maybe selfheal, etc - then you're not going anywhere anyways. Sever + Gash + Conjure + Mark is an okay combo at best, nothing spectacular. Entropy Sig.jpg (T/C) 14:47, 14 April 2007 (CDT)
Don't people remove enchantments these days? The un-nerfed Conjure spells had fairly long recharges-30 seconds--CannibalBob 16:06, 14 April 2007 (CDT)
Yeah, mark is 15 energy, and conjure is 10, but thats what glyph of less energy is for. And that 'okay at beast' combo of sever+gash+conjure+mark, rapes sins and warroirs in seconds. Who doesn't want to deal -9 degen and deep wound, while maintaining the ability to wack people with your sword. And yeah, the build has counters, but so does every god damn build you use, whats your point. The only time i've ever lost a scrimmage match using my conjure/mark build, was against a derv using mystic regen. Problem is, all you fucking morons that are deciding which builds are good and which aren't, are a bunch of stuck up, head up your ass morons, who wouldn't know a good build if it fucked your mom in the ass. I'm sick of all you 'elite' PvPers saying what builds suck, and which don't, cause guess what, my conjure/mark warroir build probably kick the shit outta your warroir or sin, or w/e other melee you wanna fight me with. The killer in the build is the degen, not conjure flame, enchant removal might remove a few points of dmg, but you're still giving the other guy -6 degen, and -9 after sever, and deep wound after gash. Death Queen Arabess 12:21, 15 April 2007 (CDT)
Lolz, must be an RA fan. Ever heard of Cripslash warrior? Entropy Sig.jpg (T/C) 12:33, 15 April 2007 (CDT)
Also, keep GW:NPA and GW:YAV in mind. –Ichigo724Ichigo-signature.jpg 12:55, 15 April 2007 (CDT)
Warriors do not have skill slots to waste on inferior effects. Conjure Warriors are already at a disadvantage in utility compared to others by one slot, a slot that could be filled with grasping earth, shock, bull's strike, protector's strike, disrupting chop, etc. Using 3 skill slots will put you at a real, real disadvantage - you will have to drop attack skills or IAS, speed buff, healing, disrupting. — Skuld 12:28, 15 April 2007 (CDT)
Conjure is usually a bad idea. Readem (talk*contribs) 12:42, 15 April 2007 (CDT)

Typically Friday 13th.. it's nerfday then. —SigmA Omigod.jpg 15:00, 14 April 2007 (CDT)

Adjust Skill Progression[]

Skills have a 0...15 attribute level progression while GuildWiki still use 0...12 attribute level progression. Wouldn't it be time soon to start adjusting all skills to 0...15 instead? --Lexxor 04:34, 15 April 2007 (CDT)

I find 0-12 to be more useful for the average user on everything but updates. If you look at the actual templates, you will see we *do* use 0-15 for extrapolating values at attribute levels we have no yet reached. I bet I mispelled that. --Rollerzerris.jpg <!--Zerris--> 04:37, 15 April 2007 (CDT)
The Skill Monitor uses 0...12. -- Gordon Ecker 06:21, 15 April 2007 (CDT)
Yes, in-game they use 0...12 so we should use that on wiki. --Heurist 11:17, 15 April 2007 (CDT)
The only reason its 0...15 is because of the way they created their formula for skill progression, for some reason anet also prefer to report it as a 0...15 progression on their game updates. Because this is a direct copy of their game update page, we report it as such. 0...12 progression makes more sense, not only does the skill monitor report it with a 0...12 progression, secondary professions can not go past 12 (not including special event items to boost attribute levels in PvE). -- Xeon 12:16, 15 April 2007 (CDT)
I like 0..12 in that you can't get 13+ as secondary (at least, not just with armor). 0..15 is kind of lame, why not 0..16? I've seen 0..12..16 before, which would be the best way to express a skill, ie. CLEAVE: If this attack hits, you strike for +10...26...31 damage.--CannibalBob 16:42, 15 April 2007 (CDT)
Because ANet uses 0...15 in the update notes and the 0 and 15 values always seem to be whole integers, while the 16 values are often rounded. -- Gordon Ecker 20:12, 15 April 2007 (CDT)
Yeah. It's very possible, that the game code is made such, that you enter the 0 and 15 values, and the game makes the rest by itself, just like our progression tables. As such, it's easy for ANet developers to just copy these numbers from the code and would explain it. — Poki#3 My Talk Page :o, 06:23, 16 April 2007 (CDT)

message of the day[]

???~Soqed Hozi~

!!! —Aranth 21:00, 16 April 2007 (CDT)
$$$ — Poki#3 My Talk Page :o, 21:18, 16 April 2007 (CDT)
/%/%/% —BlastThatT.jpgBlastedt 11:32, 18 April 2007 (CDT)

My thoughts exactly lol *** ~Soqed Hozi~ 14:09, 18 April 2007 (CDT)


When does Elonian Armor were added to the game at Consulate Docks ? §: Tu?ipVõr?ax Talk 03:08, 17 April 2007 (CDT)

It's been there since nightfall was released. --Armond Warblade Warrior(talk) 03:11, 17 April 2007 (CDT)
Yeah, you probably didn't notice it earlier because it's only available for Paragons and Dervishes. -- Gordon Ecker 03:14, 17 April 2007 (CDT)
That's it! My first Elonian character is an Elem. §: Tu?ipVõr?ax Talk 03:32, 17 April 2007 (CDT)


Did you used to be able to click an NPCs name in the chat and send him a whisper? --Armond Warblade Warrior(talk) 03:11, 17 April 2007 (CDT)

Yes. I remember doing it to Rurik in the early Prophecies missions. --Fyren 03:58, 17 April 2007 (CDT)
Lemme guess... Rurik then went to "Do Not Disturb" and rushed a mob of Charr? --Rollerzerris.jpg <!--Zerris--> 04:05, 17 April 2007 (CDT)

Quest log[]

Does anyone know when the bullet points in the quest log became double-spaced? -- Gordon Ecker 03:19, 17 April 2007 (CDT)

Some days ago, last or before last update. And i hate it ! §: Tu?ipVõr?ax Talk 03:33, 17 April 2007 (CDT)
There's a comment further up this talk page that mentions it: "Just for the heck of it... they double-spaced quest steps Lostage 22:53, 10 April 2007 (CDT)"User:Kyrasantae kyrasantae 03:40, 17 April 2007 (CDT)
It's irritating and horrible. --Gem-icon-sm.png (gem / talk) 06:18, 17 April 2007 (CDT)
Maybe they want us to read between the lines... Foo 07:04, 17 April 2007 (CDT)
ROFL, you've just won a Lyssa's Cookie of Bemusement!!! (-: -PanSola 07:27, 17 April 2007 (CDT)
Well, thank you :] Foo 11:01, 17 April 2007 (CDT)

Worse thing is that things like new quest aren't showing up in center of screen and near top, but in right-down corner of screen. It's ruining old "climate" of the game, when there was a "whooosh" sound after accepting quest... - Zealous Vow.jpg (Abedeus) 07:19, 17 April 2007 (CDT)

Umm, I think it depends on the location of certain UI pieces. I have the text in the same default position as always. --Gem-icon-sm.png (gem / talk) 07:25, 17 April 2007 (CDT)
I still get a whoosh sound, at least when changing from one quest to another. You sure your quest is for the continent you're on? --Armond Warblade Warrior(talk) 12:19, 17 April 2007 (CDT)

Change of afflicted skills[]

When going through some lowlevel missions for the master rewards, i noticed the monsters had elites. Image:Afflicted_ranger_using_elite.JPG I also have pictures of other lowlevel monsters using elites. Should it be added to the updates? Jelmewnema 14:56, 17 April 2007 (CDT)

Can anyone confirm or deny the presence of low level monsters having elites before this update? If it can be confirmed they didnt't, it should be added to the wiki notes.--Ryudo 19:03, 17 April 2007 (CDT)

Sounds like a bug to me. Bug = mention + wait for fix. I fixed up the above coding, btw. --Armond Warblade Warrior(talk) 01:15, 18 April 2007 (CDT)
I do not have screenshot proof, but I am 100% sure Afflicted never used Elites before getting to Level 20 - i.e., not before reaching the Mainland and seeing them in Wajjun Bazaar, Bukdek Byway, The Undercity, etc. I clearly do not remember any Elites on Shing Jea, not on Afflicted anyways...Maybe this is related to Hard mode, which said to tune some normal-mode monsters too? Entropy Sig.jpg (T/C) 01:32, 18 April 2007 (CDT)
Hardmode was also the first thing that came in my mind. It is probably something that slipped through together with the changed soul explosions.Jelmewnema 01:57, 18 April 2007 (CDT)
Yes, level 10 necromancers using Order of Apostasy in Vizunah Square was a very odd sight. I thought I just missed it every single other time I did it but this makes more sense. It must be new. Ocelot never 07:33, 18 April 2007 (CDT)

Aye, that's probably it. Then again, other low levels use elites in other parts of Guild Wars, maybe they are just trying to make Shing Jea harder? Suppose we will find out whenever hard mode comes out. Level 24 Charr FTW! --Ryudo 04:48, 18 April 2007 (CDT)

I had this quest on my monk and forgot about it until I decided to clear up my Ascalon quest log. Level 24 charr ftl. --Armond Warblade Warrior(talk) 02:29, 19 April 2007 (CDT)
I think it was to offset the explosion damage being changed to armor ignoring. - BeXor Bexor.png 05:12, 18 April 2007 (CDT)
I think so too. The afflicted are not really that hard if it weren't for there explosions, so I don't mind the occasional Elite. There attributes are low, so it doesn't really 'hurt'. — Poki#3 My Talk Page :o, 09:49, 18 April 2007 (CDT)
Explosions = no melee class getting survivor from factions. Explosions are offset by the fact that the quests give 3.5-4k xp each. --Armond Warblade Warrior(talk) 02:29, 19 April 2007 (CDT)

Yeah this is true, I saw an Afflicted Assasin (under lvl 20) using Shadow Form when I was doing Unwelcome Guest.

Does every afflicted then have Elites? Because in Shing Jea, I know of a Ritualist Afflicted Boss (Sentimental Treasures Quest) and Assassin Afflicted Boss (quest right before "To Zen Daijun"). Could you capp their elites? --MagickElf666 23:32, 22 April 2007 (CDT)
Nope. All bosses have exact same skills in Hard Mode as Normal Mode. --Rollerzerris.jpg <!--Zerris--> 00:14, 23 April 2007 (CDT)


Not sure if it was the latest update, but my cursor no longer turns red or green when I scroll over creatures in a cutscene. --Armond Warblade Warrior(talk) 02:30, 19 April 2007 (CDT)

Not the latest one. I noticed that the day before. Perhaps it's been that way even longer. --Lazyeyes.pngIshmaeel .ping( ) ; .peek( ); 03:46, 19 April 2007 (CDT)
I've seen this for as long as I can remember, so I can assure you it wasn't form a recent update. — NessHrinIcon.png Ness 16:01, 19 April 2007 (CDT)
Recent as in the past couple of months at least. - BeXor Bexor.png 16:18, 19 April 2007 (CDT)
I've never noticed it either way... the only thing my cursor goes near is the 'Skip' button. If everyone else doesn't skip, I go for a bite/drink/smoke Tain 16:19, 19 April 2007 (CDT)
Smoking kills :( — Poki#3 My Talk Page :o, 17:01, 19 April 2007 (CDT)
Who wants to live long and be wrinkly? Tain 17:09, 19 April 2007 (CDT)
*Raises Hand* --Rollerzerris.jpg <!--Zerris--> 17:11, 19 April 2007 (CDT)
/agree It's better than the alternative. Besides, when you're dead, I'll be old and wrinkly getting my Vanquisher title on my last character. And you'll only have it on one or two. :P --Armond Warblade Warrior(talk) 17:34, 19 April 2007 (CDT)
Lol good one. -- BrianG 19:42, 19 April 2007 (CDT)
no, thats tain, tain will have it on 7 of 6 characters... curse you tain. Eronth 19:53, 19 April 2007 (CDT)
within a day or two. :p Tain 20:54, 19 April 2007 (CDT)
really? i over estimated, i figured it would be in just seconds of hard mode's openning Eronth 21:15, 19 April 2007 (CDT)
I meant a day or two after Proph was released. Tain 21:20, 19 April 2007 (CDT)

Hard Mode[]

It said on the guild wars site that hard mode would come out in a matter of hours. Anyone know when exactaly.Kharn 17:24, 19 April 2007 (CDT)

Yes, it will be exactly in a matter of hours. -- Peej 17:28, 19 April 2007 (CDT)
NEED HARD MODE *zombie* Maybe I'll be able to get on hard mode tonight... I want that fucking shield. >.> Hard mode farming ftw. --Armond Warblade Warrior(talk) 17:37, 19 April 2007 (CDT)
Technically, a year is a matter of hours... 8,760 hours. Tain 20:56, 19 April 2007 (CDT)
As is your life. What?–Ichigo724Ichigo-signature.jpg 21:24, 19 April 2007 (CDT)
True :p and mine will be fewer hours than yours, given the discussion above. Tain 21:26, 19 April 2007 (CDT)
It's out, 9:43PM Central time


I just got Master's on Abbadon's Gate in Hard Mode... the icon looks pretty sweet, want me to post a screenshot? Tain 22:55, 19 April 2007 (CDT)

Yes, a screenshot would be nice.— Ali (talk) 11:09, 20 April 2007 (CDT)

Ok, Im sure this sounds lame.......but I have tried jokanur digs mission /hard mode 3x and died/was defeated each time...Any tips? I know hard mode is supposed to be harder, but....I dont think a lvl 20 should be dieing on a noob island mission, hard mode, or not.


Not sure if this was a recent update, but... I have UAX, and have had it for a while. It used to say "30,000/30,000" for Balthazar Faction. Now it says "30,000/0" instead. --Rollerzerris.jpg <!--Zerris--> 17:31, 19 April 2007 (CDT)

Wierd, I have UAX and 16000/16000 faction. -- Gordon Ecker 17:34, 19 April 2007 (CDT)
It's back to 30,000/30,000. Must have been a temporary bug. --Rollerzerris.jpg <!--Zerris--> 19:48, 19 April 2007 (CDT)
It's a random bug, I've had it before too. —BlastThatT.jpgBlastedt 09:42, 20 April 2007 (CDT)

Hard mode update notes[]

See Danakin 22:08, 19 April 2007 (CDT)

Soloing Killed?[]

→ Moved to Talk:Game updates/20070419/Drop Rate

slow interface[]

Is anyone else getting a slow reaction time with the interface after the hard mode patch? -- Xeon 01:10, 20 April 2007 (CDT)

Update - Friday April 20, 2007[]

Loot Changes

All other rare (gold) items All unique (green) items Special event items

Is the droprate from a weapon like Icy Dragon Sword still the same, or back to the old normal one? Otherwise this sword will become like ... 100k? - UnexistNL(my keyboard is being a basterd atm)

Good question. I believe that the game mechanics treats IDS just like green items. only difference is that it is blue, so you will be able to mod it. Foo 11:00, 21 April 2007 (CDT)
Can any1 comfirm this? UnexistNL 10:59, 22 April 2007 (CDT)

Does this mean that solo farming for greens is back on? Ghost1

Yes 23:23, 21 April 2007 (CDT)

when farming low level bosses such as the ones in istan in the nightfall campaign is the stats on their unique weapons max?

No, ALL enemies drop the EXACT SAME items they dropped before. Same item name, same stats, NO changes. DKS01 00:35, 23 April 2007 (CDT)
I certainly do not believe a word in the Apr 20 "update". My experience since then, as well as the experience of several friends refutes it. For example: out of the last 12 smite runs, I have only gotten ONE ecto and no rares. I used to get AT LEAST one ecto *every* run.Talia 01:33, 25 April 2007 (CDT)
Perhaps you were just lucky before then, cause my experience I certainly never got 1 ecto per run, same with the people I play with regularly. Now, I won't say the drop rate has improved, but I don't necessarily think it's gotten worse on ectos either. DKS01 02:12, 25 April 2007 (CDT)
They said that you'd get better loot when in a full party too. Nope, no change, and the golds we rarely get are always req 13 anyway. - BeXor Bexor.png 01:37, 25 April 2007 (CDT)

Wide Screen[]

Don't know if anybody mentioned this, but some update a little while back finally fixed Guild Wars for Widescreen, so that it now adjusts itself to proper proportions automatically. --Rollerzerris.jpg <!--Zerris--> 18:26, 21 April 2007 (CDT)

I ran gw fine in widescreen about a year ago >.> –Ichigo724Ichigo-signature.jpg 18:51, 21 April 2007 (CDT)
On my comp, it always used to stretch it out of proportion. --Rollerzerris.jpg <!--Zerris--> 20:20, 21 April 2007 (CDT)
Ah, worked fine on my laptop, running 1280*800 on it. (ati card), maybe it's just certain brands/drivers–Ichigo724Ichigo-signature.jpg 20:24, 21 April 2007 (CDT)
Maby he used a resolution with non-wide screen proportions? Widescreen resolutions hav eworked on Kalomelis computer for a long time. --Gem-icon-sm.png (gem / talk) 21:12, 21 April 2007 (CDT)
I considered him to be smart enough to use the correct resolution >.> –Ichigo724Ichigo-signature.jpg 21:15, 21 April 2007 (CDT)
I think that everyone is just like me, and using an incorrect resolution is just what I would do. ;) --Gem-icon-sm.png (gem / talk) 21:26, 21 April 2007 (CDT)
Speaking of Widescreen, I hate EA. Sirocco 21:28, 21 April 2007 (CDT)
I wouldn't consider myself smart enough to use the right resolution... heck I dont' even know what the different resolutions mean. I'm Brilliant Guild-Wars-Wise, not Computer-Wise :p --Rollerzerris.jpg <!--Zerris--> 21:35, 21 April 2007 (CDT)
Sirocco, you and me both >.> Zerris: you and the rest of the world keep crushing the little faith I have left in humanity :P –Ichigo724Ichigo-signature.jpg 22:10, 21 April 2007 (CDT)
Just tried it, it doesnt adjust to proper proportions on my comp when I try and run wide screen. It streches everything to hell. =/ --Dice 10:50, 25 April 2007 (CDT)
Widescreen always worked perfectly for me with two different notebooks I tried with. I just needed to select the natural resolution of the display panel from graphics options (which is currently 1280x800 fwiw). --Lazyeyes.pngIshmaeel .ping( ) ; .peek( ); 11:07, 25 April 2007 (CDT)

Pulling with longbow[]

Article says: "Pulling with a long bow in Hard Mode is impossible if all of the following are true: 1st - the mob is not in your aggro (they don't "see" you, even while you are attacking them), 2nd - the mob is normally stationary (not a patrol)" ------ I had not probs pulling anyone in the 'ring of fire' mission in hardmode. Worked just like usual in normal mode too. I used a flatbow though ;) Same range. -- 04:32, 22 April 2007 (CDT)

I agree that the note in the article sounds odd. Foo 05:07, 22 April 2007 (CDT)
I can confirm this as well. I pulled all the Lords in Stygian Veil (who are all stationary) in hard mode with a Flatbow. They pulled as normal.
I'll remove the note. --Gem-icon-sm.png (gem / talk) 12:29, 22 April 2007 (CDT)
Longbow? Heck, the other day I was pulling Avicara with a Channeling staff >.> They definitely didn't nerf pulling... Entropy Sig.jpg (T/C) 12:32, 22 April 2007 (CDT)
On the other hand, I murdered Captain Besuz in Hard Mode from a range without him even noticing me. Not sure if it was a bug, or this note above. --Rollerzerris.jpg <!--Zerris--> 14:49, 22 April 2007 (CDT)
So you agree the bug does exist, because you saw what I did. So, this bug does exist, but either only sometimes triggers, or only triggers on certain stationary boss mobs. The mob I killed without them moving was a mob that was with a boss, so maybe that is also a condition for the trigger? Queen Schmuck 17:37, 22 April 2007 (CDT)

in areas where you can kill bosses but they are low level like those in istan in hard mode do their unique drops have better stats?

No. --Rollerzerris.jpg <!--Zerris--> 15:48, 22 April 2007 (CDT)

60dp and out[]

not true. tried and tested not true ~Soqed Hozi~ 16:27, 22 April 2007 (CDT)

In Hard Mode? I believe so, just happened with an aggro-happy partner with afflicted Wyvern 16:36, 22 April 2007 (CDT)
Possibly you had a Hench or Hero with less then 60 DP? It only happens when everybody has 60. --Rollerzerris.jpg <!--Zerris--> 16:37, 22 April 2007 (CDT)

no i definately had all party 60dp and ressed at shirne TWICE at all 60dp ~Soqed Hozi~ 17:12, 22 April 2007 (CDT)

Well can you please provide a screenshot? Take 3 heros, have their interface (where you can activate/lock their skills) open, and show everyone with dead with 60% DP, thank you for your cooperation. Wyvern 17:19, 22 April 2007 (CDT)
I don't have a screenshot, but it happened to me too. Me and a guildie and 6 heros, all at 60 DP in Nightfallen Jahai, we rezzed at shrine. DKS01 17:21, 22 April 2007 (CDT)
Just making sure, you are all playing in Hard Mode correct? If so you may have found a bug Wyvern 17:48, 22 April 2007 (CDT)
Yep, definitely hard mode. Added 2 points to my Treasure Hunter track by opening "locked chests" with lockpicks that dropped for me, found a paragon skill tome, was gettin 12 lightbringer points per kill, had the +50% XP hard mode icon(along with the note "there are no hard mode tasks to complete in this area"), etc. Admittedly, I've only tested that in Nightfallen Jahai which DOES NOT count for vanquiser, so that could be why it wasn't sending me back, it may only send you back in areas where you can vanquish. DKS01 18:13, 22 April 2007 (CDT)
I can confirm that the game kicks you out at 60%DP... but not always, I swear everyone was at 60%DP once and it didn't kick me until the next wipe. Maybe, if you kill a creature between respawns you won't get kicked. Sirocco 19:46, 22 April 2007 (CDT)
Well, it's pretty easy to work off a point of DP in hard mode, what with the high level mobs and 50% additional xp. —Aranth 19:54, 22 April 2007 (CDT)
And it's even easier to die once again when you have only half of the normal Health. — Poki#3 My Talk Page :o, 20:26, 22 April 2007 (CDT)
How does dying easily with less than half health lead to working off a point of DP without realizing it, then ressing normally, then coming to the wiki and posting about it? —Aranth 21:14, 22 April 2007 (CDT)
There was no DP worked off in my case. I had 60 DP, my heros all had 60 DP, my teammate confirmed that her and her heros were all at 60 DP as well. We died at the next mob we encounted, didn't kill a one of them, and we rezzed at the shrine. DKS01 00:34, 23 April 2007 (CDT)

i havent got a screenshot, but I guess it may be rabndom, as sometimes I get the 2hours message w/o the please take a break, and sometimes w/ it. i'll try get a screenie ~Soqed Hozi~ 03:06, 23 April 2007 (CDT)

Farming with guildies, we hit 60 dp, and got zoned out, in hard mode. 08:28, 23 April 2007 (CDT)
"Farming with guildies" Thats it. As long as a human player is alive you wont rez at a shrine. My party (me, three heroes and four henchies) died a lot (I think that everybody had 60dp) at the huge group of Rampaging Ntouka in Sunward Marches, but everytime the rez countdown started before every hero/hench was dead. -Khan Reaper Kerensky 12:18, 26 April 2007 (CDT)
I can confirm. Solus DiscipleSymbol2.jpg 02:49, 27 April 2007 (CDT)

gah, bug[]

New update put obs n the fritz again. Readem (talk*contribs) 19:28, 26 April 2007 (CDT)

Uuuuhmmm... what? Blaze 02:48, 27 April 2007 (CDT)

The observer mode is not functioning perhaps.. — Corsaire Corsaire Signature.gif 03:28, 27 April 2007 (CDT)

Yes it is working Blaze 09:01, 27 April 2007 (CDT)

Can't even start the client; it say GuildWars is not installed or that there's not enough free space; i have 10 Go free on that partition. Not the first time i've got that. The first time was about a week or two ago and it got away by running -image again, but not this time. :-( Even deleting (renaming) the dat file did nothing. §: TůζipVõrζąx Talk 10:56, 27 April 2007 (CDT)
Lol! It works ok on the laptop... §: TůζipVõrζąx Talk 11:26, 27 April 2007 (CDT)
Try uninstalling it completely and reinstalling it maybe? Sorry to hear you're having problems. :( --Rainith 11:57, 27 April 2007 (CDT)
Done ^^. Still many "files" to download tough. Did not used my CDs this time... Some say to copy the dat file from one computer to the other but i wanted to do things in a "correct manner". By the way, it seems to work now. But i did not use -image for now. §: TůζipVõrζąx Talk 12:05, 27 April 2007 (CDT)
Running "gw.exe -image" with the run command or from the command prompt sometimes works to fix dat file problems. -- Gordon Ecker 19:29, 27 April 2007 (CDT)
Then it's not a dat problem. Because i was always doing -image before running de the game. And now that there is another update, i encounter the same problem. Should i reinstall the game with every update that comes ? What a burden... §: TůζipVõrζąx Talk 10:37, 28 April 2007 (CDT)
Annother update; same bug for me. (Why me?) I think i'll go ask on support (in french section ^^). I have a screenie of the message window i get but it's in french so i dont think it would be good to put it here. But you can see it there : [1]. See ya. §: TůζipVõrζąx Talk 17:30, 28 April 2007 (CDT)

Stealth Update?[]

I could have sworn GW had a new build just now, but it wasn't shown on the official site.

That's probably just a "hasn't yet". --Rollerzerris.jpg <!--Zerris--> 19:17, 28 April 2007 (CDT)
Gaile has said before that their web people don't work on weekends so the site doesn't always get updated when things happen on weekends. Always being the key word, as it does happen sometimes. From what I've read (being stuck at work) there was another problem with people being disconnected from the game and losing all their work towards the luck title from the rings games. The update was to fix that. I had hoped after the same damn thing happened last time they wouldn't repeat it, but I guess that was just wishful thinking on my part. I don't see why it is so hard to have the game initiate a save after x minutes without a save being made for another reason. --Rainith 19:29, 28 April 2007 (CDT)
I'd think they could just program a "save if game crashes for any reason" thing. Not that i know what I'm talking about, but since it's an online game, I don't see how that would be very hard. --Rollerzerris.jpg <!--Zerris--> 19:35, 28 April 2007 (CDT)
There were two today. — JediRogue JediRogueSig.jpg (talk |contribs)
I got disconnected and lost my title, went from whatever it was that I had (didnt check, was just amazed I had title) to 7k lucky -.- restarted gw cause of new build message, now I can't connect because of admin access or space errors, I'm an admin and have 10gb of space, ideas?
Hey ! That is just the same bug i had all day long. Read preceeding section. There's a link to a screenie. But now i'm back in game and though i have to go take a shower and maybe do some others things; i wont close the game.
How did i repaired GW ? We have more than one computer and i've let my friend comp update GW and then copied gw.dat and gw.exe to my computer where i've already completly uninstalled GW. I made i shorcut to the GW.exe i transfered adding -repair in the command line and i've got the same bug. I've reboot and then, no bug.
Hope this help. See ya. §: TůζipVõrζąx Talk 21:34, 28 April 2007 (CDT)
So that is why I lost all my tickets and didn't get any Lucky Points. WTF. I leave it afk for several hours with like 1200 tickets on Nine Rings. When I checked it later, I was at the login screen. I logged in, but only had 5 tickets left and didn't seem to gain ANY lucky points. I say again.. WTF. Give me my points. — RabiesTurtle (contribs) 01:08, 29 April 2007 (CDT)
Boo Hoo, you are demanding that Anet give you points for not playing the game. Give me a break. 'I demand that I get what I earned by not actually playing because I deserve something for starting up the game and walking away from it.. Retard. The preceding unsigned comment was added by (talk • contribs) 00:49, 4 May 2007 (CDT).
This is very serious. They should offer some sort of compensation for this. 11:10, 29 April 2007 (CDT)
This morning I woke up with a window saying that GW had a very serious error and they wanted to know if I could send teh error report to ANet. This was a scary window. Plus the window was frozen. When I restarted GW I found myself in Kaineng which is where I was before I headed to Shing Jea for a night of Nine Rings. I opened my inventory... 4 tickets left... Nervously I opened my titles window.... I GOT LUCKY BABY! Actually I got about 5k extra. I would have stopped after Lucky and sold off the tickets cause I need the money but whatever man. Thanks my tale. — JediRogue JediRogueSig.jpg (talk |contribs) 13:09, 29 April 2007 (CDT)
A friend was doing some sort of maintenance of his inventories, selling many item. The he got disconnected. Wen he came back, half of the thing he had already seld were back in his inventory. We dont know if he has got two times the po for selling them. §: TůζipVõrζąx Talk 15:37, 29 April 2007 (CDT)

since this update have found it hard to log in on warrior, i error 7 99.9% of log in attempt for him, and once on my assassin. I want to play my warrior atm but cant get in...fine for others....~Soqed Hozi~ 14:40, 30 April 2007 (CDT)

New update, same bug[]

At least for me. Guild Wars say again that it could not install itself beacause of space or that i dont have the right. Again, there is plenty of space and i'm the only administrator. §: TůζipVõrζąx Talk 21:09, 3 May 2007 (CDT)

I manage to find that it seems that it is another running in the background software that somehow "tag" GW directory or file "in use". But now, it get error 13. Duh! §: TůζipVõrζąx Talk 22:00, 3 May 2007 (CDT)
Is your copy of gw.dat over 4 gigs? If so, it can cause problems and cause error messages indicating the hard drive is full, regardless of the actual hard drive space. -- Gordon Ecker 22:23, 3 May 2007 (CDT)
Even on NTFS drives ? But, it's not over 4GB yet. It is now, after last update, 2.80GB.
And, as i said in my preceeding comment, it suffice to close everything that has an icon in sytem tray (near the clock) to get rid of this bug. I've tried everything even reboot din't work. Only closing some software did it. §: TůζipVõrζąx Talk 23:56, 3 May 2007 (CDT)
No, according to Wikipedia the 4 gig cap only applies to FAT32. The only explanations I can think of are hard drive problems, insufficient free RAM or malware. -- Gordon Ecker 00:28, 4 May 2007 (CDT)
OK, next update, i'll try to find out wich software is getting in the way. And i can assure you that i think 1024Mo of ram is enough in most cases and that i have no virus nor malware. Spybot and Avast! can confirm that. In five years, i mostly never had virus or malware. Lastly, i can assure you that i'm no newbie on computer matter. Is a newbie able to construct a SLI system ? Erk! Nevermind...
§: TůζipVõrζąx Talk 00:39, 4 May 2007 (CDT)
The only other explanation I can think of is Vista-related glitches (if you're running Vista), in which case the only solution would be to wait for ANet finishes their testing and officially supports Vista. -- Gordon Ecker 01:08, 4 May 2007 (CDT)
You clearly stated that closing everything in the system tray solves the problem, this is therefore not a GW bug. Close each system try application one at a time, try GW after each one, this will show which one was causing the problem. Someone please tell my why gw.dat is 5.4Gb on one of my systems and 3.4Gb on the other? They all run --image. --Heurist 04:20, 4 May 2007 (CDT)
My gf also had a much larger .dat file originally. To get rid of the extra size, delete the whole .dat file, defragment your system and then install GW again. --Gem-icon-sm.png (gem / talk) 05:25, 4 May 2007 (CDT)
Ha, cold hard irony. I had a problem, deleted the dat file, defraged the drive, did -image and ended up with the 5.4GB file. That size has not changed with all the updates since, there has also been zero fragmentation on the file with all the updates. It looks like they pre-allocated contiguous space for future updates to help prevent fragmentation. I had many hundreds of Gigs free at the time of the install, maybe they figured "you have the space, let us use it". This conversation has gone a bit off-topic. --Heurist 09:07, 5 May 2007 (CDT)
I were once using Y'z Dock.. (some thing like the quicklaunch toolbar.. and Y'zDock used to lock every programs shown ni this toolbar.. closing y'z dock solved the problem.. — Corsaire Corsaire Signature.gif 05:41, 4 May 2007 (CDT)
Thanks to all. Yes, i will close every little soft one by one but only when next udapte comes. It's only when updating. Not a GW bug ? My system did not changed since many months now. No soft added, none remove. All that has changed is GW. But, i perfectly understand that they can't assure compatibility with every single software. I'll find the culprit and report back. I'm not the only one having this "bug". If my experience can serve others... §: TůζipVõrζąx Talk 19:11, 4 May 2007 (CDT)

GOTCHA ! It's Spybot resident thingy that is causing this on my computer. But why ? That thing is supposed to block malicious registry changes. When GW update, maybe it change something in registry, but since when has GW become malicious ? Need to investigate some more. See ya all. §: TůζipVõrζąx Talk 22:13, 10 May 2007 (CDT)

Good thing you found it. Can't you Whitelist GW or something? — Poki#3 My Talk Page :o, 22:30, 10 May 2007 (CDT)
I've disabled it entirely because i just found out that it freeze when GW is running; was not able to acces his config... Maybe i'll report this to Spybot dev team one day. §: TůζipVõrζąx Talk 22:58, 10 May 2007 (CDT)
Maybe update spybot? I've been running Teatimer for years and never had it stop any non-malicious processes. - BeXor Bexor.png 03:45, 11 May 2007 (CDT)
My things always are up to date. Latests drivers, latests versions of every free softwares, etc. But, now that my SLI system his finished, we'll see if the pattern reproduce on the new comp. By the way, if someone know things to help in running GW in SLI, comme to my talk page. Thanks. §: TůζipVõrζąx Talk 21:14, 12 May 2007 (CDT)

this is hard mode[]

This is Sparta? -- Xeon 00:38, 4 May 2007 (CDT)

Yay, I get to quote myself.
"What are you doing? Why are you kicking me from the party? I'm the tank - I'm a Wammo! You can't do this!!!"
"THIS...IS...HARD MODE!" :) Entropy Sig.jpg (T/C) 00:39, 4 May 2007 (CDT)
/kick Wammo. Nice one Entropy. --Kale Ironfist 02:24, 4 May 2007 (CDT)

new inventory image for insginias[]

I think the inventory picture for insignias changed it might of just been my comp acting up but the color looks different.Kharn 01:03, 4 May 2007 (CDT)

Post a screenshot? Entropy Sig.jpg (T/C) 01:11, 4 May 2007 (CDT)
untitled1cq3.jpg Moiax 01:54, 4 May 2007 (CDT)
Different inscriptions* have different colors, it's been that way for ages. -Auron My Talk 01:55, 4 May 2007 (CDT)
The green inscriptions now have the gold highlight, as opposed to being solid green untitled2gc7.jpg -Moiax 01:56, 4 May 2007 (CDT)
Interesting. -Auron My Talk 01:58, 4 May 2007 (CDT)

article disappeared[]

some WoW noob removed everything, i just put things back. 18:55, 10 May 2007 J1j2j3

Storage upgrade disappeared[]

Not sure when this happened, but I've created a new Monk and neither Kaineng nor Shing Jea has storage upgrade guys anymore. Haven't been to LA and Kamadan yet, but I suspect it's the same there. This sucks, because now she can't access Materials Storage and she needs it for armour. Does anyone know what's going on? -- Elveh 12:58, 11 May 2007 (CDT)

They don't appear to be in Lion's Arch anymore either. Oh well, the simplest way around it would just be to log on the character than can access it, and transfer the needed materials to regular storage. If there aren't Xunlai representatives anywhere anymore, it's likely a bug, I doubt they'd intentionally remove them without another method of accessing Material Storage. --Valentein 13:35, 11 May 2007 (CDT)
Probably a bug or something, but annoying as heck. Got a confirmation from a friend about disappearance in Kamadan as well. :( -- Elveh 13:37, 11 May 2007 (CDT).
On closer inspection the they are still there and appear to give the same dialogue, it's just he's been renamed to Xunlai Agent. --JP 13:59, 11 May 2007 (CDT)
That IS what the update says
Confirmed, but weird and seriously annoying. I hope they change it back. -- Elveh 14:25, 11 May 2007 (CDT)
If you talk to the Xunlai Agents in most of those areas, I think one of them is actually the upgrade person. Because my characters tried to use them and they gave me what appeared to be the "You already updated your storage" dialog. I'll check again. — JediRogue JediRogueSig.jpg (talk |contribs) 22:23, 11 May 2007 (CDT)...oh someone already said that.... im not special... — JediRogue JediRogueSig.jpg (talk |contribs) 22:24, 11 May 2007 (CDT)
It's okay, you're ALWAYS special! :D —Aranth 17:22, 12 May 2007 (CDT)

The level 15 Xunlai Agent, who also happens to be male, is the Representative. Not too hard to deal with. ----GD 11:58, 22 May 2007 (CDT)

No Updates?[]

Is it just me or is it weird that we havent had an update to something in 2 weeks? And that the special weekends are just double points weekends? May be that they are just a bit busy with GW:EN or they might just be lazy but i was starting to like some of the updates they were coming up with - they are really useful to the game. Anyway just suspicions by me. The preceding unsigned comment was added by Atroso (contribs) .

Or Guild Wars 2. Or maybe part of the team is taking a vacation between the Hard Mode update and con season. -- Gordon Ecker 01:33, 24 May 2007 (CDT)
ATSPoki#3 My Talk Page :o, 07:41, 24 May 2007 (CDT)
I fail to see your point? Atroso said he found it odd that there hadn't been any update in 2 weeks. It's May 24. ATS was added May 10. That's 2 weeks ago. DKS01 07:53, 24 May 2007 (CDT)
And they still had some problem with it, vide the recent reset and Gaile going around the Battle Isle districts. Anyway, Mesmer and Necro buffs are on the way. Sunspear skills to be released by Mid June. The future is now. — Poki#3 My Talk Page :o, 08:05, 24 May 2007 (CDT)
I hope they get the new Sunspear skills out by mid-June, I've been waiting for them since they were announced as arriving "shortly after hard mode". Got a legendary spearmarshal, a regular spearmarshal, and a host of generals just waiting for the chance to try new stuff. And maybe the mesmer buffs will inspire me to actually play my mesmer again, he's been so neglected lately. Nightfall has been out for 6 months, I got him to Kamadan early on, but since then I haven't even got him past Consulate Docks... DKS01 08:37, 24 May 2007 (CDT)
I just had to download a few hundred files. Something updated..

Wow, This 'No update' topic comes on guild wiki and then GW gets updated a few hours later. It's like their reading our minds........... 22:56, 24 May 2007 (CDT)

Almost as if they could read this wiki... --Rollerzerris.jpg <!--Zerris--> 01:21, 25 May 2007 (CDT)
Or they knew when we would start noticing by looking into the future... Ghost1 17:58, 25 May 2007 (CDT)

Bug with converted Armor in new update[]

Three of my Monk Scalps have had all mods and bonuses stripped from them and will not accept new insignias. Drok's Armor from Morgren, the old Healing, Smiting, and Divine Scalps my Prot Scalp was converted properly, I just wanted to keep them because they are infused the old individual way. ~~ Rud

Are you sure the ones that had mods stripped from them werne't collector items? Because collector armor had all bonuses removed and do not accept inscriptions, this is NOT a bug. DKS01 08:32, 25 May 2007 (CDT)
By collector armor, you mean armor pieces acquired via collectors, right? Alaris 09:38, 25 May 2007 (CDT)
Yes. DKS01 17:03, 25 May 2007 (CDT)
One of my (now) Elite Profane armor pieces had 70 armor as it's listed value, and then another +10 from the tormentor's insignia showing up. I have no idea if it's actually functioning at that level or if it's just a glitch in the description. Either way it's weird. A few minor hiccups are worth it though, now we can wear any set we like and use the bonus of our choice. Hurray for sticking with prophecies armor for 2 years! -Gildan Bladeborn 11:06, 25 May 2007 (CDT)

light damage gone[]

Seems to me monk weapons do holy damage, not light damage, now.--Ryudo 07:46, 25 May 2007 (CDT)

Just checked a few collectors, and yep, instead of dealing Light, it says Holy. --Kale Ironfist 09:31, 25 May 2007 (CDT)
Either means we'll suddenly see a movement for more Crirical Wandage builds (ignores armor zomg!),'s a lie and they still deal Light damage as always, and Judge's Insight is still wrong...It would be nice if they would make up their minds at ANet and have some consistency. Entropy Sig.jpg (T/C) 21:13, 25 May 2007 (CDT)
Except Holy damage has never ignored armor. It was just the populace making assumptions with very little basis (and with no supporting evidence from ArenaNet one side or the other). Looks like it's just a streamlining and removing redundant damage types, since for all intents and purposes, Light and Holy damage are exactly the same. --Kale Ironfist 22:56, 25 May 2007 (CDT)
the correct response here is Nah Nah Nah Nah Nah! --Honorable Sarah Honorable Icon.gif 00:20, 26 May 2007 (CDT)
Just for that, I felt like sending ArenaNet the boss name in the name the boss contest: Seerahh, Rantful One. Now, to actually do so is another matter entirely. --Kale Ironfist 00:47, 26 May 2007 (CDT)

How about Dark/Shadow? Has it been similarly unified? -User:PanSola (talk to the Follower of Lyssa.png) 00:31, 26 May 2007 (CDT)

not yet. dark damage wands still sit in my inventory. --Honorable Sarah Honorable Icon.gif 00:34, 26 May 2007 (CDT)
Ummm, I agree that Holy is a repetitive damage type that is similar to Light damage... but you are way off with the comparison of Shadow and Dark damage in your link. Dark is just a type, just like Light damage... but I haven't seen a single Shadow damage skill that doesn't ignore armor. I also haven't seen a weapon which causes it. Shadow damage is unique in that it seems to always ignore armor. — RabiesTurtle (contribs) 01:08, 26 May 2007 (CDT)
Considering Shadow damage is only dealt by skills which likely ignore armor, your reason for not comparing holy/light to shadow/dark is quite weak. At the time of research, all holy damage skills ignored armor. Judge's Insight does not deal holy damage by itself. --Kale Ironfist 01:23, 26 May 2007 (CDT)
Because Shadow damage is ONLY caused by those skills which ignore armor. Sure you can sit there and say "one day there might be one that doesn't" .... but until that day, it is unique. The other damage types which are mentioned all have instances were they act differently so you can make your conclusion on those. Having 100% of the Shadow damage skills ignoring armor means that the conclusion can be drawn (at least until proven wrong) even if it can be argued that it might not be absolute, but it certainly doesn't give reasoning to say that this isn't the case. — RabiesTurtle (contribs) 09:00, 26 May 2007 (CDT)
ok, so let me get your argument straight. because anet was consistent in applying two seperate variables, those variables are one? because all B2 bombers are stealth, calling something B2 makes it stealth? damage types are Irrelivant to armor ignoring damage, therefore damage type cannot be linked to armor ignoringness programatically. --Honorable Sarah Honorable Icon.gif 12:06, 26 May 2007 (CDT)
All they need to do now is add "armor ignoring" to most of the Holy damage skill descriptions. -- Gordon Ecker 20:00, 26 May 2007 (CDT)

Yay, I started something and was the first person to post a on the wiki! Level up! On a lighter note, I actually believe this was part of the May 24 update, not the 25th, as I noticed the change at least a day before I posted it on here. --Ryudo 15:38, 26 May 2007 (CDT)

Warrior's Isle ferry gone[]

In one of the latest updates (Thursday or Friday), the bugged Ferry Captain in Warrior's Isle is gone. You know, the one that let you get to Lion's Arch for free. --Macros 13:56, 26 May 2007 (CDT)

Does that mean we can finally put the argument about ferry-ing as scamming to rest? --Rollerzerris.jpg <!--Zerris--> 14:19, 26 May 2007 (CDT)

New Skins - Silent Update?[]

I've encountered a new skin drop - Crab Claw Maul (drop in the Deep, HM from Kanaxai Chest); haven't found any info about this skin earlier; possible more new skins being added Kielus 15:28, 26 May 2007 (CDT)

added Game updates/20070524 --Honorable Sarah Honorable Icon.gif 15:29, 26 May 2007 (CDT)


I dont know about other languages but there's more than one skill that as been "retranslated". No, not exactly. It is that since the begining some warrior shouts had not their name between " " character and now they are. Someone can confirm ? §: TůζipVõrζąx Talk 02:00, 28 May 2007 (CDT)

Is that only in French? What languages? — User:Kyrasantae kyrasantae 02:58, 28 May 2007 (CDT)

"Recent Teammates" in Friends List?[]

I noticed this last night. I think it was added recently?

It's been there for a while allready. A few weeks. --Gem-icon-sm.png (gem / talk) 09:10, 28 May 2007 (CDT)
resonably certain it was added with hard mode. --Honorable Sarah Honorable Icon.gif 10:42, 28 May 2007 (CDT)
Alright, thanks. Copper Elf 10:58, 28 May 2007 (CDT)
It came with the giant pet controls/storage/SR nerf update. — User:Kyrasantae kyrasantae 14:19, 28 May 2007 (CDT)

PvP char bug[]

  • Fixed a bug that disconnected some players immediately after they selected a character from the log-in screen.

My PC has been afk for a while so I haven't played in in the past 2 updates, so I don't know how long its been going on. But whenever I create a new PvP character, it flashes on the connection lost dialog and instead of going to GToB, I'm at the character selection screen. It might be PvE characters too. It might just be me. But its happened every time. Anyone else?— JediRogue JediRogueSig.jpg 01:10, 31 May 2007 (CDT)

They said they fixed that bug, but it still happens to me as well. Readem (talk*contribs) 01:14, 31 May 2007 (CDT)
This bug im now getting when i finish creating a pvp character is anyone else getting this? -- Xeon 03:08, 31 May 2007 (CDT)
Yeah, everytime i finish making a pvp character i'm discconnected. :X -- Hopefulaltruist 03:09, 31 May 2007 (CDT)
This happened to me the other day when I made a Factions PvE warrior. Disconnected as soon as I finished, then logged in with her to the opening cutscene. *shrugs* —Aranth 10:05, 31 May 2007 (CDT)

Update - Friday, May 25, 2007[]

2.2 GuildWiki notes

  • Characters in guild halls may be moved to the last outpost they were in before logging out.

Can someone explain how to do this? I don't see a new button anywhere... TY Image missing-16.png Frostty1 01:33, 31 May 2007 (CDT)

I don't think it's a deliberate thing. I think it's saying that people who logged off with their characters in guild hall may be in the last outpost there were in before the GH when they log back on. Like, if my ranger was in Kamadan, then I mapped to GH and logged off, when I log back on with my ranger he will be in Kamadan instead of the GH. Might be wrong, but that's how I read that. DKS01 01:37, 31 May 2007 (CDT)
This update pissed me off. I kept zoning back to Kama, when I wanted to be in my GH >.>... finally figured out. Readem (talk*contribs) 01:51, 31 May 2007 (CDT)
Sorry to hear your life is over now because of a glitch in a game. The preceding unsigned comment was added by (contribs) .
A nuisance isn't the end of the world, but it is still annoying. -- Gordon Ecker 21:10, 6 June 2007 (CDT)
I've noticed this before as a glitch. Not only the place I last was, either, sometimes the dock town of the campaign. Anyone else have this happen? — NessHrinIcon.png Ness 01:52, 31 May 2007 (CDT)
Haven't noticed this but when i go use character selection and pick the character i was just on it takes me to the last town/outpost i was and I always take my characters to GH before logging out. Also when i do this they wear the armor i was wearing previously before i logged out. "hmm that's the armor i was wearing when i logged off..." -- Hopefulaltruist 06:07, 31 May 2007 (CDT)
I personally don't think this is new, similar things to this have been happening for quite a while. I would stash my character in the Guild Hall after AB or something and when I logged back in he would be in the last PvE outpost I was in. But this has been going on since I've had a GuildHall so....Matrim Squirrel crossbow.png 11:04, 31 May 2007 (CDT)
the reason i put it in is because it was the first thing that happened to me after the update. warrior was in the hall as we were forming up for a deep run, and the update happened, so everyone dropped and -image, i came back in, got the guild hall loading screen, then the kamadan loading screen, then i was dropped into kamadan american dist 1. --Honorable Sarah Honorable Icon.gif 03:29, 1 June 2007 (CDT)
I have this same bug. Characters on which I logged off in our GH get back to the location they were before when logging in again Blaze 14:16, 1 June 2007 (CDT)
I've also seen this bug around for quite a while, it's not new to this update, at least for me. FoxBat 17:48, 1 June 2007 (CDT)
Seems to be fixed for me now, after saturday's update. Characters logged out in our GH stay there when logging in nowBlaze 03:13, 2 June 2007 (CDT)