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Those last two paragraphs just added by [[User:81.138.247.170|81.138.247.170]] look more like opinions/comments. Are they really suitable for the article? [[User:Nectarine|Nectarine]] 22:46, 2 November 2005 (EST)
 
Those last two paragraphs just added by [[User:81.138.247.170|81.138.247.170]] look more like opinions/comments. Are they really suitable for the article? [[User:Nectarine|Nectarine]] 22:46, 2 November 2005 (EST)
   
What it was changed from was an opinion or comment. What it was changed to was an opinion or comment. You actually reverted it back to when it contained no such thing. Hurrah for you. {{unsigned|81.138.247.170|9:03, 2 November 2005}}
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What it was changed from was an opinion or comment. What it was changed to was an opinion or comment. You actually reverted it back to when it contained no such thing. Hurrah for you. <small>&mdash;''The preceding [[GuildWiki:Sign your comments|unsigned]] comment was added by'' [[User talk:81.138.247.170|81.138.247.170]] ([[Special:Contributions/81.138.247.170|contribs]]) 9:03, 2 November 2005.</small><!--Inserted with Template:Unsigned-->
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Sorry, spaced out and read the edit in inverse. --[[User:Karlos|Karlos]] 12:18, 5 December 2005 (UTC)
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For the most part, a.net has nerfed more things than they have buffed things (namely skills and builds that rely on those skills). Thanks, a.nerf! --[[User:8765|8765]] 23:09, 8 April 2006 (CDT)
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== Anet ==
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Is there any known policy for Anet on what they consider should be nerfed an what shouldn't be nerfed?
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:<strike>Not sure... Also I'm starting a skills that should be nerfed list (or if you would like to pay tribute to a fallen skill)</strike>[[User:EnterNameHere|EnterNameHere]] RIP{{Mo}}RIP
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-replaced to list on my page. Not much attention given. - RIP{{Mo}}RIP
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:Necessity is the mother of all invention, as they say. The win/lose ratio of a given game determines how addictive it is; Anet's policy is unlikely to differ from standard game balance theory, but it has to be an evolutionary policy, responding to how players use a given skill. [[User:Alan Firehazard|Alan Firehazard]]

Latest revision as of 08:30, 18 April 2007

Those last two paragraphs just added by 81.138.247.170 look more like opinions/comments. Are they really suitable for the article? Nectarine 22:46, 2 November 2005 (EST)

What it was changed from was an opinion or comment. What it was changed to was an opinion or comment. You actually reverted it back to when it contained no such thing. Hurrah for you. The preceding unsigned comment was added by 81.138.247.170 (contribs) 9:03, 2 November 2005.


Sorry, spaced out and read the edit in inverse. --Karlos 12:18, 5 December 2005 (UTC)

For the most part, a.net has nerfed more things than they have buffed things (namely skills and builds that rely on those skills). Thanks, a.nerf! --8765 23:09, 8 April 2006 (CDT)

Anet[]

Is there any known policy for Anet on what they consider should be nerfed an what shouldn't be nerfed?

Not sure... Also I'm starting a skills that should be nerfed list (or if you would like to pay tribute to a fallen skill)EnterNameHere RIPMonkRIP

-replaced to list on my page. Not much attention given. - RIPMonkRIP

Necessity is the mother of all invention, as they say. The win/lose ratio of a given game determines how addictive it is; Anet's policy is unlikely to differ from standard game balance theory, but it has to be an evolutionary policy, responding to how players use a given skill. Alan Firehazard