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[[/Archive]]
I think the different rewards are based on time. I just did the mission and got this when it was over
 
 
== Glitch? ==
   
 
The aspect of dialogue taking a long time might not be a glitch, it might be put in to make the mission harder, because it is timed. If one could fly through this mission, the time limits wouldn't be as high, so ANet was counting on something taking a long time. Maybe this was a part of that something. -[[User:Auron of Neon|Auron of Neon]] 01:25, 1 May 2006 (CDT)
[http://batinabox.com/images/gw279.JPG image] <!--Tired of seeing this image pop up, upload it here if you want then we can scale it down a bit.-->
 
   
   
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== Tyrian Characters ==
We didn't skip any cinematics either, so I don't know if that has an affect on timing
 
   
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Tyrian characters now have access to this mission. Only catch is if there is a Tyrian character in the party then no one can gain XP. And extra pop-up warning will occur if this is the case, though I'm not sure if it mentions the XP hit or just that there are Tyrian characters in the party. [[User:207.119.222.205|207.119.222.205]] 22:52, 26 September 2006 (CDT)
:With twentytwo-someting minutes (yes, I took my sweet time, after all I want that cartographer title...) I didn't get the Masters reward. I think it's safe to assume that the rewards indeed are based on time. Don't know about the cinematics either, though. --[[User:Eightyfour-onesevenfive|<font color="midnightblue">'''84-175'''</font>]] <small>([[User talk:Eightyfour-onesevenfive|talk]])</small> 14:08, 28 April 2006 (CDT)
 
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:I updated the main page to indicate this. [[User:72.161.144.16|72.161.144.16]] 10:12, 28 September 2006 (CDT)
   
   
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(FYI) I tried it with a Tyrian character in the party, and the XP is not specifically mentioned - only that there is a Tyrian character
::Thusly edited. if you can talk with guildmates and get better time windows, it would be apprecated, i'm doing the same --[[User:Honorable Sarah|Honorable Sarah]] 16:31, 28 April 2006 (CDT)
 
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:Confirmed &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] [[User_talk:Kyrasantae|'''<font color=#000080>kyrasantae</font>''']] 17:30, 7 October 2006 (CDT)
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[[Image:Othercampaign.jpg|thumb|Entering mission with Tyrian characters]]
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[[Image:Reliving.jpg|thumb|Message shown to Tyrian characters when playing the Shing Jea missions]]
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::I don't know about the entire party not earning any XP, but here are a couple of screenshots &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] [[User_talk:Kyrasantae|'''<font color=#000080>kyrasantae</font>''']] 01:54, 9 October 2006 (CDT)
   
::HEY! you took extra time to do the cartography and didn't take a ''U'' map picture of the path for the wiki! FOUL! get on that would ya? ;-P --[[User:Honorable Sarah|Honorable Sarah]] 16:34, 28 April 2006 (CDT)
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The gate is now closed and seem to be replaced by an "Enter Mission" button in the party window. [[User:Mirar|Mirar]] 08:34, 4 August 2007 (CDT)
   
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== Sickened Animals ==
:::Would you have prefered a map full of red dotted lines or one without pathing at all? 'Cause that's all I could have provided after that trip ;). Found out it was unnecessary shortly later, though, as you can enter the area as an explorable area after finishing the mission. --[[User:Eightyfour-onesevenfive|<font color="midnightblue">'''84-175'''</font>]] <small>([[User talk:Eightyfour-onesevenfive|talk]])</small> 02:09, 29 April 2006 (CDT)
 
   
::I just finished it in 19 something minutes, and it gave me the Master's Reward. 20 minutes sounds about right as the threshold for that. -- [[User:Beldin|Beldin]] 1:36, 29 April 2006 (CDT)
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Is it possible to tame the sickend animals on this mission? [[User:Torment|Torment]] 13:14, 11 April 2007 (CDT)
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:No--[[User:Marcopolo47|marcopolo47]] 13:01, 21 April 2007 (CDT)
   
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== Reorganization ==
==Prophecies characters/title==
 
So is this mission available to prophecies characters? I can't seem to find the person who will give me the quest (if they will give a foreigner the quest) to enter the Estate. And if it isn't available to characters from "other lands" can said characters ever get the "Protector of Cantha" [[title]]? --[[User:Rainith|Rainith]] 01:50, 29 April 2006 (CDT)
 
   
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I've rearranged the page to match the standard Prophecies mission page layout. I'll eventually do likewise with the rest of the Factions missions. I think it's silly to have missions of one camapaign have totally different layouts from those of another. Prophecies has, by far, the most polished mission pages, as well as the most missions, so that's the layout to switch to, I think.
:I would guess that it is for Factions characters only; you get the quest from Master Togo whilst in the academy, and you get that quest by choosing a second profession. I haven't done much exploring yet, but I don't know if it's possible to get to the academy island with a Prophecies character. However if they can get into the [[Shing Jea Monastery]], I gues it's pretty feasible that they could get the mission.
 
   
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For now, the actual text of the page is mostly unchanged. I'll probably redo the hard mode section once I have more experience with hard mode. [[User:Quizzical|Quizzical]] 23:15, 9 March 2008 (UTC)
I've been there with my R/Mo from Prophecies and you aren't able to do the quest. You can get into [[Shing Jea Monastery]] but I haven't been able to find a single quest or mission to do on the entire island. The Ferry Captain says theres nothing on the island for foreigners, and so far I can't find anything to prove him wrong. [[User:Magua|Magua]]
 
   
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== Run ==
Could this be an oversight? Seems strange that it would be impossible for Prophecy characters to get "[[Protector of Cantha]]" title. Anybody have the connections to ask? There is a similar problem getting Prophecy characters into [[Zen Daijun]].
 
:A better question would be, does this mission count as one of the 13 canthan missions. If it does then, well I think it sucks, if it doesn't then its no big thing. --[[User:Rainith|Rainith]] 20:04, 29 April 2006 (CDT)
 
   
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did in 4.18
::Yes, both the Minister's Estate as well as Zen Dajun count for the Protector of Cantha title. By the way: here's another one of ANet'snaming inconsistencies: The title description speaks of having completet the mission with "gold-level", while the mission completion screen speaks of "Standard", "Expert's" and "Master's Reward". --[[User:Eightyfour-onesevenfive|<font color="midnightblue">'''84-175'''</font>]] <small>([[User talk:Eightyfour-onesevenfive|talk]])</small> 01:56, 30 April 2006 (CDT)
 
   
Has anyone tried partying with a Canthan character and having them enter the mission? --[[User:68.142.14.31|68.142.14.31]] 03:28, 30 April 2006 (CDT)
 
   
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My first run 5:36, still not to bad for first run. [[Special:Contributions/67.216.116.26|67.216.116.26]] 06:15, 23 August 2008 (UTC)silentbp
:tried this at Zen Daijun, it doesn't work. tyrian characters are left outside the gate. --[[User:Honorable Sarah|Honorable Sarah]] 14:45, 2 May 2006 (CDT)
 
   
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What build d'you use for HM? [[Special:Contributions/76.25.21.240|76.25.21.240]] 21:04, 16 September 2008 (UTC)
== Glitch? ==
 
   
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== Togo and Yijo in Hard Mode ==
The aspect of dialogue taking a long time might not be a glitch, it might be put in to make the mission harder, because it is timed. If one could fly through this mission, the time limits wouldn't be as high, so ANet was counting on something taking a long time. Maybe this was a part of that something. -[[User:Auron of Neon|Auron of Neon]] 01:25, 1 May 2006 (CDT)
 
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When I recently re-did it they are like tanks! They don't seem to take much damage from the HM creatures. Whereas normal AL60 heroes and henches get smashed in comparison.
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It's still possible to get masters if you let them do the tanking. Just make sure you go to that silly tree area when they start talking about the compass or you'll waste time. <small>&mdash;''The preceding [[GuildWiki:Sign your comments|unsigned]] comment was added by'' [[User talk:60.48.230.196|60.48.230.196]] ([[Special:Contributions/60.48.230.196|contribs]]) 10:42, 3 June 2009 (UTC).</small><!--Inserted with Template:Unsigned-->
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:That's new... how are they against the Eles? [[File:A_F_K_sig_2.jpg|50px]] [[User:A F K When Needed|A F K]] [[User_talk:A F K When Needed|When]] [[Special:Contributions/A_F_K_When_Needed|Needed]] 11:00, 3 June 2009 (UTC)
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::Hard Mode makes NPC allies considerably more sturdy, despite the theoretical 60AL. Yijo and Togo work well as tanks against most foes in this mission, although things can get a bit out of hand in the "zoo" with all those animals attacking under IAS. [[User:Entropy|Entropy]] [[Image:Entropy Sig 2.jpg]] ([[Special:Contributions/Entropy|C]]) 04:16, 4 June 2009 (UTC)
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:::Unless it's my imagination, they did seem to be squishier before when I was doing the Hard Mode stuff (often had to manually get heroes to keep them alive). Now when they get hit they just lose a small bit of their life. Was this a recent change? e.g. due to the z-quest stuff? I also redid tihark orchard hard mode for a zquest and this time the ally NPCs slaughtered many of the HM skrees before I could even get to them. In contrast the first time I did it ages ago the ally NPCs mostly ended up as corpses on the ground. Not complaining though, just curious :). [[Special:Contributions/60.48.224.159|60.48.224.159]] 15:18, 9 June 2009 (UTC)
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::::Hard mode has made NPC allies vastly stronger than in easy mode since 2007--and hard mode was introduced in 2007. This makes the biggest difference in some hard missions with a lot of NPC allies, such as Eternal Grove, Dzagonur Bastion, or Vizunah Square. The effect you're referring to in Tihark Orchard is not merely that of NPC allies being stronger for hard mode, but also level 20. Most of the NPCs in Tihark Orchard are level 10 in easy mode. It shouldn't be too surprising that a level 24 skree slaughters level 10 NPCs, but a level 26 skree has more trouble with level 20 NPCs. That happens here, too, where Yijo jumps from level 10 to level 20 for hard mode. [[User:Quizzical|Quizzical]] 17:39, 9 June 2009 (UTC)

Latest revision as of 17:39, 9 June 2009

/Archive

Glitch?[]

The aspect of dialogue taking a long time might not be a glitch, it might be put in to make the mission harder, because it is timed. If one could fly through this mission, the time limits wouldn't be as high, so ANet was counting on something taking a long time. Maybe this was a part of that something. -Auron of Neon 01:25, 1 May 2006 (CDT)


Tyrian Characters[]

Tyrian characters now have access to this mission. Only catch is if there is a Tyrian character in the party then no one can gain XP. And extra pop-up warning will occur if this is the case, though I'm not sure if it mentions the XP hit or just that there are Tyrian characters in the party. 207.119.222.205 22:52, 26 September 2006 (CDT)

I updated the main page to indicate this. 72.161.144.16 10:12, 28 September 2006 (CDT)


(FYI) I tried it with a Tyrian character in the party, and the XP is not specifically mentioned - only that there is a Tyrian character

Confirmed — User:Kyrasantae kyrasantae 17:30, 7 October 2006 (CDT)
Othercampaign

Entering mission with Tyrian characters

Reliving

Message shown to Tyrian characters when playing the Shing Jea missions

I don't know about the entire party not earning any XP, but here are a couple of screenshots — User:Kyrasantae kyrasantae 01:54, 9 October 2006 (CDT)

The gate is now closed and seem to be replaced by an "Enter Mission" button in the party window. Mirar 08:34, 4 August 2007 (CDT)

Sickened Animals[]

Is it possible to tame the sickend animals on this mission? Torment 13:14, 11 April 2007 (CDT)

No--marcopolo47 13:01, 21 April 2007 (CDT)

Reorganization[]

I've rearranged the page to match the standard Prophecies mission page layout. I'll eventually do likewise with the rest of the Factions missions. I think it's silly to have missions of one camapaign have totally different layouts from those of another. Prophecies has, by far, the most polished mission pages, as well as the most missions, so that's the layout to switch to, I think.

For now, the actual text of the page is mostly unchanged. I'll probably redo the hard mode section once I have more experience with hard mode. Quizzical 23:15, 9 March 2008 (UTC)

Run[]

did in 4.18


My first run 5:36, still not to bad for first run. 67.216.116.26 06:15, 23 August 2008 (UTC)silentbp

What build d'you use for HM? 76.25.21.240 21:04, 16 September 2008 (UTC)

Togo and Yijo in Hard Mode[]

When I recently re-did it they are like tanks! They don't seem to take much damage from the HM creatures. Whereas normal AL60 heroes and henches get smashed in comparison. It's still possible to get masters if you let them do the tanking. Just make sure you go to that silly tree area when they start talking about the compass or you'll waste time. The preceding unsigned comment was added by 60.48.230.196 (contribs) 10:42, 3 June 2009 (UTC).

That's new... how are they against the Eles? A F K sig 2 A F K When Needed 11:00, 3 June 2009 (UTC)
Hard Mode makes NPC allies considerably more sturdy, despite the theoretical 60AL. Yijo and Togo work well as tanks against most foes in this mission, although things can get a bit out of hand in the "zoo" with all those animals attacking under IAS. Entropy Entropy Sig 2 (C) 04:16, 4 June 2009 (UTC)
Unless it's my imagination, they did seem to be squishier before when I was doing the Hard Mode stuff (often had to manually get heroes to keep them alive). Now when they get hit they just lose a small bit of their life. Was this a recent change? e.g. due to the z-quest stuff? I also redid tihark orchard hard mode for a zquest and this time the ally NPCs slaughtered many of the HM skrees before I could even get to them. In contrast the first time I did it ages ago the ally NPCs mostly ended up as corpses on the ground. Not complaining though, just curious :). 60.48.224.159 15:18, 9 June 2009 (UTC)
Hard mode has made NPC allies vastly stronger than in easy mode since 2007--and hard mode was introduced in 2007. This makes the biggest difference in some hard missions with a lot of NPC allies, such as Eternal Grove, Dzagonur Bastion, or Vizunah Square. The effect you're referring to in Tihark Orchard is not merely that of NPC allies being stronger for hard mode, but also level 20. Most of the NPCs in Tihark Orchard are level 10 in easy mode. It shouldn't be too surprising that a level 24 skree slaughters level 10 NPCs, but a level 26 skree has more trouble with level 20 NPCs. That happens here, too, where Yijo jumps from level 10 to level 20 for hard mode. Quizzical 17:39, 9 June 2009 (UTC)