GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

Energy[]

After looking at their spells, I can't help but think that these things should eat energy. Really, Divine Boon and Zealot's Fire? That's -3 energy per spell, plus -1 energy regen. --Curse You Curse You (talk|contribs) 02:38, 28 January 2008 (UTC)

Come to think of it, won't the AI just cancel boon like the heroes do on maintain enchants? -Ezekiel 03:35, 28 January 2008 (UTC)
I think Divine Boon is one of the few spell they will keep up. --Curse You Curse You (talk|contribs) 20:24, 28 January 2008 (UTC)
Normal AI has +1 energy regen, these guys probably have more. --Ckal Ktak 13:43, 6 March 2008 (UTC)
Monsters in PvE have almost unlimited energy iirc. Or at least casters seem to. Ever tried doing e-denial on Mursaat? It just doesn't work... Entropy Sig (T/C) 14:15, 6 March 2008 (UTC)
It's a shame Mursaat Elementalists never carry an Air wand, they might be a bit more challenging then. Zulu Inuoe 14:18, 6 March 2008 (UTC)
Heh...yeah. I guess ANet tries to be a little fair when dealing with mobs who use Zealot's Fire, Vamp Spirit, etc. Mobs with maintained enchants on the whole enemy party...that would be bad too. Entropy Sig (T/C) 14:19, 6 March 2008 (UTC)
Speak for yourself. I'd love to bring out my Enchanter build. Zulu Inuoe 14:21, 6 March 2008 (UTC)
Advertisement