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It's not worthless. [[Hamstring]] uses 10 [[energy]], and this can help with [[energy]] management. The fact is, with this [[skill]] you can [[cripple]] a foe immediatly, unlike [[Crippling Slash]], which is also an [[elite]]. This [[skill]] does is not only help [[charge]] your other [[adrenaline]] skills (think about using [[Dragon Slash]] with this) but also help you spam cripple on the target to prevent them from kiting. THIS is why [[Hamstring]] (or [[Grenth's Grasp]], because it cripples immediatly, but i'd rather take a non elite sry entropy ;) ) + [[Knee Cutter]] is superior. --[[User:Lann|Lann]] 15:06, 8 August 2007 (CDT)
 
It's not worthless. [[Hamstring]] uses 10 [[energy]], and this can help with [[energy]] management. The fact is, with this [[skill]] you can [[cripple]] a foe immediatly, unlike [[Crippling Slash]], which is also an [[elite]]. This [[skill]] does is not only help [[charge]] your other [[adrenaline]] skills (think about using [[Dragon Slash]] with this) but also help you spam cripple on the target to prevent them from kiting. THIS is why [[Hamstring]] (or [[Grenth's Grasp]], because it cripples immediatly, but i'd rather take a non elite sry entropy ;) ) + [[Knee Cutter]] is superior. --[[User:Lann|Lann]] 15:06, 8 August 2007 (CDT)
 
:lol i like links --[[User:Lann|Lann]] 15:10, 8 August 2007 (CDT)
 
:lol i like links --[[User:Lann|Lann]] 15:10, 8 August 2007 (CDT)
  +
:lmao, he missed [[foe]], [[spam]], and [[kiting]] though. [[User:Kudoz2u|Kudoz2u]] 17:32, 18 November 2007 (UTC)
 
 
Um, if you reread what you wrote you might notice a few errors. Crippling slash will cripple AND bleed your opponent in one hit. Knee Cutter requires a crippled opponent. Entropy's suggestion is good. I could see a bar with Crippling Slash, Knee Cutter, Gash. Include Enraging Charge and Flail in that bar as well. Right after you unleash Crip Slash, hit enraging charge (which will cancel Flail if it is up) then hit knee cutter. At strength 10, Enraging Charge will net you 3 adrenalin plus 1 more for the hit and 3 more for Knee Cutter (assuming sword lvl 16), bang 7 adrenalin and 7en (at Sword 16), gains you back all the energy for enraging charge, with net gain of 2en or 3 with a zealous mod, and nets you enough adrenalin to unleash Crippling Slash, Knee Cutter and Gash again. A Crippled, Bleeding and Deep Wounded opponent for minimal cost. --[[User:BeeD|BeeD]] 22:41, 8 August 2007 (CDT)
 
Um, if you reread what you wrote you might notice a few errors. Crippling slash will cripple AND bleed your opponent in one hit. Knee Cutter requires a crippled opponent. Entropy's suggestion is good. I could see a bar with Crippling Slash, Knee Cutter, Gash. Include Enraging Charge and Flail in that bar as well. Right after you unleash Crip Slash, hit enraging charge (which will cancel Flail if it is up) then hit knee cutter. At strength 10, Enraging Charge will net you 3 adrenalin plus 1 more for the hit and 3 more for Knee Cutter (assuming sword lvl 16), bang 7 adrenalin and 7en (at Sword 16), gains you back all the energy for enraging charge, with net gain of 2en or 3 with a zealous mod, and nets you enough adrenalin to unleash Crippling Slash, Knee Cutter and Gash again. A Crippled, Bleeding and Deep Wounded opponent for minimal cost. --[[User:BeeD|BeeD]] 22:41, 8 August 2007 (CDT)
   
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I think this will work well with "you move like a dwarf". you kd it and you cripple. then you head in and cut the knee get some energy plus adren. [[User:J1j2j3|J1j2j3]] 15:50, 6 October 2007 (UTC)
 
I think this will work well with "you move like a dwarf". you kd it and you cripple. then you head in and cut the knee get some energy plus adren. [[User:J1j2j3|J1j2j3]] 15:50, 6 October 2007 (UTC)
 
I'd like it better if the energy gain was decreased and made it give more adren. Untill then, i dont plan on cutting any knees ~_~ [[User:P A R A S I T I C|P A R A S I T I C]] 21:22, 19 December 2007 (UTC)
 
 
Think I won't use this unless it gave a better synergy with either crip slash or hamstring. Now you need to charge this before you can use it after hamstring meaning cripple could be removed already. For crip Slash if could be usefull to use after the common combo crip slash - gash - sun&moon slash to create some more pressure but 3 adrenaline is not that much :/
 
I think this does see some use in some gimmick builds but this skill is not really good imo - would be better if they switched it to energy based to be abled to use hamstring --> this as some new form of flail (and in this case perhaps hamstring will see some use) or make it cost more adrenaline and give more adrenaline (somewhat like the conditionality of [[Steel fang Slash]]) like 8 cost & 5 gain at 14 sword but then again that might be a bit too powerfull [[User:Shai Meliamne|Shai Meliamne]] 00:07, 21 March 2008 (UTC)
 
 
== Icon ==
 
 
Some dude walkin into a table. Hire new artists, Anet!--[[User:Darksyde_Never_Again|'''<font face = "comic sans ms" color = "White">G<font color = "#200040">err<font color = "White">O<font color = "#200040">h!</font></font></font></font>''']] 03:08, 7 August 2008 (UTC)
 
 
== Suggested Improvements ==
 
 
This skill is pretty lame. Even if you argue it's merits, there's always going to be a better option. I think the main problem is that it gives a tiny bonus to two completely separate resources, becoming ineffective at either individually (which I think is how they most often need to be considered).
 
They could probably improve this quite a bit by doing something simple like replacing the energy recovery with +damage/bleeding/weakness, but I think it could be much better to change the effect to a knockdown against crippled targets and increase the cost to like 8a.
 
Then it would not only have a valuable niche role as the only sword knockdown, it might also give some actual use to Steelfang Slash.
 
Any other ideas? [[Special:Contributions/24.247.248.93|24.247.248.93]] 04:30, May 3, 2010 (UTC)
 
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