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Minion Masters in HM[]

Rather than not bringing any minions, I found that bringing a Rt/N Minion Bomber (low level, but more hp and damage upon death) works well. They would only turn a few minions even when fighting four scarabs, and even then, they caused very little problems damage-wise, because of their low level and the scarab's lack of minion support skills.

- Knux 07:27, 28 January 2008 (UTC)

Agreed. With enough damage on your side, a Rt/N minion bomber can out-minion anything these guys can steal. Not to mention that your Rt/N will likely nuke to death any minions that are stolen. I'd also encourage a Me running Diversion to divert their touch skills, and Arcane Larceny to steal their only spell -- Verata's Gaze. Thus equipped, your mesmer can steal back anything they steal away from you, and make killing the scarabs easier. Yamagawa 22:36, 15 June 2008 (UTC)

Info on this area[]

I just vanquished this area and didn't encounter ay Jungle Skale, Maguuma Warriors or Wind Riders. I also don't know which template would be accurate here so i've used Dispute ^^ Anyway, someone confirm/deny? --Rotfl Mao 14:36, 2 June 2008 (UTC)

Maguuma Warriors appear during Blood And Smoke, accompanying Drogo Greatmane. I've never seen Skale or Riders in this area. —Dr Ishmael Diablo the chicken.gif 16:21, 2 June 2008 (UTC)
Explored this area for cartographer, didn't see any skale/wind riders either. --mrguildboi (: 18:45, 25 August 2008 (UTC)
Been through here many times while heading to The Falls, never seen Wind Riders or Jungle Skale or centaurs except for quest. Entropy Sig.jpg (T/C) 14:28, 29 September 2008 (UTC)

Now can someone tell me why this is still a stub? because it doesn't follow GuildWiki:Style_and_formatting/Explorable_areas! --◄mendel► 18:02, 29 September 2008 (UTC) & 18:05, 29 September 2008 (UTC)