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Caspian... Orozar does not backtrack from the bridge anymore? --Karlos 08:23, 21 Sep 2005 (EST)

The sandwich

The suggestions for easier ways to avoid getting caught between 3 groups after crossing the bridge seem to be obsolete, ie AN has fixed them. Does anyone have insight into how to handle this? I have tried lowering the bridge, crossing just over, then returning to take on the groups attacking the rear before the front groups attacked. This worked, in that we had to face only that one, or more likely it was two, groups, but we still got stomped. One of the people in the group had two ideas, neither of which we tried. The first was pulling the gear after lowering the bridge, crossing over, and raising the bridge. We tried bringin a spare gear, but there wasn't one, even if you pick up your gear right after conversing with Oro. I suspect this won't work. The other was having a tank carry a gear. The idea is the dwarfs will attack the tank & nobody else, so we just keep him alive while we beat up the dwarfs. I suspect this won't work either but haven't tested it. So, given that we'll get mobbed after the bridge, what tactic has a chance of success? --162.119.232.105 14:07, 28 November 2006 (CST) (sorry, didn't realize I wasn't logged in). --Jawn Sno 16:05, 28 November 2006 (CST)

Patrols...?

Just attempted this with henchmen...After finishing Part A, I left Oro alone and decided to roam the Furnace. Me and the henchies ended up slaughtering all the enemies on the way to Ural, several groups around the Crusher Corridor, some Furnace Guardians, a group of 20-odd Dredge, killed several bosses...etc etc. In short I left him alone for over an hour.

Not a single patrol ever came by to harm Oro. In fact nothing seemed to even be patrolling the furnace. Most mobs just stood still...by the time it was over the path from the Stone Basilica -> Entrance was clear, the square-shaped path through the Crusher Corridor -> Ural -> Bridge -> Orozar was clear. Not a single patrol.

However, something strange happened. I decided to lower the bridge and clear out that path so as to finish the quest cheaply and easily. But as soon as I put in the Master Gear to lower the bridge, a HUGE amount of enemies spawned, right next to Oro! There were Dredge Scouts (poison), Summit Taskmaster (purple degen hexes), and Summit Surveyor (bleeding). Oro's health just sort of zoomed down to zero in two seconds.

Now, what gives? There wasn't a single patrol anywhere in the Furnace that was heading towards Oro. I'd made sure to clear out all the nearby paths of enemies - no one should have been even close. Yet somehow, as soon as I put the gear in, this huge mob spawns right on top of Oro! It can't possibly be a coincidence...There must be some trigger which activates upon placing the gear into the box to raise the bridge. I can't think of any other explanation. (Besides, a regular patrol wouldn't have so many units in it...)

Only way to test is to order henchmen "Stay here" and guard Oro while I place the gear...then we'll see what happens. I have a hunch that all the Part A enemies respawn the moment you place the gear in...or something...

Entropy 22:34, 4 December 2006 (CST)

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