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Does a +5 armor mod give more benefit versus damage than a +30 fortitude mod?Silver40596 16:48, 5 March 2007 (CST)

Really depends on the situation. Armor will help more against warriors, rangers, and elementalists, HP will help more against assassins or degeneration. I personally prefer armor but a strong case can be made for either. I just like the ability of armor to somewhat blunt autoattacks. Zaq 17:17, 5 March 2007 (CST)

Ah, I hadn't thought of degen...thanks for the tip.

Collector weapon mods[]

Some Canthan collectors give +15 Health weapons with the "of Fortitude" suffix, but this page said Fortitude mods give +20..30. Does this mean only the actual weapon upgrades (Axe Grip etc.), not including inherent bonuses on some collector weapons? --Dervish DGCollard 04:46, 15 April 2007 (CDT)

removable mods only. so in short, yes. --The Gates Assassin 03:23, 19 October 2007 (UTC)

Error?[]

This said 20-30 but I have a shield handle of fortitude that bestows me +19 health. Barinthus 19:51, 5 July 2007 (CDT)

That is talking about perfect mods, you have a imperfect mod.
That's not talking about perfect mods. Perfect would be +30. I guess we're wrong, so I'm gonna add that --Gimmethegepgun 20:47, 9 December 2007 (UTC)
I've had a shield handle of fortitude for 15 health.--Marcopolo47 signature new (Talk) (Contr.) 21:04, 9 December 2007 (UTC)
However, non-max greens have had fortitude mods for as low as +10 health, so i believe this is the minimum--Marcopolo47 signature new (Talk) (Contr.) 21:08, 9 December 2007 (UTC)
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