I have confirmed all the info on the page up to mysticism level 5 --User:Obbdall
At high scythe mastery levels this skill is totally inferior to Victorious Sweep. Rain 13:30, 20 November 2006 (CST)
- This one activates twice as fast, though. — 130.58 (talk) 13:33, 20 November 2006 (CST)
- Beyond that, it also depends if you have an enchant heavy build. At 16 scythe mastery, Victorious Sweep adds +33 damage. As the same skill level, this attack adds +30 if you have 3 enchants up. So if you run an enchant heavy build, this attack deals almost as much damage with a much faster activation. So if you run a build with a lot of enchants, this one is definitely superior if you ask me. DKS01 21:44, 7 December 2006 (CST)
It seems strange to me but this dosnt seem to have an after cast. also if you use a normal attack skill then Eremite's Attack and Mystic Sweep it forms quite an effectie spike.--Coloneh RIP 18:24, 1 December 2006 (CST)
- Erm...maybe because you don't actually cast the skill? It's an attack skill just like any other attack skill and will have a little delay. But coupled with Eremite's Attack there doesn't seem to be any delay. Add Chilling Victory to the chain and you have one dead mob. Trace 21:07, 4 January 2007 (CST)\
- Add in Reaper's Sweep or Wounding Strike and then you'll have one dead mob. The Hobo 21:41, 13 February 2007 (CST)
Acquisition[]
Somebody just added Tohn again, is this correct? I have it unlocked and can't check. --Erszebet 08:12, 18 March 2007 (CDT)
- If it's not available at any pre-Melonni skill trainers, there's no way to test whether it is available at later trainers. I think we should mention which sklils are unlocked by recruiting heroes. -- Gordon Ecker 19:49, 25 June 2007 (CDT)
- Anyway, I've brought up the issue at GuildWiki talk:Style and formatting/Skills. -- Gordon Ecker 21:58, 25 June 2007 (CDT)
17 April[]
All I'm asking myself is why....Roxas XIII 11:14, 18 April 2008 (UTC)
- I think it's similar to when they added the afterfire delay to the ranger interrupt skills. By having these <1s activation time you could spike with them. Rather than enforcing a delay though they instead raised the activation time. Ezekiel [Talk] 11:16, 18 April 2008 (UTC)
- Because 1/4 second is all it takes to cast Infuse Health! 11:16, 18 April 2008 (UTC)