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:Cause it's unique? lol, idk, never seen it Ingame --[[User:84.24.206.123|84.24.206.123]] 10:53, 19 September 2007 (CDT)
 
:Cause it's unique? lol, idk, never seen it Ingame --[[User:84.24.206.123|84.24.206.123]] 10:53, 19 September 2007 (CDT)
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:Most green items are req 9. It's one of the things which makes them good. [[User:Leeroythefeared|Leeroythefeared]] 17:35, 20 September 2007 (CDT)

Revision as of 22:35, 20 September 2007

Uhhhh...Double Armor +5's? -The preceding unsigned comment was added by 72.59.200.71 (contribs) .

Why not? It's equivalent to a Defensive Staff of Defense...has Armor +5 from the staff head, and Armor +5 from the staff wrapping. --Dtremenak 11:58, 1 August 2006 (CDT)
Another staff with this mod set that comes to mind is Morgriff's Staff. It's not uncommon. -Gares 12:02, 1 August 2006 (CDT)
+10 armor is roughtly -17% damage from attacks and spells. unless your facing armor ignoring or degen, defensive/defense provides more longevity then hale/fortitude. --Honorable Sarah Honorable Icon 12:04, 1 August 2006 (CDT)
So there IS another that believes in defensive mods over fortitude mods? Even in my guild I am still the only one. *tear* :D -Gares 12:13, 1 August 2006 (CDT)
We are of a dying breed. Or, rather, everyone else would rather be of a dying breed than listen to us. -- Dashface Dashface 08:40, 2 August 2006 (CDT)
Well, I used to think the +hp mods were utterly inferior to the +armor ones, but I've since discovered that the +hp aren't affected by death penalty. I can now see them being useful for "spike" prevention after one has died 2-3 times. Thus, I admit it's a valid choice between "would you rather be able to cope with dying or rather not die at all?" Personally, I still prefer +armor. ;) 134.130.4.46 06:45, 17 August 2006 (CDT)
The best part about those that believe defensive mods to be better than fortitude, fortitude mods are expensive and you can make some money, cause they don't need them. Another, seems ANet does not think defensive mods are all that great either, since I see a lot of +5 defs on purples. Good for us. :D -Gares 08:09, 17 August 2006 (CDT)
You're not as alone as you may think. ;) --84-175 (talk) 08:28, 17 August 2006 (CDT)
As Honorable Sarah pointed out, there are situations where hale/fortitude is more advantageous... when facing armor ignoring damage and degen. Also, if protected by a Shelter spirit or a Protective Spirit, the upper portion of the large spikes is ignored anyways, making the +10 armor a moot point.

I know

I should go to guru for this, but i can't on this comp. So can someone tell me if this thing is worth anything, and how commonly it drops? many thanksDark0805 Kinetic Armor 13:54, 9 April 2007 (CDT)

In my experience, it drops very little. I've killed him about 10 times right now and haven't got one drop. Got stuff like gold wands and a scroll, but little else. No idea of value though. Leeroythefeared 16:42, 2 September 2007 (CDT)
got it! wohoo! Leeroythefeared 18:31, 4 September 2007 (CDT)

req

why does it hav req 9 spawning even tho it halves casting time and recharge of restoration Aliblaster 10:19, 19 September 2007 (CDT)

Cause it's unique? lol, idk, never seen it Ingame --84.24.206.123 10:53, 19 September 2007 (CDT)
Most green items are req 9. It's one of the things which makes them good. Leeroythefeared 17:35, 20 September 2007 (CDT)