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  • /Archive - The vote about renaming from Ashes Ritual to Ashes Spell

Conjuring ghost/spirit?[]

It is my theory that by holding the ashes of the person in the skill name the ritualist conjures the ghost of the person, so the ghost will grant the ritualist a bidding. That's how I put it in the original version of the article. This was changed to a plain and strict "No spirits are involved in Ashes Rituals." Simple question: How do we know that no spirits are involved? Just because none is visible? Hmmm ... isn't it the nature of spirits that they are invisible most of the time? --Tetris L 02:18, 18 February 2006 (CST)

Sorry, it's "no spirits are involved", not "no siprits are involved". Subtle difference. At the top of the spirit article, there is a disambig note: This article is about the creature type Spirit in the context of skill descriptions. For information on spirits of mortal creatures that have died, see Ghost. Thus "no spirits are involved" does not conflict with your theory, though it does not mention your theory either. It is neutral where your theory is concerned. -PanSola 13:31, 18 February 2006 (CST)
This is at the link the disambig note leads to. 69.124.143.230 15:25, 18 February 2006 (CST)
"Fixed". It was a legacy artifact before we decided on how to handle the Spirit/Ghost issue. -PanSola 17:52, 18 February 2006 (CST)
And for the record, I personally don't find it "obvious" that these skills in question involve the ghosts of the dead. Possible? yes. But unless the Chapter 2 PvE story or lore or whatever explicitly says it, I find it equally likely that boons came from the actual ashes themselves. The flesh of a holy person, in Chinese culture, can attain holy attributes despite the fact that the "spirit" of the holy person has parted from it, and similariy with ashes. -PanSola 18:09, 18 February 2006 (CST)
PanSola: I thought there was a general agreement that ghosts are spirits?!! See Talk:Ghost. So if you say: No spirits are involved, that includes that no ghosts are involved! --Tetris L 20:16, 20 February 2006 (CST)
Well, there's the META spirits that is the superset of Ghosts and spirits created by rituals. In the above i was trying to use wikified spirits to mean the ones created by rituals only, whereas the non-wikified spirit refers to the META spirits. In any case, changed the wording. See if that makes it sufficiently neutral of your theory. -PanSola 01:27, 21 February 2006 (CST)
Hmm .... okay ... for now. I hope that Factions will come with a manual that explains a bit more about the background of the Ritualist and his rituals. Hopefully that manual will clarify some questions. --Tetris L 04:20, 28 February 2006 (CST)
This line... "Item spells do not create spirits" with a link to the spirits article is wrong, or at least very confusing, because there is Anguished Was Lingwah. --Sami 22:52, 20 May 2006 (CDT)
That particular one summons rather than creates. Anyways, that sentence is left as a clarification back from the day when there are ppl who wnat to call item spells "Ashes Rituals" (at that time Item Spells are just classified as Spells in the game). -User:PanSola (talk to the Follower of Lyssa) 23:59, 20 May 2006 (CDT)

"Was"[]

I've been trying to decipher for a while now...What is the exact meaning of the "Was" in Ritualist skillnames? For example, "Destructive Was Glaive". I see two distinctly different possibilities.

1) Mr. Glaive was a destructive person in life and so the skill was thus named.

2) His name is actually Was Glaive, and he is destructive.

The former seems more likely, as many characters seem to have interpreted it that way ("Uber Was I", etc). But I still find it puzzling because it's an unusual combination of past-present tense verbage. Kind of like Yoda speak. "Glaive was Destructive" -> "Destructive Was Glaive". It takes my mind a minute to process that kind of thing...

Or maybe I'm just totally missing something here?

According to Wikipedia, there is an ancient Egyption symbol called the Was, but it seems to have no relation whatsoever to the Ritualist skills.

-"Confused Was Entropy" Entropy 22:30, 21 November 2006 (CST)

Your second possibility was correct. Lady Glaive was a Corsair leader in ancient Elonian history and she was indeed destructive, bringing around the Second Great Corsair War. Therefore it is "yoda speak" like you said.

Thank you, whoever you are. I'll sleep easier at night now, without worrying abouth things like this...Entropy 22:40, 25 November 2006 (CST)

Vocal was Sogolon is missing under the item pictures.

Maybe if you get enough Fame you can have your own skill too!

"Hyper was Hyprodimus" Energy-25, cast time-0, recharge-20 "Skill" "For 5-15 seconds you move 33% faster, attack 33% faster, all skills cast instantly have +6 energy regeneration, cannot suffer exhaustion and all skills and attacks on you fail. When Hyper was Hyprodimus ends, you lose all health and all energy. Then next time you are ressurected, you have exhaustion equal to your maximum energy.

skills linked: Starbucks Unguent --— Hyprodimus Prime talk 04:11, 19 January 2007 (CST)

I don't belive this is a case of "yoda speak", in fact Entropy probably answered his own question, he said there is an Egyption symbol called "Was" but he fail to mention what the symbol meant. Was is a Egyption symbol meaning power, and considering that these induviduals were so powerful that even their ashes contain such power, it's not all that hard to imagine why their name contains word/symbol Was.--Glass 13:45, 25 April 2007 (CDT)

Time?[]

i saw some of the item spells have effects when dropped, anyone want to find out exact dropping times (maybe an item spell could be used to stop spikes) :D The preceding unsigned comment was added by 68.112.124.100 (contribs) .

I just did some testing with a stopwatch. Lively Was Naomei takes ~3 seconds, Anguished Was Lingwah takes ~1 second and the rest are either instant or near-instant. -- Gordon Ecker 23:11, 2 July 2007 (CDT)

Item spell energy bug[]

Image:Item spell energy bug.jpg- I don't understand. Bug? It was actually stopping me from using 5 energy spells at 30 energy... --Shadowcrest 22:58, 16 March 2008 (UTC)

I've noticed that happening all the time with me. I have no idea what it is, but I'm betting it's something to do with the computer system that adds up your energy screwing up after casting or recasting an item spell a few times. Not an uncommon error for me, I must say. We should bring this up to ArenaNet. lol. Dagotta 08:15, 24 December 2008 (UTC)
That has happened to me hundreds of times. I've also been a monk and had up to 40 energy or more and as i begin to cast a spell it tells me "Not Enough Energy."--66.192.104.13 00:07, 14 January 2009 (UTC)
Known bug, Live Team is working on it. (link may go dead in a short time, as Linsey is doing a massive archive of her talkpages right now) —Dr Ishmael Diablo the chicken 00:24, 14 January 2009 (UTC)
Still not fixed.. VazdeSig 13:06, March 29, 2010 (UTC)

when[]

When did they add a hero manual drop? --Shadowcrest 19:25, 19 April 2008 (UTC)

Image:Manual item drop.jpg --Shadowcrest 19:32, 19 April 2008 (UTC)
When Nightfall came out tbh.. —HelloWarw/Wick 19:37, 19 April 2008 (UTC)
^ it's been around since heros.--66.192.104.13 00:08, 14 January 2009 (UTC)

time limit[]

okay, so you can only hold ashes for a certain period of time...then what happens? this article should say what happens when you fail to drop ashes but the time limit runs out -- 71.157.132.174 16:30, 22 April 2009 (UTC)

nevermind, i remembered i do have a ritualist, so i researched and updated it myself -- 71.157.132.174 17:35, 22 April 2009 (UTC)
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