Glitch?
The aspect of dialogue taking a long time might not be a glitch, it might be put in to make the mission harder, because it is timed. If one could fly through this mission, the time limits wouldn't be as high, so ANet was counting on something taking a long time. Maybe this was a part of that something. -Auron of Neon 01:25, 1 May 2006 (CDT)
Tyrian Characters
Tyrian characters now have access to this mission. Only catch is if there is a Tyrian character in the party then no one can gain XP. And extra pop-up warning will occur if this is the case, though I'm not sure if it mentions the XP hit or just that there are Tyrian characters in the party. 207.119.222.205 22:52, 26 September 2006 (CDT)
- I updated the main page to indicate this. 72.161.144.16 10:12, 28 September 2006 (CDT)
(FYI) I tried it with a Tyrian character in the party, and the XP is not specifically mentioned - only that there is a Tyrian character
The gate is now closed and seem to be replaced by an "Enter Mission" button in the party window. Mirar 08:34, 4 August 2007 (CDT)
Sickened Animals
Is it possible to tame the sickend animals on this mission? Torment 13:14, 11 April 2007 (CDT)
- No--marcopolo47 13:01, 21 April 2007 (CDT)
Reorganization
I've rearranged the page to match the standard Prophecies mission page layout. I'll eventually do likewise with the rest of the Factions missions. I think it's silly to have missions of one camapaign have totally different layouts from those of another. Prophecies has, by far, the most polished mission pages, as well as the most missions, so that's the layout to switch to, I think.
For now, the actual text of the page is mostly unchanged. I'll probably redo the hard mode section once I have more experience with hard mode. Quizzical 23:15, 9 March 2008 (UTC)
Run
did in 4.18