GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

Minion AI

This comes at an achilles heel of mine, I neither play Necro nor Ranger. Can anyone verify whether or not minion AI is the same as Necro AI? --Karlos 09:26, 13 Oct 2005 (EST)

I think you mean "pet" AI. And they definitely don't behave the same. I play both ranger and necro. Pets always attack their master's target and change target with their master. Minion AI is a bit more free. They will generally run after the first thing you attack, if you get in the first attack. But if you change targets, they generally will not. Also if something attacks you or a minion before you start fighting, then the minions will go for it. Basically, if you're attacking something when a minion needs to aquire a new target, it will usually go for your target. But it's not guaranteed and it's unlikely to change it's mind once it picks something. --Squeg 10:05, 13 Oct 2005 (EST)
Squeg is definitely right. Having played extensively with both Ranger pets and minions, they are clearly different. Everything Squeg said sounds correct. The much shorter version is that Pets are more responsive and usually switch to your target relatively quickly. Minions are more mindless and likely to attack whatever is closest. --JoDiamonds 07:44, 25 October 2005 (EST)

Minion Properties

Can minions be afflicted with conditions that don't normally work on undead? (ie, bleeding, poisioned, etc)? I wouldn't think so, but never actually confirmed. The answer to this question would (most likely) make a good addition to this page. Geblah187 12:34, 5 November 2005 (EST) Yes, minions can have conditions on them, they burn good for example. Otherwise Verata's Sacrifice and Infuse Condition would be partly nonsense. But they can not bleed, undead, no flesh!

Advertisement