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I dont mind the nerfs aslong as they buff or creates new synergies with other skills but they way they are going on only nefing never buffing para skills its makes paragons not fun to play anymore.--[[Image:vik.PNG]]<small> (</small>[[user:Viktor|√<small>iktor</small>]]<small>)</small> 23:01, 12 October 2007 (UTC)
 
I dont mind the nerfs aslong as they buff or creates new synergies with other skills but they way they are going on only nefing never buffing para skills its makes paragons not fun to play anymore.--[[Image:vik.PNG]]<small> (</small>[[user:Viktor|√<small>iktor</small>]]<small>)</small> 23:01, 12 October 2007 (UTC)
 
:Heh, Paragons have now been completely nerfed. There is basicly no reason to use a para any more.--[[User:Teh Uber Pwnzer|<font color="Green">'''Teh Uber Pwnzer'''</font>]] 23:19, 12 October 2007 (UTC)
 
:Heh, Paragons have now been completely nerfed. There is basicly no reason to use a para any more.--[[User:Teh Uber Pwnzer|<font color="Green">'''Teh Uber Pwnzer'''</font>]] 23:19, 12 October 2007 (UTC)
  +
:What they clearly "wanted" to do was add Spears as another warrior attribute instead of making half-assed new classes. Two more skills taken out of the game. Hooray. -- [[User:JadeWarrior|JadeWarrior]] 23:30, 12 October 2007 (UTC)

Revision as of 23:30, 12 October 2007

bug that hasnt been fixed non existant update!!!!

anet still hasnt fixed the bug that causes random npcs to magically appear a few feet back and keep jumping a few feet in front,indefinetly.......can an admin or someone here plz put in a fix appeal,as many players are extremly annoyed by this.....

We are not affiliated with ANet, so having an admin here put in a support ticket is no different than having a player do so. Having said that, I believe the problem you are referring to is a simple Lag problem, not a bug. I know that happens a lot to me if I idle with Heroes or Henchmen for too long...I find that the best way to fix it is to use the /dance or some other repeating emote, and just sit there for awhile. I don't know why, but it seems to fix the problem...Entering a town usually works too. Entropy Sig (T/C) 00:30, 28 September 2007 (UTC)

I know that problem , to fix it i minimize the game then maximize again. this mosty happens when i alt tab the game instead of using button for making the screen smaller.

Martanos

/report

/report doesn't work for me .. i don't see any new panel or anything.. am i doing something wrong ? --Kyrax 15:37, 28 September 2007 (UTC)

You need to type /report <name>. If you did that: It is indeed broken. --Vipermagi 15:39, 28 September 2007 (UTC)
I did that.. --Kyrax 16:02, 28 September 2007 (UTC)
Lol, ok... GG Anet, again? --Vipermagi 16:49, 28 September 2007 (UTC)
I'm wondering if it might not be available yet.. maybe /report is an upcoming feature.. --Kyrax 17:58, 28 September 2007 (UTC)
Maybe Anet can share how we're supposed to type Asian language characters on English keyboards. Sirocco 18:37, 28 September 2007 (UTC)
Read the update notes -_- You can also target the player in question and then type /report without a name. — Poki#3 My Talk Page :o, 19:34, 28 September 2007 (UTC)

There you go. They just made it available. You get a nice pannel with options.. i like that feature. --Kyrax 19:48, 28 September 2007 (UTC)

Copy/Paste is your friend :P. Use the name from whisper if you can't see the character to click on. ~ GeckoSprite Pae 07:15, 30 September 2007 (UTC)
Well the panel thing didn't pop up when I had the person selected. I'll try it again later. Sirocco 00:54, 29 September 2007 (UTC)
Can we try this then cancel the report just to test it ? TulipVorlax 01:45, 29 September 2007 (UTC)
Just go to Bergen Hot Springs International District and test it there on those 55 monks.
It's not just bots there you know, I 55 there whenever I'm bored :P -Meridan 07:49, 1 October 2007 (UTC)
Fair enough, but I bet you don't exit town by clicking on flag, stopping, then clicking outside the portal. -Ezekiel 09:03, 1 October 2007 (UTC)
The only way I could get this to work is by typing /report <character name> Hope that help folks 81.106.54.66 08:57, 29 September 2007 (UTC)
I click the flag before exiting to make sure I'm going to the right place. It also helps me get to the door when I'm lagging.Ereanorsignreanor 18:47, 1 October 2007 (UTC)
Do you also hug the walls on your way up and occasionally run into said walls? I'm quite sure ANet bothers to check any reports anyway, so actual players don't get accidentally banned just for being in the same town. :P --GEO-logo Jïörüjï Ðērākō.>.cнаt^ 06:50, 2 October 2007 (UTC)

A player isn't repoorted until I click confirm in the Report window right?~MarioDX 21:59 October 2nd

Grr...people use the report system for revenge after loosing a pvp match! I got banned after I won an AB, and my cousin got banned for the same thing. A-net needs to improve the report system. Mando.

That shouldn't be possible, you can only report your own teammates for leeching, and the other /report offenses aren't tied into the Dishonorable Combat system. Only leaving matches or leeching reports flags you as dishonorable, the other functions of that command requires review by an ANet employee. Unless you meant that you were banned from the game entirely (not from PvP via Dishonor), in which case whoever reviewed the report agreed with it. If that's the case then it's your own darn fault, watch the language next time. If you meant getting the Dishonor hex though, point your fingers straight at your own teammates, because they're culpable. -Gildan Bladeborn 21:09, 5 October 2007 (UTC)

Another reason why I'm giving GW a very long break. Maybe they'll have the report feature smoothed out in a few months... and I'll be interested in the game again.--Dice 05:37, 5 October 2007 (UTC)


Report wasn't working last night.  :( It didn't bring up the report window or even say there was a problem with the command. I was looking forward to reporting an annoying trade spammer.

Possible Hall of Monuments Dye Fix?

All my armor was previously displaying as default gray in the Hall of Monuments (all of which is either a mixture of old dye colors, or a mixture of new dye colors). After this update, however, they are displaying correctly. If anyone else experiences this 'fix' it should be added to the notes section.Silentvex 02:51, 29 September 2007 (UTC)

THey all display in the color of the armor you are wearing when you enter your HoM. - Yellow Monkey (T/C) 09:24, 29 September 2007 (UTC)
Lies. My armor is definately not purple. Lord of all tyria 09:31, 29 September 2007 (UTC)
The armour is displayed with the colour of the chestpiece, regardless of the individual colouring of the rest of your armour Nazmazh 22:46, 29 September 2007 (UTC)
I had full dyed black Elite Profane, and apparently it's orange. It was easily changed though, when I swapped the order of where the armours are placed they reverted... Maybe it happens with the default grey problem? 87.81.136.71 12:23, 6 October 2007 (UTC)

Did anyone notice this?

the update on the 27th had this "Underworld Hall of Monuments trophy". does anyone know what that is all about? how to obtain it? what it does, if anything. Im surprised no one has mentioned anything about this anywhere in guildwiki.. 71.93.223.99 06:21, 5 October 2007 (UTC)

Monument of Honor. "Eternal Conqueror of the Underworld". Been there for awhile. Entropy Sig (T/C) 06:22, 5 October 2007 (UTC)

OMG!

Twice, I played today on Vizunah Square, and got entwined with another group. Once, french, and the other I dont know. I have screencaps (minus name of other group) but you can see by party roster, we didnt have the heros that were tehre. As soon as we got close to them, however, togo died and both parties got booted... Update glitch, or what? Ravien Coromana 20:21, 5 October 2007 (UTC) BTW, the french group had this happen twice as well. Dont have time to upload screencaps right now

You need to keep both Togo and Mhenlo alive, or you fail the mission... nothing new there. ~ GeckoSprite Pae 20:31, 5 October 2007 (UTC)
no.... you dont understand, pae. There was a seperate group, taht WASNT in our party that was fighting with us... us 8, and them 8 (most with heros) I'll post screencap soon Ravien Coromana 20:42, 5 October 2007 (UTC)
That's a two-party mission...Bunneh-The Bunny 20:45, 5 October 2007 (UTC)
That's not supposed to happen though.... Ravien Coromana 20:47, 5 October 2007 (UTC)
Unless you don't know what a 2-party mission is, you're failing to explain the glitch part of this. Bunneh-The Bunny 20:49, 5 October 2007 (UTC)
<a href="my.php?image=gw069rr3.jpg" target="_blank"><img src="gw069rr3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a> Screencap 1... Tell me where in that mission statement does it say otehr players are supposed to be in the PvE mission with you, that arent in your party. Ravien Coromana 20:52, 5 October 2007 (UTC)
another, better screencap. gw068.jpg
oh hai --romlado

The mish has NPCs, but no 2nd party... or at least its not supposed to. Ravien Coromana 20:54, 5 October 2007 (UTC)

Yes it is. — Skakid9090 20:54, 5 October 2007 (UTC)
It's made pretty clear in the walkthrough, actually, most notably the part that says "The mission begins with the Canthans starting from Vizunah Square (Local Quarter), getting a head start into the first courtyard area. The foreign team begins from Vizunah Square (Foreign Quarter). It is important for both teams to group up as soon as possible, while keeping their NPCs alive." -Auron 20:56, 5 October 2007 (UTC)
I want to know then, why we instantly died when we met up, when both important NPC's were at full ehalth... *sigh*... togo just died out of nowhere...
Afflicted Soul Explosion Spike + Boss nuke? --VipermagiSig -- (s)talkpage 21:08, 5 October 2007 (UTC)
You failed to protect him. Fail. End of story. Sirocco 21:36, 5 October 2007 (UTC)
Togo has an affinity for getting owned. Zefir 21:49, 5 October 2007 (UTC)
There is 2 missions named Vizunah square, one local (for canthan born chars) and foreign (for chars born not in cantha) and those 2 teams meat up at "vizunah square" ... no glitch there Falafel 22:44, 5 October 2007 (UTC)

^ Did anyone else find this absolutely hilarious? Tain 02:57, 6 October 2007 (UTC)

I thought it was cute.~ GoldDeanIconDean - 02:59, 6 October 2007 (UTC)
In a sad sort of way...75.61.44.130 05:34, 7 October 2007 (UTC)
It is possible that the OP has never done the missions before. Or, it could be that they did them in the past with the opposing team entirely made of Henchmen... Entropy Sig (T/C) 05:37, 7 October 2007 (UTC)
Once Nightfall came out, it became pretty much impossible to see another team in this mission... when I first got Factions, NF wasn't released yet, and plenty of Prophecies characters were still migrating over. So the mission almost always had two full teams.
...then Nightfall came out, most everyone jumped across to there, and traffic died down severely in the mission. Even on the foreign side, it's not rare to have the local side be entirely henchmen. Anyone who didn't have the chance to play the mission when there was more traffic probably never knew - and might not ever know - that it's a two-party mission. --GEO-logo Jïörüjï Ðērākō.>.cнаt^ 06:14, 7 October 2007 (UTC)
And it's generally better that way IMO, I have had my fair share of LAME parties who are like lv2 Azns and crap like that >.> Although I did get Masters on Vizunah only because the other guy was also an MM... Entropy Sig (T/C) 06:17, 7 October 2007 (UTC)
Dual-PUG for the win/loss. It's generally an easy mission, you just need to randomly get teams that can either protect their NPC, or kill foes fast enough that it doesn't matter. At the time, if you didn't have a MM in every group, then something was wrong with the game; more often then not, you'd have to draw straws to see which MM in a group had to switch to a different Necro build. "Aw crap, what do you mean I can't MM too?! I don't even know what my other skills do!" --GEO-logo Jïörüjï Ðērākō.>.cнаt^ 06:33, 7 October 2007 (UTC)
I dont want to put oil on the fire but, in second screeny he has post, we can easilly see that his group left Mhenlo behind (green triangle). So, maybe it's Mhenlo who has diyed.
Still, i understand him be surprised to have to do a mission with another group. I was the first time. TulipVorlax 06:50, 7 October 2007 (UTC)


Huge Bug... plz someone help me tell anet about that

After a recent update I experienced that HUGE problem. Ok everyone, look at the pictures... it tells everything... When i want to cats a spell it tells me very often not enough energy... Bug File:Bug2.jpg On first picture, I have full energy (with an item in my hands). That is 33 energy and I tried to cast Recuperation Spirit. The message appeared and told me "Not enough Energy". For picture 2, the same thing happened but I wanted to cast Resilient Weapon(10 energy) when I had 13 energy, Recuperation was recharging. This is a MAJOR BUG... how do you want to heal when half of my spells don't work. It is very frustrating. I don't know how to tell ANet about this. This problem happens all game longand it has been going on for like 1 week or 2. Big Bow 20:32, 7 October 2007 (UTC)

This is a known bug with Item Spells that has been going on since...well...forever I think. See Talk:Unyielding Aura for example. Although, it does not happen all the time, since I personally haven't experienced it on my Rt. No one really knows how or why or what to do for a fix. Entropy Sig (T/C) 21:52, 7 October 2007 (UTC)

Ok, it 's funny tho, I have been using my Rit for almost a year now and I experienced that only from 1 week or 2. Big Bow 22:02, 7 October 2007 (UTC)

October 12, 2007

  • Hard Mode has been added for GWEN.
  • Hidden Treasures can appear on the first floor of a dungeon. (Screen pending. bloody dialup)
  • These hidden treasure drop less gold ( I got 38g from on in cath first floor). The preceding unsigned comment was added by Mesodreth Blackwing (contribs) .
  • Lightbringer's Gaze does not work in the exile anymore. --Warrior's Endurance numma_cway 20:47, 12 October 2007 (UTC)
Someone removed the Hard Mode Note! -- Elisa Angelstine sigElisa Angelstine (talk) 20:49, 12 October 2007 (UTC)
Put it in the correct page, please Cress Arvein 20:50, 12 October 2007 (UTC)
Sorry, my bad, didn't realise.. EN HM!!! YAAAY!! -- Elisa Angelstine sigElisa Angelstine (talk) 20:54, 12 October 2007 (UTC)
Nerfed half of all skills I use!!! NOOOO!! 78.156.195.25 22:20, 12 October 2007 (UTC)

Searing Flames did not need a buff...lol@Anet for buffing the most overused Fire Elite -66.167.214.151 22:50, 12 October 2007 (UTC)

I want to thank anet for completly destroying the para. My para have managed to dodge most updates but this last one was really heavy. I wonder what ppl at Anet think when they decides what skills to change, it must be something like this:

  • -Are ppl still playing the paragon?
  • -Afraid so...
  • -Wasnt the last nerf enough?
  • -No ppl are still playing them, "Go for the Eyes!" and "Watch yourself!" with Agressive Refrain seems to be the ongoing theme
  • -Ok, lets nerf them and buff all other classes
  • -Yeah
  • -Why did we make the paragon class to begin with?
  • -We had to make one class that was worse than all the others so ppl always can say, "atleast my class is better than the paragon"
  • -Ah thank you for refreshing my memory.

I dont mind the nerfs aslong as they buff or creates new synergies with other skills but they way they are going on only nefing never buffing para skills its makes paragons not fun to play anymore.--Vik (iktor) 23:01, 12 October 2007 (UTC)

Heh, Paragons have now been completely nerfed. There is basicly no reason to use a para any more.--Teh Uber Pwnzer 23:19, 12 October 2007 (UTC)
What they clearly "wanted" to do was add Spears as another warrior attribute instead of making half-assed new classes. Two more skills taken out of the game. Hooray. -- JadeWarrior 23:30, 12 October 2007 (UTC)